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| Line 6: |
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| | | | |
| | ==All Settings== | | ==All Settings== |
| − | <table> | + | <table border="3"> |
| − | <tr><td width="100">ADMIN_PASS</td><td width="400">Password for the basic in game admin</td></tr></table> | + | <tr><td width="100">Command</td><td width="480">Setting</td></tr> |
| − | AI_IQ IQ of the AI opponents
| + | <tr><td width="100">ADMIN_PASS</td><td width="480">Password for the basic in game admin</td></tr> |
| − | ALIVE_LOCX Horizontal position of the alive headcount display
| + | |
| − | ALIVE_LOCY Vertical position of the alive headcount display
| + | </table> |
| − | ALIVE_SIZE Size of the alive headcount display
| + | |
| − | ALLOW_CAM_1_0 Allow/forbid the different camera modes
| + | |
| − | ALLOW_CAM_1_1 Allow/forbid the different camera modes
| + | |
| − | ALLOW_CAM_1_2 Allow/forbid the different camera modes
| + | |
| − | ALLOW_CAM_1_3 Allow/forbid the different camera modes
| + | |
| − | ALLOW_CAM_1_4 Allow/forbid the different camera modes
| + | |
| − | ALLOW_CAM_1_5 Allow/forbid the different camera modes
| + | |
| − | ALLOW_CAM_1_6 Allow/forbid the different camera modes
| + | |
| − | ALLOW_CAM_2_0 Allow/forbid the different camera modes
| + | |
| − | ALLOW_CAM_2_1 Allow/forbid the different camera modes
| + | |
| − | ALLOW_CAM_2_2 Allow/forbid the different camera modes
| + | |
| − | ALLOW_CAM_2_3 Allow/forbid the different camera modes
| + | |
| − | ALLOW_CAM_2_4 Allow/forbid the different camera modes
| + | |
| − | ALLOW_CAM_2_5 Allow/forbid the different camera modes
| + | |
| − | ALLOW_CAM_2_6 Allow/forbid the different camera modes
| + | |
| − | ALLOW_CAM_3_0 Allow/forbid the different camera modes
| + | |
| − | ALLOW_CAM_3_1 Allow/forbid the different camera modes
| + | |
| − | ALLOW_CAM_3_2 Allow/forbid the different camera modes
| + | |
| − | ALLOW_CAM_3_3 Allow/forbid the different camera modes
| + | |
| − | ALLOW_CAM_3_4 Allow/forbid the different camera modes
| + | |
| − | ALLOW_CAM_3_5 Allow/forbid the different camera modes
| + | |
| − | ALLOW_CAM_3_6 Allow/forbid the different camera modes
| + | |
| − | ALLOW_CAM_4_0 Allow/forbid the different camera modes
| + | |
| − | ALLOW_CAM_4_1 Allow/forbid the different camera modes
| + | |
| − | ALLOW_CAM_4_2 Allow/forbid the different camera modes
| + | |
| − | ALLOW_CAM_4_3 Allow/forbid the different camera modes
| + | |
| − | ALLOW_CAM_4_4 Allow/forbid the different camera modes
| + | |
| − | ALLOW_CAM_4_5 Allow/forbid the different camera modes
| + | |
| − | ALLOW_CAM_4_6 Allow/forbid the different camera modes
| + | |
| − | ALLOW_CONTROL_DURING_CHAT If set to 1, this allows a player to issue cycle and camera control commands during chat (losing the chatbot and the yellow chat pyramid).
| + | |
| − | ALLOW_ENEMIES_SAME_CLIENT If set to 1, this allows two players that play on the same client to fight for points with each other.
| + | |
| − | ALLOW_ENEMIES_SAME_IP If set to 1, this allows two players that apparently come from the same machine to fight for points with each other.
| + | |
| − | ALLOW_IMPOSTERS If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.
| + | |
| − | ALLOW_IMPOSTORS If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.
| + | |
| − | ALLOW_TEAM_NAME_COLOR Allow a team to be named after a color
| + | |
| − | ALLOW_TEAM_NAME_PLAYER Allow a team to be named after the leading player
| + | |
| − | ALLOW_VOTING If set to 1, voting will be allowed for players.
| + | |
| − | ALLOW_VOTING_SPECTATOR If set to 1, voting will be allowed for spectators.
| + | |
| − | ALPHA_BLEND Enable alpha blending
| + | |
| − | ARENA_AXES In how many directions a cycle can turn 4 is the default, 6 is hexatron
| + | |
| − | ARENA_AXES_OVERRIDE Block out older clients when ARENA_AXES differs from its default?
| + | |
| − | ARMAGETRON_LAST_SCREENMODE Last screen resolution
| + | |
| − | ARMAGETRON_LAST_WINDOWSIZE Last Window size
| + | |
| − | ARMAGETRON_SCREENMODE Screen resolution
| + | |
| − | ARMAGETRON_WINDOWSIZE Window size
| + | |
| − | AUTO_AIS Automatically spawn AI players?
| + | |
| − | AUTO_INCAM_1 Automatically switch to internal camera in a maze
| + | |
| − | AUTO_INCAM_2 Automatically switch to internal camera in a maze
| + | |
| − | AUTO_INCAM_3 Automatically switch to internal camera in a maze
| + | |
| − | AUTO_INCAM_4 Automatically switch to internal camera in a maze
| + | |
| − | AUTO_IQ Automatically adjust AI IQ?
| + | |
| − | BACKWARD_COMPATIBILITY Maximum number of old protocol versions to support.
| + | |
| − | BAN Bans the specified player from the server (kicks him first) for a variable time in minutes.
| + | |
| − | BAN_IP Bans the spedified IP address from the server for a variable time.
| + | |
| − | BAN_LIST Prints a list of currently banned IPs.
| + | |
| − | BIG_BROTHER Did we already send the big brother information?
| + | |
| − | BOOKMARK_0_ADDRESS Server adress of the 1st server bookmark
| + | |
| − | BOOKMARK_0_NAME Name of the 1st server bookmark
| + | |
| − | BOOKMARK_0_PORT Server port of the 1st server bookmark
| + | |
| − | BOOKMARK_10_ADDRESS Server adress of the 11th server bookmark
| + | |
| − | BOOKMARK_10_NAME Name of the 11th server bookmark
| + | |
| − | BOOKMARK_10_PORT Server port of the 11th server bookmark
| + | |
| − | BOOKMARK_1_ADDRESS Server adress of the 2nd server bookmark
| + | |
| − | BOOKMARK_1_NAME Name of the 2nd server bookmark
| + | |
| − | BOOKMARK_1_PORT Server port of the 2nd server bookmark
| + | |
| − | BOOKMARK_2_ADDRESS Server adress of the 3rd server bookmark
| + | |
| − | BOOKMARK_2_NAME Name of the 3rd server bookmark
| + | |
| − | BOOKMARK_2_PORT Server port of the 3rd server bookmark
| + | |
| − | BOOKMARK_3_ADDRESS Server adress of the 4th server bookmark
| + | |
| − | BOOKMARK_3_NAME Name of the 4th server bookmark
| + | |
| − | BOOKMARK_3_PORT Server port of the 4th server bookmark
| + | |
| − | BOOKMARK_4_ADDRESS Server adress of the 5th server bookmark
| + | |
| − | BOOKMARK_4_NAME Name of the 5th server bookmark
| + | |
| − | BOOKMARK_4_PORT Server port of the 5th server bookmark
| + | |
| − | BOOKMARK_5_ADDRESS Server adress of the 6th server bookmark
| + | |
| − | BOOKMARK_5_NAME Name of the 6th server bookmark
| + | |
| − | BOOKMARK_5_PORT Server port of the 6th server bookmark
| + | |
| − | BOOKMARK_6_ADDRESS Server adress of the 7th server bookmark
| + | |
| − | BOOKMARK_6_NAME Name of the 7th server bookmark
| + | |
| − | BOOKMARK_6_PORT Server port of the 7th server bookmark
| + | |
| − | BOOKMARK_7_ADDRESS Server adress of the 8th server bookmark
| + | |
| − | BOOKMARK_7_NAME Name of the 8th server bookmark
| + | |
| − | BOOKMARK_7_PORT Server port of the 8th server bookmark
| + | |
| − | BOOKMARK_8_ADDRESS Server adress of the 9th server bookmark
| + | |
| − | BOOKMARK_8_NAME Name of the 9th server bookmark
| + | |
| − | BOOKMARK_8_PORT Server port of the 9th server bookmark
| + | |
| − | BOOKMARK_9_ADDRESS Server adress of the 10th server bookmark
| + | |
| − | BOOKMARK_9_NAME Name of the 10th server bookmark
| + | |
| − | BOOKMARK_9_PORT Server port of the 10th server bookmark
| + | |
| − | BRAKE_GAUGE_LOCX Horizontal position of the brake meter
| + | |
| − | BRAKE_GAUGE_LOCY Vertical position of the brake meter
| + | |
| − | BRAKE_GAUGE_SIZE Size of the brake meter
| + | |
| − | BUG_COLOR_OVERFLOW Allows the player's colors to overflow and wrap around for the cycle, allowing different colors for cycle and trail.
| + | |
| − | BUG_RIP Allows the rim wall to be ripped open by a VERY close grind.
| + | |
| − | BUG_TRANSPARENCY Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests
| + | |
| − | BUG_TRANSPARENCY_DEMAND Unsupported: use transparency instead of lowering walls
| + | |
| − | BUG_TUNNEL Allows players to pass through walls on odd occasions.
| + | |
| − | CAMCENTER_1 Center internal camera on driving direction
| + | |
| − | CAMCENTER_2 Center internal camera on driving direction
| + | |
| − | CAMCENTER_3 Center internal camera on driving direction
| + | |
| − | CAMCENTER_4 Center internal camera on driving direction
| + | |
| − | CAMERA_CUSTOM_BACK Position of the custom camera: how much is it moved back from the cycle?
| + | |
| − | CAMERA_CUSTOM_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_CUSTOM_BACK.
| + | |
| − | CAMERA_CUSTOM_PITCH Position of the custom camera: how much does it look up/down?
| + | |
| − | CAMERA_CUSTOM_RISE Position of the custom camera: how much is it moved up from the cycle?
| + | |
| − | CAMERA_CUSTOM_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_CUSTOM_RISE.
| + | |
| − | CAMERA_CUSTOM_TURN_SPEED Speed the custom camera turns with
| + | |
| − | CAMERA_CUSTOM_TURN_SPEED_180 Extra factor to CAMERA_CUSTOM_TURN_SPEED after a quick reverse
| + | |
| − | CAMERA_CUSTOM_ZOOM Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team's formation
| + | |
| − | CAMERA_FOLLOW_START_X Start position of the fixed external camera
| + | |
| − | CAMERA_FOLLOW_START_Y Start position of the fixed external camera
| + | |
| − | CAMERA_FOLLOW_START_Z Start position of the fixed external camera
| + | |
| − | CAMERA_FORBID_CUSTOM Forbids the use of the custom camera on all clients
| + | |
| − | CAMERA_FORBID_FOLLOW Forbids the use of the fixed external camera on all clients
| + | |
| − | CAMERA_FORBID_FREE Forbids the use of the free camera on all clients
| + | |
| − | CAMERA_FORBID_IN Forbids the use of the internal camera on all clients
| + | |
| − | CAMERA_FORBID_SERVER_CUSTOM Forbid the use of the server custom camera?
| + | |
| − | CAMERA_FORBID_SMART Forbids the use of the internal camera on all clients
| + | |
| − | CAMERA_FREE_START_X Start position of the free camera
| + | |
| − | CAMERA_FREE_START_Y Start position of the free camera
| + | |
| − | CAMERA_FREE_START_Z Start position of the free camera
| + | |
| − | CAMERA_IN_TURN_SPEED Speed the internal camera turns with
| + | |
| − | CAMERA_SERVER_CUSTOM_BACK Position of the custom camera: how much is it moved back from the cycle?
| + | |
| − | CAMERA_SERVER_CUSTOM_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_BACK.
| + | |
| − | CAMERA_SERVER_CUSTOM_PITCH Position of the custom camera: how much does it look up/down?
| + | |
| − | CAMERA_SERVER_CUSTOM_RISE Position of the custom camera: how much is it moved up from the cycle?
| + | |
| − | CAMERA_SERVER_CUSTOM_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_RISE.
| + | |
| − | CAMERA_SERVER_CUSTOM_TURN_SPEED Speed the server custom camera turns with. Turn values are taken from the clientside settings if this is negative.
| + | |
| − | CAMERA_SERVER_CUSTOM_TURN_SPEED_180 Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse
| + | |
| − | CAMERA_SMART_START_X Start position of the smart camera
| + | |
| − | CAMERA_SMART_START_Y Start position of the smart camera
| + | |
| − | CAMERA_SMART_START_Z Start position of the smart camera
| + | |
| − | CAMERA_VISIBILITY_CLIP_SPEED Speed with wich the visibility targets is brought into view
| + | |
| − | CAMERA_VISIBILITY_EXTENSION Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object
| + | |
| − | CAMERA_VISIBILITY_LOWER_WALL If set to 1, walls are lowerd when they block the view and the camera is not moved
| + | |
| − | CAMERA_VISIBILITY_LOWER_WALL_SMART Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera
| + | |
| − | CAMERA_VISIBILITY_RECOVERY_SPEED The speed the external visibility targets recovers from wall hits
| + | |
| − | CAMERA_VISIBILITY_SIDESKEW Extra forward component of the sideways visibility targets
| + | |
| − | CAMERA_VISIBILITY_WALL_DISTANCE The distance the visibility targets keep from walls
| + | |
| − | CAMWOBBLE_1 Lets the internal camera move with your cycle
| + | |
| − | CAMWOBBLE_2 Lets the internal camera move with your cycle
| + | |
| − | CAMWOBBLE_3 Lets the internal camera move with your cycle
| + | |
| − | CAMWOBBLE_4 Lets the internal camera move with your cycle
| + | |
| − | CENTER_MESSAGE Prints a big message on the screen of all connected clients.
| + | |
| − | CHATTER_REMOVE_TIME Time in seconds after which a permanent chatter is removed from the game
| + | |
| − | CHECK_ERRORS Listen to errors claiming a video mode does not exist
| + | |
| − | CLIENT_PORT Port we try to connect to
| + | |
| − | COLORDEPTH Color depth to use (0: 16 1: desktop 2: 24)
| + | |
| − | COLOR_B_1 Cycle and wall color, blue component.
| + | |
| − | COLOR_B_2 Cycle and wall color, blue component.
| + | |
| − | COLOR_B_3 Cycle and wall color, blue component.
| + | |
| − | COLOR_B_4 Cycle and wall color, blue component.
| + | |
| − | COLOR_G_1 Cycle and wall color, green component.
| + | |
| − | COLOR_G_2 Cycle and wall color, green component.
| + | |
| − | COLOR_G_3 Cycle and wall color, green component.
| + | |
| − | COLOR_G_4 Cycle and wall color, green component.
| + | |
| − | COLOR_R_1 Cycle and wall color, red component.
| + | |
| − | COLOR_R_2 Cycle and wall color, red component.
| + | |
| − | COLOR_R_3 Cycle and wall color, red component.
| + | |
| − | COLOR_R_4 Cycle and wall color, red component.
| + | |
| − | COLOR_STRINGS Print colored strings
| + | |
| − | CONSOLE_DECORATE_ID Decorates every line of console output with the client ID
| + | |
| − | CONSOLE_DECORATE_IP Decorates every line of console output with the client IP
| + | |
| − | CONSOLE_MESSAGE Prints a message on the console of all connected clients.
| + | |
| − | CONSOLE_ROWS Number of lines of console output without user intervention
| + | |
| − | CONSOLE_ROWS_MAX Number of lines of console output when scrolling back
| + | |
| − | CUSTOM_SCREEN_ASPECT Custom screen aspect ratio ( pixel width/pixel height)
| + | |
| − | CUSTOM_SCREEN_HEIGHT Custom screen size
| + | |
| − | CUSTOM_SCREEN_WIDTH Custom screen size
| + | |
| − | CUSTOM_SERVER_NAME Name of the server to connect to
| + | |
| − | CYCLE_ACCEL Wall acceleration factor
| + | |
| − | CYCLE_ACCEL_ENEMY Multiplicator to CYCLE_ACCEL for your enemies' walls
| + | |
| − | CYCLE_ACCEL_ENEMY_OVERRIDE Block out older clients when CYCLE_ACCEL_ENEMY differs from its default?
| + | |
| − | CYCLE_ACCEL_OFFSET Minimum numeric wall distance, must be positive
| + | |
| − | CYCLE_ACCEL_RIM Multiplicator to CYCLE_ACCEL for the rim walls
| + | |
| − | CYCLE_ACCEL_RIM_OVERRIDE Block out older clients when CYCLE_ACCEL_RIM differs from its default?
| + | |
| − | CYCLE_ACCEL_SELF Multiplicator to CYCLE_ACCEL for your own wall
| + | |
| − | CYCLE_ACCEL_SELF_OVERRIDE Block out older clients when CYCLE_ACCEL_SELF differs from its default?
| + | |
| − | CYCLE_ACCEL_SLINGSHOT Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall
| + | |
| − | CYCLE_ACCEL_SLINGSHOT_OVERRIDE Block out older clients when CYCLE_ACCEL_SLINGSHOT differs from its default?
| + | |
| − | CYCLE_ACCEL_TEAM Multiplicator to CYCLE_ACCEL for your temmates' walls
| + | |
| − | CYCLE_ACCEL_TEAM_OVERRIDE Block out older clients when CYCLE_ACCEL_TEAM differs from its default?
| + | |
| − | CYCLE_AVOID_OLDCLIENT_BAD_SYNC If set to 1, old clients will not get sync messages in situations that are known to confuse them
| + | |
| − | CYCLE_BRAKE Brake intensity
| + | |
| − | CYCLE_BRAKE_DEPLETE Rate at which the brake reservoir depletes when you are braking
| + | |
| − | CYCLE_BRAKE_DEPLETE_OVERRIDE Block out older clients when CYCLE_BRAKE_DEPLETE differs from its default?
| + | |
| − | CYCLE_BRAKE_REFILL Rate at which the brake reservoir refills when you are not braking
| + | |
| − | CYCLE_BRAKE_REFILL_OVERRIDE Block out older clients when CYCLE_BRAKE_REFILL differs from its default?
| + | |
| − | CYCLE_DELAY Minimum time between turns (must be greater than 0)
| + | |
| − | CYCLE_DELAY_BONUS Extra fudge factor to CYCLE_DELAY applied on the dedicated server only.
| + | |
| − | CYCLE_DELAY_TIMEBASED Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well.
| + | |
| − | CYCLE_DELAY_TIMEBASED_OVERRIDE Block out older clients when CYCLE_DELAY_TIMEBASED differs from its default?
| + | |
| − | CYCLE_FAIR_ANTILAG If set to 1, this deactivates the anti lag-sliding code when old clients are connected
| + | |
| − | CYCLE_MAX_REFCOUNT Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks.
| + | |
| − | CYCLE_PACKETLOSS_TOLERANCE Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating.
| + | |
| − | CYCLE_PING_RUBBER Additional niceness for high ping players
| + | |
| − | CYCLE_RUBBER Niceness factor to allow you drive really close to a wall
| + | |
| − | CYCLE_RUBBER_DELAY During this fraction of the cycle delay time after each turn, rubber efficiency will be multiplied with CYCLE_RUBBER_DELAY_BONUS.
| + | |
| − | CYCLE_RUBBER_DELAY_BONUS Factor for CYCLE_RUBBER_DELAY rubber efficiency.
| + | |
| − | CYCLE_RUBBER_DELAY_BONUS_OVERRIDE Block out older clients when CYCLE_RUBBER_DELAY_BONUS differs from its default?
| + | |
| − | CYCLE_RUBBER_DELAY_OVERRIDE Block out older clients when CYCLE_RUBBER_DELAY differs from its default?
| + | |
| − | CYCLE_RUBBER_LEGACY Revert to old, framerate dependant and old-clients-ripping, rubber code if old clients are present. Old means <= 0.2.7.0 here.
| + | |
| − | CYCLE_RUBBER_MALUS_TURN_OVERRIDE Block out older clients when CYCLE_RUBBER_MALUS_TURN differs from its default?
| + | |
| − | CYCLE_RUBBER_MINADJUST When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance)
| + | |
| − | CYCLE_RUBBER_MINADJUST_OVERRIDE Block out older clients when CYCLE_RUBBER_MINADJUST differs from its default?
| + | |
| − | CYCLE_RUBBER_MINDISTANCE The minimal distance rubber code keeps you from the wall in front of you
| + | |
| − | CYCLE_RUBBER_MINDISTANCE_LEGACY Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected
| + | |
| − | CYCLE_RUBBER_MINDISTANCE_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE differs from its default?
| + | |
| − | CYCLE_RUBBER_MINDISTANCE_PREPARATION Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED.
| + | |
| − | CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_PREPARATION differs from its default?
| + | |
| − | CYCLE_RUBBER_MINDISTANCE_RATIO Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you
| + | |
| − | CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_RATIO differs from its default?
| + | |
| − | CYCLE_RUBBER_MINDISTANCE_RESERVOIR Addidional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber)
| + | |
| − | CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_RESERVOIR differs from its default?
| + | |
| − | CYCLE_RUBBER_MINDISTANCE_UNPREPARED Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION.
| + | |
| − | CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_UNPREPARED differs from its default?
| + | |
| − | CYCLE_RUBBER_SPEED Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value})
| + | |
| − | CYCLE_RUBBER_SPEED_OVERRIDE Block out older clients when CYCLE_RUBBER_SPEED differs from its default?
| + | |
| − | CYCLE_RUBBER_TIME Timescale rubber is restored on.
| + | |
| − | CYCLE_RUBBER_TIMEBASED Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well.
| + | |
| − | CYCLE_RUBBER_TIMEBASED_OVERRIDE Block out older clients when CYCLE_RUBBER_TIMEBASED differs from its default?
| + | |
| − | CYCLE_RUBBER_TIME_OVERRIDE Block out older clients when CYCLE_RUBBER_TIME differs from its default?
| + | |
| − | CYCLE_SMOOTH_MIN_SPEED Minimum speed of smooth correction relative to cycle speed.
| + | |
| − | CYCLE_SMOOTH_THRESHOLD Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly.
| + | |
| − | CYCLE_SMOOTH_TIME Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy.
| + | |
| − | CYCLE_SOUND_SPEED Sound speed divisor
| + | |
| − | CYCLE_SPEED Basic speed of your cycle if you drive straight and not close to walls
| + | |
| − | CYCLE_SPEED_DECAY_ABOVE Rate of cycle speed approaching the value of CYCLE_SPEED from above
| + | |
| − | CYCLE_SPEED_DECAY_ABOVE_OVERRIDE Block out older clients when CYCLE_SPEED_DECAY_ABOVE differs from its default?
| + | |
| − | CYCLE_SPEED_DECAY_BELOW Rate of cycle speed approaching the value of CYCLE_SPEED from below
| + | |
| − | CYCLE_SPEED_DECAY_BELOW_OVERRIDE Block out older clients when CYCLE_SPEED_DECAY_BELOW differs from its default?
| + | |
| − | CYCLE_SPEED_MIN Minimal speed of your cycle, measured relative to CYCLE_SPEED
| + | |
| − | CYCLE_SPEED_MIN_OVERRIDE Block out older clients when CYCLE_SPEED_MIN differs from its default?
| + | |
| − | CYCLE_START_SPEED Initial cycle speed
| + | |
| − | CYCLE_SYNC_FF Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping
| + | |
| − | CYCLE_SYNC_FF_STEPS Number of extrapolation simulation timesteps each real timestep; increase for better accuracy
| + | |
| − | CYCLE_SYNC_INTERVAL_ENEMY Time in seconds between server-client updates of enemy cycles
| + | |
| − | CYCLE_SYNC_INTERVAL_SELF Time in seconds between server-client updates of enemy cycles owned by the client itself
| + | |
| − | CYCLE_TIME_TOLERANCE Maximum time difference of execution of turns on server and client (for clients that send timing information)
| + | |
| − | CYCLE_TIME_TOLERANCE_OVERRIDEBlock out older clients when CYCLE_TIME_TOLERANCE differs from its default?
| + | |
| − | CYCLE_TURN_SPEED_FACTOR Factor the speed of a lightcycle is multiplied with when turning
| + | |
| − | CYCLE_TURN_SPEED_FACTOR_OVERRIDE Block out older clients when CYCLE_TURN_SPEED_FACTOR differs from its default?
| + | |
| − | CYCLE_WALL_NEAR Maximum accelerating wall distance
| + | |
| − | DEDICATED_FPS Maximum simulation steps per second the dedicated server will perform
| + | |
| − | DEDICATED_IDLE After running this time (in hours), the dedicated server takes the next chance to quit.
| + | |
| − | DITHER Use dithering
| + | |
| − | DOUBLEBIND_TIME Time in seconds during which no two different keyboard events can trigger the same action
| + | |
| − | DOUBLEBIND_TIME_OVERRIDE Block out older clients when DOUBLEBIND_TIME differs from its default?
| + | |
| − | ENEMY_CHATBOT_PENALTY Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall
| + | |
| − | ENEMY_CURRENTTIME_INFLUENCE If set to 1, not the build time of the encountered wall, but the current time enters the comparison of enemy influences. Arbitrary blending values are allowed.
| + | |
| − | ENEMY_DEAD_PENALTY Penalty on the effective time in seconds if the enemy influence detection comes from a dead player
| + | |
| − | ENEMY_SUICIDE_TIMEOUT If no enemy influence can be found for the last this many seconds, a player's death counts as a suicide.
| + | |
| − | ENEMY_TEAMMATE_PENALTY Penalty on the effective time in seconds if the enemy influence detection is from a teammate
| + | |
| − | EXIT Shuts the dedicated server down and quits.
| + | |
| − | EXPLOSION Enable explosions?
| + | |
| − | EXPLOSION_RADIUS Blast radius of the cycle explosions
| + | |
| − | EXTRA_ROUND_TIME Lenght of an extra pause at the beginning of the round
| + | |
| − | FADEOUT_NAME_DELAY Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always.
| + | |
| − | FAILED_ATTEMPTS Number of failed attemts to initialize graphics mode
| + | |
| − | FASTEST_LOCX Horizontal position of the fastest player display
| + | |
| − | FASTEST_LOCY Vertical position of the fastest player display
| + | |
| − | FASTEST_SIZE Size of the fastest player display
| + | |
| − | FAST_FORWARD_MAXSTEP Maximum recording time between rendered frames in fast forward mode
| + | |
| − | FAST_FORWARD_MAXSTEP_REAL Maximum real time between rendered frames in fast forward mode
| + | |
| − | FAST_FORWARD_MAXSTEP_REL Maximum fraction of the time left until the end of FF mode between rendered frames
| + | |
| − | FAV_NUM_PER_TEAM_PLAYER_1 The favorite number of players per team for this player
| + | |
| − | FAV_NUM_PER_TEAM_PLAYER_2 The favorite number of players per team for this player
| + | |
| − | FAV_NUM_PER_TEAM_PLAYER_3 The favorite number of players per team for this player
| + | |
| − | FAV_NUM_PER_TEAM_PLAYER_4 The favorite number of players per team for this player
| + | |
| − | FILTER_COLOR_NAMES Filter color codes from player names.
| + | |
| − | FILTER_COLOR_SERVER_NAMES Filter color codes from server names in the server browser.
| + | |
| − | FILTER_COLOR_STRINGS Filter color codes from strings coming in over the network.
| + | |
| − | FINISH_TYPE What happens when the last human is dead?
| + | |
| − | FIRST_USE Is this the first time you use Armagetron Advanced?
| + | |
| − | FLOOR_BLUE Floor color
| + | |
| − | FLOOR_DETAIL Floor detail settings
| + | |
| − | FLOOR_GREEN Floor color
| + | |
| − | FLOOR_MIRROR Floor mirror mode
| + | |
| − | FLOOR_MIRROR_INT Intensity of the floor mirror effect
| + | |
| − | FLOOR_RED Floor color
| + | |
| − | FORTRESS_CONQUEST_DECAY_RATE Rate a fortress zone "recovers" from being conquered
| + | |
| − | FORTRESS_CONQUEST_RATE Rate a fortress zone gets conquered with for each enemy in it
| + | |
| − | FORTRESS_DEFEND_RATE Rate a fortress zone "recovers" for each defending player
| + | |
| − | FULLSCREEN Fullscreen or windowed mode?
| + | |
| − | GAME_TIMEOUT Base timeout for game state synchronisation; gives appoximately the maximum time between rounds.
| + | |
| − | GAME_TYPE Type of game played
| + | |
| − | GL_EXTENSIONS OpenGL system information
| + | |
| − | GL_RENDERER OpenGL system information
| + | |
| − | GL_VENDOR OpenGL system information
| + | |
| − | GL_VERSION OpenGL system information
| + | |
| − | GRID_SIZE Distance between gridlines
| + | |
| − | GRID_SIZE_MOVIEPACK Distance between gridlines when moviepack is active
| + | |
| − | HIGH_RIM Draw high rim walls
| + | |
| − | IDLE_KICK_TIME Time in seconds after which an inactive player is kicked
| + | |
| − | IDLE_REMOVE_TIME Time in seconds after which an inactive player is removed from the game
| + | |
| − | INCLUDE Includes the following file
| + | |
| − | INFINITY_PLANE Use infinite points (Does not work properly on most Windows systems)
| + | |
| − | INSTANT_CHAT_STRING_1_1 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_1_10 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_1_11 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_1_12 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_1_13 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_1_14 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_1_15 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_1_16 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_1_17 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_1_18 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_1_19 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_1_2 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_1_20 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_1_21 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_1_22 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_1_23 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_1_24 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_1_25 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_1_3 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_1_4 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_1_5 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_1_6 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_1_7 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_1_8 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_1_9 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_2_1 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_2_10 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_2_11 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_2_12 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_2_13 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_2_14 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_2_15 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_2_16 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_2_17 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_2_18 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_2_19 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_2_2 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_2_20 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_2_21 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_2_22 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_2_23 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_2_24 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_2_25 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_2_3 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_2_4 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_2_5 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_2_6 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_2_7 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_2_8 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_2_9 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_3_1 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_3_10 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_3_11 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_3_12 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_3_13 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_3_14 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_3_15 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_3_16 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_3_17 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_3_18 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_3_19 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_3_2 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_3_20 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_3_21 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_3_22 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_3_23 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_3_24 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_3_25 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_3_3 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_3_4 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_3_5 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_3_6 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_3_7 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_3_8 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_3_9 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_4_1 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_4_10 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_4_11 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_4_12 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_4_13 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_4_14 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_4_15 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_4_16 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_4_17 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_4_18 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_4_19 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_4_2 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_4_20 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_4_21 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_4_22 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_4_23 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_4_24 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_4_25 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_4_3 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_4_4 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_4_5 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_4_6 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_4_7 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_4_8 Instant chat available with hotkeys
| + | |
| − | INSTANT_CHAT_STRING_4_9 Instant chat available with hotkeys
| + | |
| − | KEEP_WINDOW_ACTIVE Keeps rendering active when the program window loses input focus.
| + | |
| − | KEYBOARD Keyboard settings
| + | |
| − | KICK Kicks the specified player from the server.
| + | |
| − | KILL Kill a specific player (as warning before a kick)
| + | |
| − | LADDER_GAIN_EXTRA Ping dependent ladder extra score for the winner
| + | |
| − | LADDER_LOSE_MIN_ON_LOAD Minimum of you ladder score lost on each load
| + | |
| − | LADDER_LOSE_PERCENT_ON_LOAD Percentage of your ladder score lost on each load
| + | |
| − | LADDER_MIN_BET Minimum score you put in the ladder pot
| + | |
| − | LADDER_PERCENT_BET Percentage of your score you put in the ladder pot
| + | |
| − | LADDER_TAX Percentage of the ladder pot the IRS takes
| + | |
| − | LAG_O_METER Draw Lag-O-Meter in network play
| + | |
| − | LAG_O_METER_SCALE Scale of the Lag-O-Meter. 1.0 is the "correct" value, older clients were hardcoded to .5 due to a bug.
| + | |
| − | LANGUAGE_FIRST The language Armagetron Advanced will use
| + | |
| − | LANGUAGE_SECOND Fallback language if the first language is not available
| + | |
| − | LAST_CHAT_BREAK_TIME Last round time a player in chat mode is able to pause the timer
| + | |
| − | LAST_CHECK_ERRORS Listen to errors claiming a video mode does not exist, last successful init
| + | |
| − | LAST_COLORDEPTH Color depth, last successful init
| + | |
| − | LAST_FULLSCREEN Fullscreen or windowed mode, last successful init
| + | |
| − | LAST_ZDEPTH z buffer depth, last successful init
| + | |
| − | LIMIT_ROUNDS End the match after this number of rounds
| + | |
| − | LIMIT_SCORE End the match when a player reaches this score
| + | |
| − | LIMIT_TIME End the match after this number of minutes
| + | |
| − | LINE_ANTIALIAS Enable line antialiasing
| + | |
| − | LOWER_SKY Draw lower sky plane
| + | |
| − | MAP_FILE File that contains the map used for playing
| + | |
| − | MAP_FILE_OVERRIDE Block out older clients when MAP_FILE differs from its default?
| + | |
| − | MAP_URI DEPRECIATED - use RESOURCE_REPOSITORY_SERVER and MAP_FILE instead
| + | |
| − | MAX_CLIENTS Maximum number of network clients to accept
| + | |
| − | MAX_CLIENTS_SAME_IP_HARD Maximum number of network clients to accept from the same IP; more logins will be ignored
| + | |
| − | MAX_CLIENTS_SAME_IP_SOFT Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full
| + | |
| − | MAX_IN_RATE Maximum network input rate
| + | |
| − | MAX_OUT_RATE Maximum network output rate
| + | |
| − | MAX_PLAYERS_SAME_IP maximum number of players from the same IP (note that each client can legally host up to four players)
| + | |
| − | MAX_VOTES The maximum number of total votes that can be active at any given moment.
| + | |
| − | MAX_VOTES_PER_VOTER The maximum number of votes suggested by each voter that can be active at any given moment.
| + | |
| − | MESSAGE_OF_DAY Message sent to clients on connection
| + | |
| − | MIN_PLAYERS Minimum number of players
| + | |
| − | MIN_VOTERS Number of voters that need to be online to enable voting.
| + | |
| − | MOUSE_GRAB Grab the mouse pointer, so it can't leave the window
| + | |
| − | MOVIEPACK Use the moviepack if available
| + | |
| − | MOVIEPACK_FLOOR_BLUE Floor color
| + | |
| − | MOVIEPACK_FLOOR_GREEN Floor color
| + | |
| − | MOVIEPACK_FLOOR_RED Floor color
| + | |
| − | MOVIEPACK_RIM_WALL_STRETCH_X Extension of one square of rim wall texture in the horizontal direction for the moviepack
| + | |
| − | MOVIEPACK_RIM_WALL_STRETCH_Y Extension of the rim wall texture in the vertical direction for the moviepack
| + | |
| − | MOVIEPACK_WALL_STRETCH The distance of the vertical lines on the moviepack walls
| + | |
| − | NAME_TEAM_AFTER_PLAYER_1 If set, the team is named after the leading player
| + | |
| − | NAME_TEAM_AFTER_PLAYER_2 If set, the team is named after the leading player
| + | |
| − | NAME_TEAM_AFTER_PLAYER_3 If set, the team is named after the leading player
| + | |
| − | NAME_TEAM_AFTER_PLAYER_4 If set, the team is named after the leading player
| + | |
| − | NETWORK_AUTOBAN_FACTOR Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
| + | |
| − | NETWORK_AUTOBAN_MAX_KPH Maximal value of the kicks per hour; larger values are smoothly clamped.
| + | |
| − | NETWORK_AUTOBAN_OFFSET Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
| + | |
| − | NETWORK_MIN_BAN When a client's connection is blocked because he's banned, make him banned for at least this many seconds.
| + | |
| − | NEW_FEATURE_DELAY Disable features that only came in during the last X protocol versions.
| + | |
| − | NEW_TEAM_ALLOWED Is it currently allowed to create a new team?
| + | |
| − | NUM_AIS Number of AI players
| + | |
| − | PASSWORD Password setting
| + | |
| − | PASSWORD_STORAGE Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all.
| + | |
| − | PERSP_CORRECT Enable perspective correction
| + | |
| − | PING_CHARITY How much ping are you willing to take over from your opponent?
| + | |
| − | PING_FLOOD_GLOBAL The times PING_FLOOD_TIME_X, multiplied by this value, count for all pings from all machines. Negative values disable global flood protection.
| + | |
| − | PING_FLOOD_TIME_10 Minimum time for 10 ping packets from one machine to arrive.
| + | |
| − | PING_FLOOD_TIME_100 Minimum time for 100 ping packets from one machine to arrive.
| + | |
| − | PING_FLOOD_TIME_20 Minimum time for 20 ping packets from one machine to arrive.
| + | |
| − | PING_FLOOD_TIME_50 Minimum time for 50 ping packets from one machine to arrive.
| + | |
| − | PING_LOCX Horizontal position of the ping display
| + | |
| − | PING_LOCY Vertical position of the ping display
| + | |
| − | PING_SIZE Size of the ping display
| + | |
| − | PLAYERS Prints list of currently active players
| + | |
| − | PLAYER_1 Player name
| + | |
| − | PLAYER_2 Player name
| + | |
| − | PLAYER_3 Player name
| + | |
| − | PLAYER_4 Player name
| + | |
| − | PLAYER_CHAT_WAIT_FRACTION Maximum fraction of time to wait for a single player to stop chatting.
| + | |
| − | PLAYER_CHAT_WAIT_MAX Maximum time in seconds to wait for a single player to stop chatting.
| + | |
| − | PLAYER_CHAT_WAIT_SINGLE Set to 1 if only one player should get his chat wait time reduced at any given time.
| + | |
| − | PLAYER_CHAT_WAIT_TEAMLEADER Set to 1 if only team leaders, and 0 if all players, should be allowed to pause the timer.
| + | |
| − | POLY_ANTIALIAS Enable polygon antialiasing
| + | |
| − | PREDICT_OBJECTS Predict cycle movement in network play
| + | |
| − | QUIT Shuts the dedicated server down and quits.
| + | |
| − | REAL_ARENA_SIZE_FACTOR The currently active arena size. Leave it alone! Change size_factor instead.
| + | |
| − | REAL_CYCLE_SPEED_FACTOR The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead.
| + | |
| − | RECORDING_DEBUGLEVEL Level of additonal information in recording file.
| + | |
| − | RESOURCE_REPOSITORY_CLIENT URI the client uses to search for map files if they aren't stored locally. Better leave it alone
| + | |
| − | RESOURCE_REPOSITORY_SERVER URI clients and the server use to search for map files if they aren't stored locally
| + | |
| − | RIM_WALL_STRETCH_X Extension of the rim wall texture in the horizontal direction
| + | |
| − | RIM_WALL_STRETCH_Y Extension of the rim wall texture in the vertical direction
| + | |
| − | RIM_WALL_WRAP_Y Set to 1 if the rim wall texture should repeat in the vertical direction
| + | |
| − | ROUND_CENTER_MESSAGE Big message sent to clients after every round
| + | |
| − | ROUND_CONSOLE_MESSAGE Message sent to clients after every round
| + | |
| − | RUBBER_GAUGE_LOCX Horizontal position of the rubber meter
| + | |
| − | RUBBER_GAUGE_LOCY Vertical position of the rubber meter
| + | |
| − | RUBBER_GAUGE_SIZE Size of the rubber meter
| + | |
| − | SAY Dedicated server only: let the server administator say something.
| + | |
| − | SCORE_DEATHZONE What you get for hitting the Death Zone
| + | |
| − | SCORE_DIE What you get for dying
| + | |
| − | SCORE_KILL What you get for killing someone
| + | |
| − | SCORE_LOCX Horizontal position of the score display
| + | |
| − | SCORE_LOCY Vertical position of the score display
| + | |
| − | SCORE_SIZE Size of the score display
| + | |
| − | SCORE_SUICIDE What you get for stupidly dying
| + | |
| − | SCORE_WIN What you get for winning a round
| + | |
| − | SERVER_DNS If your server is on dynamic IP and you set up a dynamic DNS that always points to it, you can set this variable to the DNS name to help clients remember your server across IP changes.
| + | |
| − | SERVER_IP IP the server listens on
| + | |
| − | SERVER_NAME Name of this server
| + | |
| − | SERVER_OPTIONS Short description of the options on this server
| + | |
| − | SERVER_PORT Port this server listens on
| + | |
| − | SETTING_LEGACY_BEHAVIOR_ANNOYING Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE
| + | |
| − | SETTING_LEGACY_BEHAVIOR_BREAKING Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE
| + | |
| − | SETTING_LEGACY_BEHAVIOR_BUMPYDefault legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED
| + | |
| − | SETTING_LEGACY_BEHAVIOR_CHEATING Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME
| + | |
| − | SETTING_LEGACY_BEHAVIOR_VISUAL Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything)
| + | |
| − | SHOW_ALIVE Show the number of enemies and friends left on the HUD?
| + | |
| − | SHOW_BRAKE Show the brake meter on the HUD?
| + | |
| − | SHOW_FASTEST Show the fastest player on the HUD?
| + | |
| − | SHOW_FPS Enable fps display
| + | |
| − | SHOW_HUD Show the HUD?
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| − | SHOW_OWN_NAME Should your name be displayed above your cycle on your screen?
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| − | SHOW_PING Show your ping on the HUD?
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| − | SHOW_RUBBER Show the rubber meter on the HUD?
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| − | SHOW_SCORE Show your single player scores on the HUD?
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| − | SHOW_SPEED Show the speed meter on the HUD?
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| − | SHOW_TIME Show the current time in the top- right corner?
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| − | SILENCE_ALL If set to 1, all chat messages will be omitted.
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| − | SINCLUDE Includes the following file silently, without error message if it is not found
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| − | SIZE_FACTOR Arena size modifier
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| − | SKY_WOBBLE Sky animation
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| − | SMART_GLANCE_CUSTOM_1 Use custom camera settings when glancing with the smart camera
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| − | SMART_GLANCE_CUSTOM_2 Use custom camera settings when glancing with the smart camera
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| − | SMART_GLANCE_CUSTOM_3 Use custom camera settings when glancing with the smart camera
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| − | SMART_GLANCE_CUSTOM_4 Use custom camera settings when glancing with the smart camera
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| − | SMOOTH_SHADING Enable smooth shading
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| − | SOFTWARE_RENDERER Is the OpenGL renderer not hadware accelerated?
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| − | SOUND_BUFFER_SHIFT Buffer size multiplier
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| − | SOUND_QUALITY Sound quality [0=off, 3=high]
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| − | SOUND_SOURCES Number of sound sources to be heard at the same time
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| − | SPAM_AUTOKICK Spam score that causes you to get kicked instantly.
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| − | SPAM_MAXLEN Maximal length of chat message.
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| − | SPAM_MAXLEN_OVERRIDE Block out older clients when SPAM_MAXLEN differs from its default?
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| − | SPAM_PENALTY Number of seconds to silence a spammer.
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| − | SPAM_PROTECTION Harshness of spam protection; determines min delay between chat messages accepted.
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| − | SPAM_PROTECTION_CHAT Extra factor for SPAM_PROTECTION for chat messages.
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| − | SPAM_PROTECTION_REPEAT Minimum time between identical chat messages.
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| − | SPAM_PROTECTION_VOTE Extra factor for SPAM_PROTECTION for votes.
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| − | SPARKS Draw sparks when going too close to a wall
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| − | SPECTATOR_MODE_1 Sets spectator mode for this player
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| − | SPECTATOR_MODE_2 Sets spectator mode for this player
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| − | SPECTATOR_MODE_3 Sets spectator mode for this player
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| − | SPECTATOR_MODE_4 Sets spectator mode for this player
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| − | SPEED_FACTOR Speed modifier for the cycles
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| − | SPEED_GAUGE_LOCX Horizontal position of the speed meter
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| − | SPEED_GAUGE_LOCY Vertical position of the speed meter
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| − | SPEED_GAUGE_SIZE Size of the speed meter
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| − | SP_AI_IQ IQ of the AI opponents in single player mode
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| − | SP_AUTO_AIS Automatically spawn AI players in single player mode?
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| − | SP_AUTO_IQ Automatically adjust AI IQ in single player mode?
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| − | SP_EXPLOSION_RADIUS Blast radius of the cycle explosions in single player mode
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| − | SP_FINISH_TYPE What happens when the last human is dead in single player mode?
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| − | SP_GAME_TYPE Type of game played in single player mode
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| − | SP_LIMIT_ROUNDS End the match after this number of rounds in single player mode
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| − | SP_LIMIT_SCORE End the match when a player reaches this score in single player mode
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| − | SP_LIMIT_TIME End the match after this number of minutes in single player mode
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| − | SP_MIN_PLAYERS Minimum number of players in single player mode
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| − | SP_NUM_AIS Number of AI players in single player mode
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| − | SP_SCORE_WIN What you get for winning a round in single player mode
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| − | SP_SIZE_FACTOR Arena size modifier
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| − | SP_SPEED_FACTOR Speed modifier for the cycles
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| − | SP_TEAMS_MAX Maximum number of teams in single player mode
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| − | SP_TEAMS_MIN Minimum number of teams in single player mode
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| − | SP_TEAM_BALANCE_ON_QUIT Balance teams on player quit in single player mode?
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| − | SP_TEAM_BALANCE_WITH_AIS Balance teams with AI players in single player mode?
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| − | SP_TEAM_MAX_IMBALANCE Maximum allowed temporary team imbalance in single player mode
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| − | SP_TEAM_MAX_IMBALANCE_PERM Maximum allowed permanent team imbalance in single player mode
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| − | SP_TEAM_MAX_PLAYERS Maximum number of players per team in single player mode
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| − | SP_TEAM_MIN_PLAYERS Minimum number of players per team in single player mode
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| − | SP_WALLS_LENGTH Length of the cycle walls in meters; negative values will make the walls infinite.
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| − | SP_WALLS_STAY_UP_DELAY Number of seconds the walls stay up after a player died; negative values will keep them up forever.
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| − | SP_WIN_ZONE_MIN_LAST_DEATH Minimum number of seconds since the last death before the instant win zone is activated in single player mode
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| − | SP_WIN_ZONE_MIN_ROUND_TIME Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode
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| − | START_CAM_1 Initial Camera
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| − | START_CAM_2 Initial Camera
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| − | START_CAM_3 Initial Camera
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| − | START_CAM_4 Initial Camera
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| − | START_FOV_1 Initial field of vision
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| − | START_FOV_2 Initial field of vision
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| − | START_FOV_3 Initial field of vision
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| − | START_FOV_4 Initial field of vision
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| − | START_NEW_MATCH Initiates a new match
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| − | SWAP_MODE Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish().
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| − | TALK_TO_MASTER Announce this server on the internet?
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| − | TEAMS_MAX Maximum number of teams
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| − | TEAMS_MIN Minimum number of teams
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| − | TEAM_BALANCE_ON_QUIT Balance teams on player quit?
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| − | TEAM_BALANCE_WITH_AIS Balance teams with AI players?
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| − | TEAM_MAX_IMBALANCE Maximum allowed temporary team imbalance
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| − | TEAM_MAX_IMBALANCE_PERM Maximum allowed permanent team imbalance
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| − | TEAM_MAX_PLAYERS Maximum number of players per team
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| − | TEAM_MIN_PLAYERS Minimum number of players per team
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| − | TEXTURES_HI Use high color textures
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| − | TEXTURE_MODE_0 Floor Texture:
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| − | TEXTURE_MODE_1 Wall Textures:
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| − | TEXTURE_MODE_2 Object Textures:
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| − | TEXTURE_MODE_3 Font:
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| − | TEXT_OUT Enable console text output
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| − | TOPOLOGY_POLICE The topology police does posteriori checks to determine whether game moves were legal.
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| − | UNBAN_IP Revokes the ban of the specified IP address.
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| − | UPPER_SKY Draw upper sky plane
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| − | URL HTTP URI assiciated with a server
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| − | VIEWPORT_CONF Viewport configuration; decides how many players can play on this computer
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| − | VIEWPORT_TO_PLAYER_1 Assign this viewport to a player
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| − | VIEWPORT_TO_PLAYER_2 Assign this viewport to a player
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| − | VIEWPORT_TO_PLAYER_3 Assign this viewport to a player
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| − | VIEWPORT_TO_PLAYER_4 Assign this viewport to a player
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| − | VOTE_USE_SERVER_CONTROLLED_KICK Set to 1 to use the enhanced server controlled vote items for kick votes. Does not work for clients prior to 0.2.8.0_rc1.
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| − | VOTE_USE_SERVER_CONTROLLED_KICK_OVERRIDE Block out older clients when VOTE_USE_SERVER_CONTROLLED_KICK differs from its default?
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| − | VOTING_BIAS Add virtual voters that oppose every change.
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| − | VOTING_DECAY One non-voter is ignored everytime this many secons pass.
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| − | VOTING_KICK_TIME The minimum time in seconds between two kick votes against the same player.
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| − | VOTING_PRIVACY Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public
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| − | VOTING_SPAM_ISSUE The spam level of issuing a vote.
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| − | VOTING_SPAM_REJECT The spam level of getting your vote rejected.
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| − | VOTING_START_DECAY Number of seconds after that the non-voters start to get ignored.
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| − | VOTING_TIMEOUT Votes older than this time out and are rejected.
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| − | VOTING_TIMEOUT_PER_VOTER Additional value for VOTING_TIMEOUT for every voter present.
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| − | WALLS_LENGTH Length of the cycle walls in meters; negative values will make the walls infinite.
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| − | WALLS_STAY_UP_DELAY Number of seconds the walls stay up after a player died; negative values will keep them up forever.
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| − | WHITE_SPARKS Draw sparks in white (instead of cycle colors).
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| − | WIN_ZONE_DEATHS A value of 1 turns it into a death zone.
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| − | WIN_ZONE_EXPANSION Expansion speed of the instant win zone
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| − | WIN_ZONE_INITIAL_SIZE Initial size of the instant win zone
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| − | WIN_ZONE_MIN_LAST_DEATH Minimum number of seconds since the last death before the instant win zone is activated
| + | |
| − | WIN_ZONE_MIN_ROUND_TIME Minimum number of seconds the round has to be going on before the instant win zone is activated
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| − | WIN_ZONE_RANDOMNESS Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it.
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| − | WORD_DELIMITERS Characters that count as word delimiters when skipping over words in a text input field.
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| − | WRAP_MENU If set, you leave a menu to the top and reenter it at the bottom.
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| − | ZDEPTH z buffer depth to use (0: 16 1: from color depth 2: 32)
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| − | ZTRICK Performance tweak; does not work on most Windows systems
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