Map settings
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<tr><td width="120">CYCLE_SPEED_DECAY_ABOVE</td><td width="480">rate of cycle speed approaching the value of CYCLE_SPEED from above</td></tr> | <tr><td width="120">CYCLE_SPEED_DECAY_ABOVE</td><td width="480">rate of cycle speed approaching the value of CYCLE_SPEED from above</td></tr> | ||
<tr><td width="120">CYCLE_START_SPEED</td><td width="480">speed at startup</td></tr> | <tr><td width="120">CYCLE_START_SPEED</td><td width="480">speed at startup</td></tr> | ||
| − | + | <tr><td width="120">CYCLE_ACCEL</td><td width="480">wall acceleration multiplicator</td></tr> | |
| + | <tr><td width="120">CYCLE_ACCEL_SELF</td><td width="480">multiplicator to CYCLE_ACCEL for your own wall</td></tr> | ||
| + | <tr><td width="120">CYCLE_ACCEL_TEAM</td><td width="480">multiplicator to CYCLE_ACCEL for your temmates' walls</td></tr> | ||
| + | <tr><td width="120">CYCLE_ACCEL_ENEMY</td><td width="480">multiplicator to CYCLE_ACCEL for your enemies' walls</td></tr> | ||
| + | <tr><td width="120">CYCLE_ACCEL_RIM</td><td width="480">multiplicator to CYCLE_ACCEL for the rim walls</td></tr> | ||
| + | <tr><td width="120">CYCLE_ACCEL_SLINGSHOT</td><td width="480">multiplicator to CYCLE_ACCEL if you're between your wall and another wall</td></tr> | ||
</table> | </table> | ||
Revision as of 01:42, 9 June 2006
Related
Most Common Settings
- list comming soon
All Settings
- Cycle Settings
| Command | Setting |
| CYCLE_SPEED | basic cycle speed (m/s) |
| CYCLE_SPEED_MIN | minimal cycle speed as ratio to CYCLE_SPEED |
| CYCLE_SPEED_DECAY_BELOW | rate of cycle speed approaching the value of CYCLE_SPEED from below |
| CYCLE_SPEED_DECAY_ABOVE | rate of cycle speed approaching the value of CYCLE_SPEED from above |
| CYCLE_START_SPEED | speed at startup |
| CYCLE_ACCEL | wall acceleration multiplicator |
| CYCLE_ACCEL_SELF | multiplicator to CYCLE_ACCEL for your own wall |
| CYCLE_ACCEL_TEAM | multiplicator to CYCLE_ACCEL for your temmates' walls |
| CYCLE_ACCEL_ENEMY | multiplicator to CYCLE_ACCEL for your enemies' walls |
| CYCLE_ACCEL_RIM | multiplicator to CYCLE_ACCEL for the rim walls |
| CYCLE_ACCEL_SLINGSHOT | multiplicator to CYCLE_ACCEL if you're between your wall and another wall |