This list was generated by starting Armagetron Advanced version 0.3.0_alpha20060325 with the --doc option and using vim to turn it into a table.
| Command
|
Meaning
|
| ADMIN_PASS |
Password for the basic in game admin
|
| AI_IQ |
IQ of the AI opponents
|
| ALIVE_LOCX |
Horizontal position of the alive headcount display
|
| ALIVE_LOCY |
Vertical position of the alive headcount display
|
| ALIVE_SIZE |
Size of the alive headcount display
|
| ALLOW_CAM_1_0 |
Allow/forbid the different camera modes
|
| ALLOW_CAM_1_1 |
Allow/forbid the different camera modes
|
| ALLOW_CAM_1_2 |
Allow/forbid the different camera modes
|
| ALLOW_CAM_1_3 |
Allow/forbid the different camera modes
|
| ALLOW_CAM_1_4 |
Allow/forbid the different camera modes
|
| ALLOW_CAM_1_5 |
Allow/forbid the different camera modes
|
| ALLOW_CAM_1_6 |
Allow/forbid the different camera modes
|
| ALLOW_CAM_1_7 |
Allow/forbid the different camera modes
|
| ALLOW_CAM_2_0 |
Allow/forbid the different camera modes
|
| ALLOW_CAM_2_1 |
Allow/forbid the different camera modes
|
| ALLOW_CAM_2_2 |
Allow/forbid the different camera modes
|
| ALLOW_CAM_2_3 |
Allow/forbid the different camera modes
|
| ALLOW_CAM_2_4 |
Allow/forbid the different camera modes
|
| ALLOW_CAM_2_5 |
Allow/forbid the different camera modes
|
| ALLOW_CAM_2_6 |
Allow/forbid the different camera modes
|
| ALLOW_CAM_2_7 |
Allow/forbid the different camera modes
|
| ALLOW_CAM_3_0 |
Allow/forbid the different camera modes
|
| ALLOW_CAM_3_1 |
Allow/forbid the different camera modes
|
| ALLOW_CAM_3_2 |
Allow/forbid the different camera modes
|
| ALLOW_CAM_3_3 |
Allow/forbid the different camera modes
|
| ALLOW_CAM_3_4 |
Allow/forbid the different camera modes
|
| ALLOW_CAM_3_5 |
Allow/forbid the different camera modes
|
| ALLOW_CAM_3_6 |
Allow/forbid the different camera modes
|
| ALLOW_CAM_3_7 |
Allow/forbid the different camera modes
|
| ALLOW_CAM_4_0 |
Allow/forbid the different camera modes
|
| ALLOW_CAM_4_1 |
Allow/forbid the different camera modes
|
| ALLOW_CAM_4_2 |
Allow/forbid the different camera modes
|
| ALLOW_CAM_4_3 |
Allow/forbid the different camera modes
|
| ALLOW_CAM_4_4 |
Allow/forbid the different camera modes
|
| ALLOW_CAM_4_5 |
Allow/forbid the different camera modes
|
| ALLOW_CAM_4_6 |
Allow/forbid the different camera modes
|
| ALLOW_CAM_4_7 |
Allow/forbid the different camera modes
|
| ALLOW_CONTROL_DURING_CHAT |
If set to 1, this allows a player to issue cycle and camera control commands during chat (losing the chatbot and the yellow chat pyramid).
|
| ALLOW_ENEMIES_SAME_CLIENT |
If set to 1, this allows two players that play on the same client to fight for points with each other.
|
| ALLOW_ENEMIES_SAME_IP |
If set to 1, this allows two players that apparently come from the same machine to fight for points with each other.
|
| ALLOW_IMPOSTERS |
If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.
|
| ALLOW_IMPOSTORS |
If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.
|
| ALLOW_TEAM_NAME_COLOR |
Allow a team to be named after a color
|
| ALLOW_TEAM_NAME_PLAYER |
Allow a team to be named after the leading player
|
| ALLOW_VOTING |
If set to 1, voting will be allowed for players.
|
| ALLOW_VOTING_SPECTATOR |
If set to 1, voting will be allowed for spectators.
|
| ALPHA_BLEND |
Enable alpha blending
|
| ARENA_AXES |
In how many directions a cycle can turn 4 is the default, 6 is hexatron
|
| ARENA_AXES_OVERRIDE |
Block out older clients when ARENA_AXES differs from its default?
|
| ARMAGETRON_LAST_SCREENMODE |
Last screen resolution
|
| ARMAGETRON_LAST_WINDOWSIZE |
Last Window size
|
| ARMAGETRON_SCREENMODE |
Screen resolution
|
| ARMAGETRON_WINDOWSIZE |
Window size
|
| AUTO_AIS |
Automatically spawn AI players?
|
| AUTO_INCAM_1 |
Automatically switch to internal camera in a maze
|
| AUTO_INCAM_2 |
Automatically switch to internal camera in a maze
|
| AUTO_INCAM_3 |
Automatically switch to internal camera in a maze
|
| AUTO_INCAM_4 |
Automatically switch to internal camera in a maze
|
| AUTO_IQ |
Automatically adjust AI IQ?
|
| AUTO_TEAM |
Flag indicating whether players should be put into teams automatically.
|
| BACKWARD_COMPATIBILITY |
Maximum number of old protocol versions to support.
|
| BAN |
Bans the specified player from the server (kicks him first) for a variable time in minutes.
|
| BAN_IP |
Bans the spedified IP address from the server for a variable time.
|
| BAN_LIST |
Prints a list of currently banned IPs.
|
| BIG_BROTHER |
Did we already send the big brother information?
|
| BOOKMARK_0_ADDRESS |
Server adress of the 1st server bookmark
|
| BOOKMARK_0_NAME |
Name of the 1st server bookmark
|
| BOOKMARK_0_PORT |
Server port of the 1st server bookmark
|
| BOOKMARK_10_ADDRESS |
Server adress of the 11th server bookmark
|
| BOOKMARK_10_NAME |
Name of the 11th server bookmark
|
| BOOKMARK_10_PORT |
Server port of the 11th server bookmark
|
| BOOKMARK_1_ADDRESS |
Server adress of the 2nd server bookmark
|
| BOOKMARK_1_NAME |
Name of the 2nd server bookmark
|
| BOOKMARK_1_PORT |
Server port of the 2nd server bookmark
|
| BOOKMARK_2_ADDRESS |
Server adress of the 3rd server bookmark
|
| BOOKMARK_2_NAME |
Name of the 3rd server bookmark
|
| BOOKMARK_2_PORT |
Server port of the 3rd server bookmark
|
| BOOKMARK_3_ADDRESS |
Server adress of the 4th server bookmark
|
| BOOKMARK_3_NAME |
Name of the 4th server bookmark
|
| BOOKMARK_3_PORT |
Server port of the 4th server bookmark
|
| BOOKMARK_4_ADDRESS |
Server adress of the 5th server bookmark
|
| BOOKMARK_4_NAME |
Name of the 5th server bookmark
|
| BOOKMARK_4_PORT |
Server port of the 5th server bookmark
|
| BOOKMARK_5_ADDRESS |
Server adress of the 6th server bookmark
|
| BOOKMARK_5_NAME |
Name of the 6th server bookmark
|
| BOOKMARK_5_PORT |
Server port of the 6th server bookmark
|
| BOOKMARK_6_ADDRESS |
Server adress of the 7th server bookmark
|
| BOOKMARK_6_NAME |
Name of the 7th server bookmark
|
| BOOKMARK_6_PORT |
Server port of the 7th server bookmark
|
| BOOKMARK_7_ADDRESS |
Server adress of the 8th server bookmark
|
| BOOKMARK_7_NAME |
Name of the 8th server bookmark
|
| BOOKMARK_7_PORT |
Server port of the 8th server bookmark
|
| BOOKMARK_8_ADDRESS |
Server adress of the 9th server bookmark
|
| BOOKMARK_8_NAME |
Name of the 9th server bookmark
|
| BOOKMARK_8_PORT |
Server port of the 9th server bookmark
|
| BOOKMARK_9_ADDRESS |
Server adress of the 10th server bookmark
|
| BOOKMARK_9_NAME |
Name of the 10th server bookmark
|
| BOOKMARK_9_PORT |
Server port of the 10th server bookmark
|
| BRAKE_GAUGE_BAR |
brake_gauge_bar_help
|
| BRAKE_GAUGE_LOCX |
Horizontal position of the brake meter
|
| BRAKE_GAUGE_LOCY |
Vertical position of the brake meter
|
| BRAKE_GAUGE_SIZE |
Size of the brake meter
|
| BUG_COLOR_OVERFLOW |
Allows the player's colors to overflow and wrap around for the cycle, allowing different colors for cycle and trail.
|
| BUG_RIP |
Allows the rim wall to be ripped open by a VERY close grind.
|
| BUG_TRANSPARENCY |
Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests
|
| BUG_TRANSPARENCY_DEMAND |
Unsupported: use transparency instead of lowering walls
|
| BUG_TUNNEL |
Allows players to pass through walls on odd occasions.
|
| CAMCENTER_1 |
Center internal camera on driving direction
|
| CAMCENTER_2 |
Center internal camera on driving direction
|
| CAMCENTER_3 |
Center internal camera on driving direction
|
| CAMCENTER_4 |
Center internal camera on driving direction
|
| CAMERA_CUSTOM_BACK |
Position of the custom camera: how much is it moved back from the cycle?
|
| CAMERA_CUSTOM_BACK_FROMSPEED |
This value is multiplied with the current speed and added to CAMERA_CUSTOM_BACK.
|
| CAMERA_CUSTOM_PITCH |
Position of the custom camera: how much does it look up/down?
|
| CAMERA_CUSTOM_RISE |
Position of the custom camera: how much is it moved up from the cycle?
|
| CAMERA_CUSTOM_RISE_FROMSPEED |
This value is multiplied with the current speed and added to CAMERA_CUSTOM_RISE.
|
| CAMERA_CUSTOM_TURN_SPEED |
Speed the custom camera turns with
|
| CAMERA_CUSTOM_TURN_SPEED_180 |
Extra factor to CAMERA_CUSTOM_TURN_SPEED after a quick reverse
|
| CAMERA_CUSTOM_ZOOM |
Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team's formation
|
| CAMERA_FOLLOW_START_X |
Start position of the fixed external camera
|
| CAMERA_FOLLOW_START_Y |
Start position of the fixed external camera
|
| CAMERA_FOLLOW_START_Z |
Start position of the fixed external camera
|
| CAMERA_FORBID_CUSTOM |
Forbids the use of the custom camera on all clients
|
| CAMERA_FORBID_FOLLOW |
Forbids the use of the fixed external camera on all clients
|
| CAMERA_FORBID_FREE |
Forbids the use of the free camera on all clients
|
| CAMERA_FORBID_IN |
Forbids the use of the internal camera on all clients
|
| CAMERA_FORBID_SERVER_CUSTOM |
Forbid the use of the server custom camera?
|
| CAMERA_FORBID_SMART |
Forbids the use of the internal camera on all clients
|
| CAMERA_FREE_START_X |
Start position of the free camera
|
| CAMERA_FREE_START_Y |
Start position of the free camera
|
| CAMERA_FREE_START_Z |
Start position of the free camera
|
| CAMERA_GLANCE_MODE |
Way the camera switches into glances. Valid settings range from 0 to 3
|
| CAMERA_IN_TURN_SPEED |
Speed the internal camera turns with
|
| CAMERA_MER_XYDIST |
camera_mer_xydist_help
|
| CAMERA_MER_Z |
camera_mer_z_help
|
| CAMERA_SERVER_CUSTOM_BACK |
Position of the custom camera: how much is it moved back from the cycle?
|
| CAMERA_SERVER_CUSTOM_BACK_FROMSPEED |
This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_BACK.
|
| CAMERA_SERVER_CUSTOM_PITCH |
Position of the custom camera: how much does it look up/down?
|
| CAMERA_SERVER_CUSTOM_RISE |
Position of the custom camera: how much is it moved up from the cycle?
|
| CAMERA_SERVER_CUSTOM_RISE_FROMSPEED |
This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_RISE.
|
| CAMERA_SERVER_CUSTOM_TURN_SPEED |
Speed the server custom camera turns with. Turn values are taken from the clientside settings if this is negative.
|
| CAMERA_SERVER_CUSTOM_TURN_SPEED_180 |
Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse
|
| CAMERA_SMART_GLANCE_BACK |
Horizontal distance of the smartcam from the cycle when glancing
|
| CAMERA_SMART_GLANCE_HEIGHT |
Elevation of the smartcam when glancing
|
| CAMERA_SMART_START_X |
Start position of the smart camera
|
| CAMERA_SMART_START_Y |
Start position of the smart camera
|
| CAMERA_SMART_START_Z |
Start position of the smart camera
|
| CAMERA_VISIBILITY_CLIP_SPEED |
Speed with wich the visibility targets is brought into view
|
| CAMERA_VISIBILITY_EXTENSION |
Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object
|
| CAMERA_VISIBILITY_LOWER_WALL |
If set to 1, walls are lowerd when they block the view and the camera is not moved
|
| CAMERA_VISIBILITY_LOWER_WALL_SMART |
Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera
|
| CAMERA_VISIBILITY_RECOVERY_SPEED |
The speed the external visibility targets recovers from wall hits
|
| CAMERA_VISIBILITY_SIDESKEW |
Extra forward component of the sideways visibility targets
|
| CAMERA_VISIBILITY_WALL_DISTANCE |
The distance the visibility targets keep from walls
|
| CAMWOBBLE_1 |
Lets the internal camera move with your cycle
|
| CAMWOBBLE_2 |
Lets the internal camera move with your cycle
|
| CAMWOBBLE_3 |
Lets the internal camera move with your cycle
|
| CAMWOBBLE_4 |
Lets the internal camera move with your cycle
|
| CENTER_MESSAGE |
Prints a big message on the screen of all connected clients.
|
| CHATTER_REMOVE_TIME |
Time in seconds after which a permanent chatter is removed from the game
|
| CHECK_ERRORS |
Listen to errors claiming a video mode does not exist
|
| CLIENT_PORT |
Port we try to connect to
|
| CM_LOCY |
Vertical position of the center messages
|
| COCKPIT_FILE |
cockpit_file_help
|
| COLORDEPTH |
colour depth to use (0: 16 1: desktop 2: 24)
|
| COLOR_B_1 |
Cycle and wall colour, blue component.
|
| COLOR_B_2 |
Cycle and wall colour, blue component.
|
| COLOR_B_3 |
Cycle and wall colour, blue component.
|
| COLOR_B_4 |
Cycle and wall colour, blue component.
|
| COLOR_G_1 |
Cycle and wall colour, green component.
|
| COLOR_G_2 |
Cycle and wall colour, green component.
|
| COLOR_G_3 |
Cycle and wall colour, green component.
|
| COLOR_G_4 |
Cycle and wall colour, green component.
|
| COLOR_R_1 |
Cycle and wall colour, red component.
|
| COLOR_R_2 |
Cycle and wall colour, red component.
|
| COLOR_R_3 |
Cycle and wall colour, red component.
|
| COLOR_R_4 |
Cycle and wall colour, red component.
|
| COLOR_STRINGS |
Print coloured strings
|
| CONFIG_ROTATION |
config_rotation_help
|
| CONSOLE_COLUMNS |
Number of characters in each line of console output
|
| CONSOLE_MESSAGE |
Prints a message on the console of all connected clients.
|
| CONSOLE_ROWS |
Number of lines of console output without user intervention
|
| CONSOLE_ROWS_MAX |
Number of lines of console output when scrolling back
|
| CUSTOM_MUSIC_PLAYLIST |
custom_music_playlist_help
|
| CUSTOM_SCREEN_ASPECT |
Custom screen aspect ratio ( pixel width/pixel height)
|
| CUSTOM_SCREEN_HEIGHT |
Custom screen size
|
| CUSTOM_SCREEN_WIDTH |
Custom screen size
|
| CUSTOM_SERVER_NAME |
Name of the server to connect to
|
| CYCLE_ACCEL |
Wall acceleration factor
|
| CYCLE_ACCEL_ENEMY |
Multiplicator to CYCLE_ACCEL for your enemies' walls
|
| CYCLE_ACCEL_ENEMY_OVERRIDE |
Block out older clients when CYCLE_ACCEL_ENEMY differs from its default?
|
| CYCLE_ACCEL_OFFSET |
Minimum numeric wall distance, must be positive
|
| CYCLE_ACCEL_RIM |
Multiplicator to CYCLE_ACCEL for the rim walls
|
| CYCLE_ACCEL_RIM_OVERRIDE |
Block out older clients when CYCLE_ACCEL_RIM differs from its default?
|
| CYCLE_ACCEL_SELF |
Multiplicator to CYCLE_ACCEL for your own wall
|
| CYCLE_ACCEL_SELF_OVERRIDE |
Block out older clients when CYCLE_ACCEL_SELF differs from its default?
|
| CYCLE_ACCEL_SLINGSHOT |
Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall
|
| CYCLE_ACCEL_SLINGSHOT_OVERRIDE |
Block out older clients when CYCLE_ACCEL_SLINGSHOT differs from its default?
|
| CYCLE_ACCEL_TEAM |
Multiplicator to CYCLE_ACCEL for your temmates' walls
|
| CYCLE_ACCEL_TEAM_OVERRIDE |
Block out older clients when CYCLE_ACCEL_TEAM differs from its default?
|
| CYCLE_AVOID_OLDCLIENT_BAD_SYNC |
If set to 1, old clients will not get sync messages in situations that are known to confuse them
|
| CYCLE_BLINK_FREQUENCY |
Frequency in Hz an invulnerable cycle blinks with.
|
| CYCLE_BRAKE |
Brake intensity
|
| CYCLE_BRAKE_DEPLETE |
Rate at which the brake reservoir depletes when you are braking
|
| CYCLE_BRAKE_DEPLETE_OVERRIDE |
Block out older clients when CYCLE_BRAKE_DEPLETE differs from its default?
|
| CYCLE_BRAKE_REFILL |
Rate at which the brake reservoir refills when you are not braking
|
| CYCLE_BRAKE_REFILL_OVERRIDE |
Block out older clients when CYCLE_BRAKE_REFILL differs from its default?
|
| CYCLE_DELAY |
Minimum time between turns (must be greater than 0)
|
| CYCLE_DELAY_TIMEBASED |
Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well.
|
| CYCLE_DELAY_TIMEBASED_OVERRIDE |
Block out older clients when CYCLE_DELAY_TIMEBASED differs from its default?
|
| CYCLE_DIST_WALL_SHRINK |
Distance multiplier in wall length calculation. All values are legal. See settings.cfg for full docs.
|
| CYCLE_DIST_WALL_SHRINK_OFFSETDistance |
offset in wall length calculation. See settings.cfg for full docs.
|
| CYCLE_FAIR_ANTILAG |
If set to 1, this deactivates the anti lag-sliding code when old clients are connected
|
| CYCLE_FIRST_SPAWN_PROTECTION |
Set to 1 if the invulnerability and wall delay should already be active on the initial spawn at the beginning of a round.
|
| CYCLE_INVULNERABLE_TIME |
Time in seconds a cycle is invulnerable after a respawn.
|
| CYCLE_MAX_REFCOUNT |
Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks.
|
| CYCLE_PACKETLOSS_TOLERANCE |
Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating.
|
| CYCLE_PING_RUBBER |
Additional niceness for high ping players
|
| CYCLE_RUBBER |
Niceness factor to allow you drive really close to a wall
|
| CYCLE_RUBBER_DELAY |
During this fraction of the cycle delay time after each turn, rubber efficiency will be multiplied with CYCLE_RUBBER_DELAY_BONUS.
|
| CYCLE_RUBBER_DELAY_BONUS |
Factor for CYCLE_RUBBER_DELAY rubber efficiency.
|
| CYCLE_RUBBER_DELAY_BONUS_OVERRIDE |
Block out older clients when CYCLE_RUBBER_DELAY_BONUS differs from its default?
|
| CYCLE_RUBBER_DELAY_OVERRIDE |
Block out older clients when CYCLE_RUBBER_DELAY differs from its default?
|
| CYCLE_RUBBER_LEGACY |
Revert to old, framerate dependant and old-clients-ripping, rubber code if old clients are present. Old means <= 0.2.7.0 here.
|
| CYCLE_RUBBER_MALUS_TURN_OVERRIDE |
Block out older clients when CYCLE_RUBBER_MALUS_TURN differs from its default?
|
| CYCLE_RUBBER_MINADJUST |
When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance)
|
| CYCLE_RUBBER_MINADJUST_OVERRIDE |
Block out older clients when CYCLE_RUBBER_MINADJUST differs from its default?
|
| CYCLE_RUBBER_MINDISTANCE |
The minimal distance rubber code keeps you from the wall in front of you
|
| CYCLE_RUBBER_MINDISTANCE_LEGACY |
Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected
|
| CYCLE_RUBBER_MINDISTANCE_OVERRIDE |
Block out older clients when CYCLE_RUBBER_MINDISTANCE differs from its default?
|
| CYCLE_RUBBER_MINDISTANCE_PREPARATION |
Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED.
|
| CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE |
Block out older clients when CYCLE_RUBBER_MINDISTANCE_PREPARATION differs from its default?
|
| CYCLE_RUBBER_MINDISTANCE_RATIO |
Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you
|
| CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE |
Block out older clients when CYCLE_RUBBER_MINDISTANCE_RATIO differs from its default?
|
| CYCLE_RUBBER_MINDISTANCE_RESERVOIR |
Addidional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber)
|
| CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE |
Block out older clients when CYCLE_RUBBER_MINDISTANCE_RESERVOIR differs from its default?
|
| CYCLE_RUBBER_MINDISTANCE_UNPREPARED |
Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION.
|
| CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE |
Block out older clients when CYCLE_RUBBER_MINDISTANCE_UNPREPARED differs from its default?
|
| CYCLE_RUBBER_SPEED |
Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value})
|
| CYCLE_RUBBER_SPEED_OVERRIDE |
Block out older clients when CYCLE_RUBBER_SPEED differs from its default?
|
| CYCLE_RUBBER_TIME |
Timescale rubber is restored on.
|
| CYCLE_RUBBER_TIMEBASED |
Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well.
|
| CYCLE_RUBBER_TIMEBASED_OVERRIDE |
Block out older clients when CYCLE_RUBBER_TIMEBASED differs from its default?
|
| CYCLE_RUBBER_TIME_OVERRIDE |
Block out older clients when CYCLE_RUBBER_TIME differs from its default?
|
| CYCLE_RUBBER_WALL_SHRINK |
With finite length trails, the used rubber is multiplied with this value and the result is subtracted from the wall length.
|
| CYCLE_RUBBER_WALL_SHRINK_OVERRIDE |
Block out older clients when CYCLE_RUBBER_WALL_SHRINK differs from its default?
|
| CYCLE_SMOOTH_MIN_SPEED |
Minimum speed of smooth correction relative to cycle speed.
|
| CYCLE_SMOOTH_THRESHOLD |
Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly.
|
| CYCLE_SMOOTH_TIME |
Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy.
|
| CYCLE_SOUND_SPEED |
Sound speed divisor
|
| CYCLE_SPEED |
Basic speed of your cycle if you drive straight and not close to walls
|
| CYCLE_SPEED_DECAY_ABOVE |
Rate of cycle speed approaching the value of CYCLE_SPEED from above
|
| CYCLE_SPEED_DECAY_ABOVE_OVERRIDE |
Block out older clients when CYCLE_SPEED_DECAY_ABOVE differs from its default?
|
| CYCLE_SPEED_DECAY_BELOW |
Rate of cycle speed approaching the value of CYCLE_SPEED from below
|
| CYCLE_SPEED_DECAY_BELOW_OVERRIDE |
Block out older clients when CYCLE_SPEED_DECAY_BELOW differs from its default?
|
| CYCLE_SPEED_MIN |
Minimal speed of your cycle, measured relative to CYCLE_SPEED
|
| CYCLE_SPEED_MIN_OVERRIDE |
Block out older clients when CYCLE_SPEED_MIN differs from its default?
|
| CYCLE_START_SPEED |
Initial cycle speed
|
| CYCLE_SYNC_FF |
Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping
|
| CYCLE_SYNC_FF_STEPS |
Number of extrapolation simulation timesteps each real timestep; increase for better accuracy
|
| CYCLE_SYNC_INTERVAL_ENEMY |
Time in seconds between server-client updates of enemy cycles
|
| CYCLE_SYNC_INTERVAL_SELF |
Time in seconds between server-client updates of enemy cycles owned by the client itself
|
| CYCLE_TIME_TOLERANCE |
Maximum time difference of execution of turns on server and client (for clients that send timing information)
|
| CYCLE_TIME_TOLERANCE_OVERRIDEBlock |
out older clients when CYCLE_TIME_TOLERANCE differs from its default?
|
| CYCLE_TURN_MEMORY |
Number of pending turns a cycle will memorize exactly
|
| CYCLE_TURN_SPEED_FACTOR |
Factor the speed of a lightcycle is multiplied with when turning
|
| CYCLE_TURN_SPEED_FACTOR_OVERRIDE |
Block out older clients when CYCLE_TURN_SPEED_FACTOR differs from its default?
|
| CYCLE_WALL_NEAR |
Maximum accelerating wall distance
|
| CYCLE_WALL_TIME |
Time in seconds a cycle does not make a wall after a respawn.
|
| DEDICATED_IDLE |
After running this time (in hours), the dedicated server takes the next chance to quit.
|
| DITHER |
Use dithering
|
| DOUBLEBIND_TIME |
Time in seconds during which no two different keyboard events can trigger the same action
|
| DOUBLEBIND_TIME_OVERRIDE |
Block out older clients when DOUBLEBIND_TIME differs from its default?
|
| ENEMY_CHATBOT_PENALTY |
Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall
|
| ENEMY_CURRENTTIME_INFLUENCE |
If set to 1, not the build time of the encountered wall, but the current time enters the comparison of enemy influences. Arbitrary blending values are allowed.
|
| ENEMY_DEAD_PENALTY |
Penalty on the effective time in seconds if the enemy influence detection comes from a dead player
|
| ENEMY_SUICIDE_TIMEOUT |
If no enemy influence can be found for the last this many seconds, a player's death counts as a suicide.
|
| ENEMY_TEAMMATE_PENALTY |
Penalty on the effective time in seconds if the enemy influence detection is from a teammate
|
| EXPLOSION |
Enable explosions?
|
| EXPLOSION_RADIUS |
Blast radius of the cycle explosions
|
| EXTRA_ROUND_TIME |
Lenght of an extra pause at the beginning of the round
|
| FADEOUT_NAME_DELAY |
Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always.
|
| FAILED_ATTEMPTS |
Number of failed attemts to initialise graphics mode
|
| FASTEST_LOCX |
Horizontal position of the fastest player display
|
| FASTEST_LOCY |
Vertical position of the fastest player display
|
| FASTEST_SIZE |
Size of the fastest player display
|
| FAST_FORWARD_MAXSTEP |
Maximum recording time between rendered frames in fast forward mode
|
| FAST_FORWARD_MAXSTEP_REAL |
Maximum real time between rendered frames in fast forward mode
|
| FAST_FORWARD_MAXSTEP_REL |
Maximum fraction of the time left until the end of FF mode between rendered frames
|
| FAV_NUM_PER_TEAM_PLAYER_1 |
The favourite number of players per team for this player
|
| FAV_NUM_PER_TEAM_PLAYER_2 |
The favourite number of players per team for this player
|
| FAV_NUM_PER_TEAM_PLAYER_3 |
The favourite number of players per team for this player
|
| FAV_NUM_PER_TEAM_PLAYER_4 |
The favourite number of players per team for this player
|
| FILTER_COLOR_NAMES |
Filter color codes from player names.
|
| FILTER_COLOR_SERVER_NAMES |
Filter color codes from server names in the server browser.
|
| FILTER_COLOR_STRINGS |
Filter color codes from strings coming in over the network.
|
| FILTER_NAME_ENDS |
Filter whitespace and other junk from beginnings and ends of player names.
|
| FINISH_TYPE |
What happens when the last human is dead?
|
| FIRST_USE |
Is this the first time you use Armagetron Advanced?
|
| FLOOR_BLUE |
Floor colour
|
| FLOOR_DETAIL |
Floor detail settings
|
| FLOOR_GREEN |
Floor colour
|
| FLOOR_MIRROR |
Floor mirror mode
|
| FLOOR_MIRROR_INT |
Intensity of the floor mirror effect
|
| FLOOR_RED |
Floor colour
|
| FORTRESS_CONQUEST_DECAY_RATE |
Rate a fortress zone "recovers" from being conquered
|
| FORTRESS_CONQUEST_RATE |
Rate a fortress zone gets conquered with for each enemy in it
|
| FORTRESS_DEFEND_RATE |
Rate a fortress zone "recovers" for each defending player
|
| FULLSCREEN |
Fullscreen or windowed mode?
|
| GAME_TIMEOUT |
Base timeout for game state synchronisation; gives appoximately the maximum time between rounds.
|
| GAME_TYPE |
Type of game played
|
| GL_EXTENSIONS |
OpenGL system information
|
| GL_RENDERER |
OpenGL system information
|
| GL_VENDOR |
OpenGL system information
|
| GL_VERSION |
OpenGL system information
|
| GRID_SIZE |
Distance between gridlines
|
| GRID_SIZE_MOVIEPACK |
Distance between gridlines when moviepack is active
|
| GUI_TRACK |
gui_track_help
|
| HIGH_RIM |
Draw high rim walls
|
| HISTORY_SIZE_CHAT |
Number of lines kept in the chat history.
|
| HISTORY_SIZE_CONSOLE |
Number of lines kept in the console history.
|
| IDLE_KICK_TIME |
Time in seconds after which an inactive player is kicked
|
| IDLE_REMOVE_TIME |
Time in seconds after which an inactive player is removed from the game
|
| INCLUDE |
Includes the following file
|
| INFINITY_PLANE |
Use infinite points (Does not work properly on most Windows systems)
|
| INSTANT_CHAT_STRING_1_1 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_1_10 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_1_11 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_1_12 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_1_13 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_1_14 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_1_15 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_1_16 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_1_17 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_1_18 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_1_19 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_1_2 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_1_20 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_1_21 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_1_22 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_1_23 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_1_24 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_1_25 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_1_3 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_1_4 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_1_5 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_1_6 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_1_7 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_1_8 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_1_9 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_2_1 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_2_10 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_2_11 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_2_12 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_2_13 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_2_14 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_2_15 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_2_16 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_2_17 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_2_18 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_2_19 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_2_2 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_2_20 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_2_21 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_2_22 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_2_23 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_2_24 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_2_25 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_2_3 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_2_4 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_2_5 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_2_6 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_2_7 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_2_8 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_2_9 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_3_1 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_3_10 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_3_11 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_3_12 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_3_13 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_3_14 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_3_15 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_3_16 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_3_17 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_3_18 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_3_19 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_3_2 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_3_20 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_3_21 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_3_22 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_3_23 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_3_24 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_3_25 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_3_3 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_3_4 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_3_5 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_3_6 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_3_7 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_3_8 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_3_9 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_4_1 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_4_10 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_4_11 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_4_12 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_4_13 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_4_14 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_4_15 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_4_16 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_4_17 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_4_18 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_4_19 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_4_2 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_4_20 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_4_21 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_4_22 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_4_23 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_4_24 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_4_25 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_4_3 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_4_4 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_4_5 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_4_6 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_4_7 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_4_8 |
Instant chat available with hotkeys
|
| INSTANT_CHAT_STRING_4_9 |
Instant chat available with hotkeys
|
| KEEP_WINDOW_ACTIVE |
Keeps rendering active when the program window loses input focus.
|
| KEYBOARD |
Keyboard settings
|
| KICK |
Kicks the specified player from the server.
|
| KILL |
Kill a specific player (as warning before a kick)
|
| LAG_O_METER |
Draw Lag-O-Meter in network play
|
| LAG_O_METER_SCALE |
Scale of the Lag-O-Meter. 1.0 is the "correct" value, older clients were hardcoded to .5 due to a bug.
|
| LANGUAGE_FIRST |
The language Armagetron Advanced will use
|
| LANGUAGE_SECOND |
Fallback language if the first language is not available
|
| LAST_CHAT_BREAK_TIME |
Last round time a player in chat mode is able to pause the timer
|
| LAST_CHECK_ERRORS |
Listen to errors claiming a video mode does not exist, last successful init
|
| LAST_COLORDEPTH |
colour depth, last successful init
|
| LAST_FULLSCREEN |
Fullscreen or windowed mode, last successful init
|
| LAST_ZDEPTH |
z buffer depth, last successful init
|
| LIMIT_ROUNDS |
End the match after this number of rounds
|
| LIMIT_SCORE |
End the match when a player reaches this score
|
| LIMIT_TIME |
End the match after this number of minutes
|
| LINE_ANTIALIAS |
Enable line antialiasing
|
| LOWER_SKY |
Draw lower sky plane
|
| MAP_FILE |
File that contains the map used for playing
|
| MAP_FILE_OVERRIDE |
Block out older clients when MAP_FILE differs from its default?
|
| MAP_ROTATION |
map_rotation_help
|
| MAX_CLIENTS |
Maximum number of network clients to accept
|
| MAX_CLIENTS_SAME_IP_HARD |
Maximum number of network clients to accept from the same IP; more logins will be ignored
|
| MAX_CLIENTS_SAME_IP_SOFT |
Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full
|
| MAX_IN_RATE |
Maximum network input rate
|
| MAX_OUT_RATE |
Maximum network output rate
|
| MAX_PLAYERS_SAME_IP |
maximum number of players from the same IP (note that each client can legally host up to four players)
|
| MAX_VOTES |
The maximum number of total votes that can be active at any given moment.
|
| MAX_VOTES_PER_VOTER |
The maximum number of votes suggested by each voter that can be active at any given moment.
|
| MESSAGE_OF_DAY |
Message sent to clients on connection
|
| MIN_PLAYERS |
Minimum number of players
|
| MIN_VOTERS |
Number of voters that need to be online to enable voting.
|
| MOUSE_GRAB |
Grab the mouse pointer, so it can't leave the window
|
| MOVIEPACK |
Use the moviepack if available
|
| MOVIEPACK_FLOOR_BLUE |
Floor colour
|
| MOVIEPACK_FLOOR_GREEN |
Floor colour
|
| MOVIEPACK_FLOOR_RED |
Floor colour
|
| MOVIEPACK_RIM_WALL_STRETCH_X |
Extension of one square of rim wall texture in the horizontal direction for the moviepack
|
| MOVIEPACK_RIM_WALL_STRETCH_Y |
Extension of the rim wall texture in the vertical direction for the moviepack
|
| MOVIEPACK_WALL_STRETCH |
The distance of the vertical lines on the moviepack walls
|
| MUSIC_ACTIVE |
music_active_help
|
| MUSIC_PLAYLIST |
music_playlist_help
|
| MUSIC_VOLUME |
music_volume_help
|
| NAME_TEAM_AFTER_PLAYER_1 |
If set, the team is named after the leading player
|
| NAME_TEAM_AFTER_PLAYER_2 |
If set, the team is named after the leading player
|
| NAME_TEAM_AFTER_PLAYER_3 |
If set, the team is named after the leading player
|
| NAME_TEAM_AFTER_PLAYER_4 |
If set, the team is named after the leading player
|
| NETWORK_AUTOBAN_FACTOR |
Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
|
| NETWORK_AUTOBAN_MAX_KPH |
Maximal value of the kicks per hour; larger values are smoothly clamped.
|
| NETWORK_AUTOBAN_OFFSET |
Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
|
| NETWORK_MIN_BAN |
When a client's connection is blocked because he's banned, make him banned for at least this many seconds.
|
| NETWORK_SPECTATOR_TIME |
If set to something bigger than zero, this is the maximal time in seconds a client without players is tolerated.
|
| NEW_FEATURE_DELAY |
Disable features that only came in during the last X protocol versions.
|
| NEW_TEAM_ALLOWED |
Is it currently allowed to create a new team?
|
| NUM_AIS |
Number of AI players
|
| PASSWORD |
Password setting
|
| PASSWORD_STORAGE |
Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all.
|
| PERSP_CORRECT |
Enable perspective correction
|
| PING_CHARITY |
How much ping are you willing to take over from your opponent?
|
| PING_FLOOD_GLOBAL |
The times PING_FLOOD_TIME_X, multiplied by this value, count for all pings from all machines. Negative values disable global flood protection.
|
| PING_FLOOD_TIME_10 |
Minimum time for 10 ping packets from one machine to arrive.
|
| PING_FLOOD_TIME_100 |
Minimum time for 100 ping packets from one machine to arrive.
|
| PING_FLOOD_TIME_20 |
Minimum time for 20 ping packets from one machine to arrive.
|
| PING_FLOOD_TIME_50 |
Minimum time for 50 ping packets from one machine to arrive.
|
| PING_LOCX |
Horizontal position of the ping display
|
| PING_LOCY |
Vertical position of the ping display
|
| PING_SIZE |
Size of the ping display
|
| PLAYERS |
Prints list of currently active players
|
| PLAYER_1 |
Player name
|
| PLAYER_2 |
Player name
|
| PLAYER_3 |
Player name
|
| PLAYER_4 |
Player name
|
| PLAYER_CHAT_WAIT_FRACTION |
Maximum fraction of time to wait for a single player to stop chatting.
|
| PLAYER_CHAT_WAIT_MAX |
Maximum time in seconds to wait for a single player to stop chatting.
|
| PLAYER_CHAT_WAIT_SINGLE |
Set to 1 if only one player should get his chat wait time reduced at any given time.
|
| PLAYER_CHAT_WAIT_TEAMLEADER |
Set to 1 if only team leaders, and 0 if all players, should be allowed to pause the timer.
|
| PNG_SCREENSHOT |
Store screenshots as PNG files, not BMP files.
|
| POLY_ANTIALIAS |
Enable polygon antialiasing
|
| PREDICT_OBJECTS |
Predict cycle movement in network play
|
| REAL_ARENA_SIZE_FACTOR |
The currently active arena size. Leave it alone! Change size_factor instead.
|
| REAL_CYCLE_SPEED_FACTOR |
The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead.
|
| RECORDING_DEBUGLEVEL |
Level of additonal information in recording file.
|
| RESOURCE_REPOSITORY_CLIENT |
URI the client uses to search for map files if they aren't stored locally. Better leave it alone
|
| RESOURCE_REPOSITORY_SERVER |
URI clients and the server use to search for map files if they aren't stored locally
|
| RIM_WALL_STRETCH_X |
Extension of the rim wall texture in the horizontal direction
|
| RIM_WALL_STRETCH_Y |
Extension of the rim wall texture in the vertical direction
|
| RIM_WALL_WRAP_Y |
Set to 1 if the rim wall texture should repeat in the vertical direction
|
| ROTATION_TYPE |
rotation_type_help
|
| ROUND_CENTER_MESSAGE |
Big message sent to clients after every round
|
| ROUND_CONSOLE_MESSAGE |
Message sent to clients after every round
|
| RUBBER_GAUGE_BAR |
rubber_gauge_bar_help
|
| RUBBER_GAUGE_LOCX |
Horizontal position of the rubber meter
|
| RUBBER_GAUGE_LOCY |
Vertical position of the rubber meter
|
| RUBBER_GAUGE_SIZE |
Size of the rubber meter
|
| SAY |
Dedicated server only: let the server administator say something.
|
| SCORE_DEATHZONE |
What you get for hitting the Death Zone
|
| SCORE_DIE |
What you get for dying
|
| SCORE_KILL |
What you get for killing someone
|
| SCORE_LOCX |
Horizontal position of the score display
|
| SCORE_LOCY |
Vertical position of the score display
|
| SCORE_SIZE |
Size of the score display
|
| SCORE_SUICIDE |
What you get for stupidly dying
|
| SCORE_WIN |
What you get for winning a round
|
| SERVER_DNS |
If your server is on dynamic IP and you set up a dynamic DNS that always points to it, you can set this variable to the DNS name to help clients remember your server across IP changes.
|
| SERVER_IP |
IP the server listens on
|
| SERVER_NAME |
Name of this server
|
| SERVER_PORT |
Port this server listens on
|
| SETTING_LEGACY_BEHAVIOR_ANNOYING |
Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE
|
| SETTING_LEGACY_BEHAVIOR_BREAKING |
Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE
|
| SETTING_LEGACY_BEHAVIOR_BUMPYDefault |
legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED
|
| SETTING_LEGACY_BEHAVIOR_CHEATING |
Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME
|
| SETTING_LEGACY_BEHAVIOR_VISUAL |
Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything)
|
| SHOW_ALIVE |
Show the number of enemies and friends left on the HUD?
|
| SHOW_BRAKE |
Show the brake meter on the HUD?
|
| SHOW_FASTEST |
Show the fastest player on the HUD?
|
| SHOW_FPS |
Enable fps display
|
| SHOW_HUD |
Show the HUD?
|
| SHOW_OWN_NAME |
Should your name be displayed above your cycle on your screen?
|
| SHOW_PING |
Show your ping on the HUD?
|
| SHOW_RUBBER |
Show the rubber meter on the HUD?
|
| SHOW_SCORE |
Show your single player scores on the HUD?
|
| SHOW_SPEED |
Show the speed meter on the HUD?
|
| SHOW_TIME |
Show the current time in the top- right corner?
|
| SILENCE_ALL |
If set to 1, all chat messages will be omitted.
|
| SINCLUDE |
Includes the following file silently, without error message if it is not found
|
| SIZE_FACTOR |
Arena size modifier
|
| SKY_WOBBLE |
Sky animation
|
| SMART_GLANCE_CUSTOM_1 |
Use custom camera settings when glancing with the smart camera
|
| SMART_GLANCE_CUSTOM_2 |
Use custom camera settings when glancing with the smart camera
|
| SMART_GLANCE_CUSTOM_3 |
Use custom camera settings when glancing with the smart camera
|
| SMART_GLANCE_CUSTOM_4 |
Use custom camera settings when glancing with the smart camera
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| SMOOTH_SHADING |
Enable smooth shading
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| SOFTWARE_RENDERER |
Is the OpenGL renderer not hadware accelerated?
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| SOUND_CHANNELS |
Number of channels your soundcard supports
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| SOUND_QUALITY |
Sound quality [0=off, 3=high]
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| SPAM_AUTOKICK |
Spam score that causes you to get kicked instantly.
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| SPAM_MAXLEN |
Maximal length of chat message.
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| SPAM_MAXLEN_OVERRIDE |
Block out older clients when SPAM_MAXLEN differs from its default?
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| SPAM_PENALTY |
Number of seconds to silence a spammer.
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| SPAM_PROTECTION |
Harshness of spam protection; determines min delay between chat messages accepted.
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| SPAM_PROTECTION_CHAT |
Extra factor for SPAM_PROTECTION for chat messages.
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| SPAM_PROTECTION_REPEAT |
Minimum time between identical chat messages.
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| SPAM_PROTECTION_VOTE |
Extra factor for SPAM_PROTECTION for votes.
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| SPARKS |
Draw sparks when going too close to a wall
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| SPAWN_WINGMEN_BACK |
Determines how much each wingman is placed backwards in a team.
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| SPAWN_WINGMEN_SIDE |
Determines how much each wingman is placed sidewards in a team.
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| SPECTATOR_MODE_1 |
Sets spectator mode for this player
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| SPECTATOR_MODE_2 |
Sets spectator mode for this player
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| SPECTATOR_MODE_3 |
Sets spectator mode for this player
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| SPECTATOR_MODE_4 |
Sets spectator mode for this player
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| SPEED_FACTOR |
Speed modifier for the cycles
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| SPEED_GAUGE_BAR |
speed_gauge_bar_help
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| SPEED_GAUGE_LOCX |
Horizontal position of the speed meter
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| SPEED_GAUGE_LOCY |
Vertical position of the speed meter
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| SPEED_GAUGE_SIZE |
Size of the speed meter
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| SP_AI_IQ |
IQ of the AI opponents in single player mode
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| SP_AUTO_AIS |
Automatically spawn AI players in single player mode?
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| SP_AUTO_IQ |
Automatically adjust AI IQ in single player mode?
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| SP_EXPLOSION_RADIUS |
Blast radius of the cycle explosions in single player mode
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| SP_FINISH_TYPE |
What happens when the last human is dead in single player mode?
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| SP_GAME_TYPE |
Type of game played in single player mode
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| SP_LIMIT_ROUNDS |
End the match after this number of rounds in single player mode
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| SP_LIMIT_SCORE |
End the match when a player reaches this score in single player mode
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| SP_LIMIT_TIME |
End the match after this number of minutes in single player mode
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| SP_MIN_PLAYERS |
Minimum number of players in single player mode
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| SP_NUM_AIS |
Number of AI players in single player mode
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| SP_SCORE_WIN |
What you get for winning a round in single player mode
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| SP_SIZE_FACTOR |
Arena size modifier
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| SP_SPEED_FACTOR |
Speed modifier for the cycles
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| SP_TEAMS_MAX |
Maximum number of teams in single player mode
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| SP_TEAMS_MIN |
Minimum number of teams in single player mode
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| SP_TEAM_BALANCE_ON_QUIT |
Balance teams on player quit in single player mode?
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| SP_TEAM_BALANCE_WITH_AIS |
Balance teams with AI players in single player mode?
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| SP_TEAM_MAX_IMBALANCE |
Maximum allowed temporary team imbalance in single player mode
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| SP_TEAM_MAX_IMBALANCE_PERM |
Maximum allowed permanent team imbalance in single player mode
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| SP_TEAM_MAX_PLAYERS |
Maximum number of players per team in single player mode
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| SP_TEAM_MIN_PLAYERS |
Minimum number of players per team in single player mode
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| SP_WALLS_LENGTH |
Length of the cycle walls in meters; negative values will make the walls infinite.
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| SP_WALLS_STAY_UP_DELAY |
Number of seconds the walls stay up after a player died; negative values will keep them up forever.
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| SP_WIN_ZONE_MIN_LAST_DEATH |
Minimum number of seconds since the last death before the instant win zone is activated in single player mode
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| SP_WIN_ZONE_MIN_ROUND_TIME |
Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode
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| START_CAM_1 |
Initial Camera
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| START_CAM_2 |
Initial Camera
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| START_CAM_3 |
Initial Camera
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| START_CAM_4 |
Initial Camera
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| START_FOV_1 |
Initial field of vision
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| START_FOV_2 |
Initial field of vision
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| START_FOV_3 |
Initial field of vision
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| START_FOV_4 |
Initial field of vision
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| START_NEW_MATCH |
Initiates a new match
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| STAT_OUTPUT |
stat_output_help
|
| SWAP_MODE |
Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish().
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| TALK_TO_MASTER |
Announce this server on the internet?
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| TEAMS_MAX |
Maximum number of teams
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| TEAMS_MIN |
Minimum number of teams
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| TEAM_BALANCE_ON_QUIT |
Balance teams on player quit?
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| TEAM_BALANCE_WITH_AIS |
Balance teams with AI players?
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| TEAM_MAX_IMBALANCE |
Maximum allowed temporary team imbalance
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| TEAM_MAX_IMBALANCE_PERM |
Maximum allowed permanent team imbalance
|
| TEAM_MAX_PLAYERS |
Maximum number of players per team
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| TEAM_MIN_PLAYERS |
Minimum number of players per team
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| TEXTURES_HI |
Use high colour textures
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| TEXTURE_MODE_0 |
Floor Texture:
|
| TEXTURE_MODE_1 |
Wall Textures:
|
| TEXTURE_MODE_2 |
Object Textures:
|
| TEXTURE_MODE_3 |
Font:
|
| TEXT_OUT |
Enable console text output
|
| TITLE_TRACK |
title_track_help
|
| TOPOLOGY_POLICE |
The topology police does posteriori checks to determine whether game moves were legal.
|
| UNBAN_IP |
Revokes the ban of the specified IP address.
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| UPPER_SKY |
Draw upper sky plane
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| URL |
HTTP URI assiciated with a server
|
| USE_CUSTOM_PLAYLIST |
use_custom_playlist_help
|
| USE_DISPLAYLISTS |
Use display lists for rendering the cycles?
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| VIEWPORT_CONF |
Viewport configuration; decides how many players can play on this computer
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| VIEWPORT_TO_PLAYER_1 |
Assign this viewport to a player
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| VIEWPORT_TO_PLAYER_2 |
Assign this viewport to a player
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| VIEWPORT_TO_PLAYER_3 |
Assign this viewport to a player
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| VIEWPORT_TO_PLAYER_4 |
Assign this viewport to a player
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| VOTE_USE_SERVER_CONTROLLED_KICK |
Set to 1 to use the enhanced server controlled vote items for kick votes. Does not work for clients prior to 0.2.8.0_rc1.
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| VOTE_USE_SERVER_CONTROLLED_KICK_OVERRIDE |
Block out older clients when VOTE_USE_SERVER_CONTROLLED_KICK differs from its default?
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| VOTING_BIAS |
Add virtual voters that oppose every change.
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| VOTING_DECAY |
One non-voter is ignored everytime this many secons pass.
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| VOTING_KICK_TIME |
The minimum time in seconds between two kick votes against the same player.
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| VOTING_PRIVACY |
Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public
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| VOTING_SPAM_ISSUE |
The spam level of issuing a vote.
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| VOTING_SPAM_REJECT |
The spam level of getting your vote rejected.
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| VOTING_START_DECAY |
Number of seconds after that the non-voters start to get ignored.
|
| VOTING_TIMEOUT |
Votes older than this time out and are rejected.
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| VOTING_TIMEOUT_PER_VOTER |
Additional value for VOTING_TIMEOUT for every voter present.
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| WALLS_LENGTH |
Length of the cycle walls in meters; negative values will make the walls infinite.
|
| WALLS_STAY_UP_DELAY |
Number of seconds the walls stay up after a player died; negative values will keep them up forever.
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| WHITE_SPARKS |
Draw sparks in white (instead of cycle colors).
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| WIN_ZONE_DEATHS |
A value of 1 turns it into a death zone.
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| WIN_ZONE_EXPANSION |
Expansion speed of the instant win zone
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| WIN_ZONE_INITIAL_SIZE |
Initial size of the instant win zone
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| WIN_ZONE_MIN_LAST_DEATH |
Minimum number of seconds since the last death before the instant win zone is activated
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| WIN_ZONE_MIN_ROUND_TIME |
Minimum number of seconds the round has to be going on before the instant win zone is activated
|
| WIN_ZONE_RANDOMNESS |
Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it.
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| WORD_DELIMITERS |
Characters that count as word delimiters when skipping over words in a text input field.
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| WRAP_MENU |
If set, you leave a menu to the top and reenter it at the bottom.
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| ZDEPTH |
z buffer depth to use (0: 16 1: from colour depth 2: 32)
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| ZTRICK |
Performance tweak; does not work on most Windows systems
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