Settings
| Line 11: | Line 11: | ||
- updating the ladder | - updating the ladder | ||
- sending messages to users | - sending messages to users | ||
| + | |||
| + | CYCLE_SPEED_MAX <int> | ||
| + | Default 100000. Unlike CYCLE_SPEED_MIN, which is "Minimal speed of your cycle, measured relative to CYCLE_SPEED". This is an int which is the actual maximum speed of your cycle. Things get ugly if you set CYCLE_SPEED_MAX < CYCLE_SPEED, but then they would. | ||
RENAME_ENABLED_DEFAULT 1|0 | RENAME_ENABLED_DEFAULT 1|0 | ||
Revision as of 14:45, 3 October 2007
SPAWN_ZONE <-- click here for details.
The ability to spawn all different types of zones via the command line or a script.
Not to be used in settings.cfg or similar config file.
WAIT_FOR_EXTERNAL_SCRIPT
default is false set it to 1 and the server stop at the end of the round and wait for the script to turn this setting back to 0 ... it can be usefull in many cases : - map rotation/mode rotation at the end so we know if round was win or draw - preparing the next map for race script so the script is not impacting the game (it use to be the case for race to winzone on marathon) - updating the ladder - sending messages to users
CYCLE_SPEED_MAX <int>
Default 100000. Unlike CYCLE_SPEED_MIN, which is "Minimal speed of your cycle, measured relative to CYCLE_SPEED". This is an int which is the actual maximum speed of your cycle. Things get ugly if you set CYCLE_SPEED_MAX < CYCLE_SPEED, but then they would.
RENAME_ENABLED_DEFAULT 1|0
to set the default flag for player joining the server. if 0, players can't rename ...
RENAME_ENABLED 1|0
set the default value + all players flags
RENAME_PLAYER_ENABLED playername 1|0
set the flag for the selected player
RENAME_PLAYER currentname newname
rename the player from server
FORCE_SPECTATING playername
force a player to spectator mode immidiatly. means the player is also killed if he's in the game
ALLOW_PLAYER_TO_JOIN_DEFAULT 1|0
set the default value for player joining the server
ALLOW_PLAYER_TO_JOIN player_name 1|0
set the player flag to allow him join the game
RENAME_ENABLED <1> [<player>]
set (the default value and all players flags) or a specific player flag. default value is 1.
RENAME_PLAYER <player> <newname>
to rename the player from script
FORCE_SPECTATING <player>
force a player to spectator mode immidiatly. means the player is also killed if he's in the game
LOGIN_REQUIRED <1> [<player>]
set (the default value and all players flags) or a specific player flag . default value is 0.