Map settings
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==Other Settings== | ==Other Settings== | ||
| − | *list | + | *list of all settings |
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| + | ADMIN_PASS Password for the basic in game admin | ||
| + | AI_IQ IQ of the AI opponents | ||
| + | ALIVE_LOCX Horizontal position of the alive headcount display | ||
| + | ALIVE_LOCY Vertical position of the alive headcount display | ||
| + | ALIVE_SIZE Size of the alive headcount display | ||
| + | ALLOW_CAM_1_0 Allow/forbid the different camera modes | ||
| + | ALLOW_CAM_1_1 Allow/forbid the different camera modes | ||
| + | ALLOW_CAM_1_2 Allow/forbid the different camera modes | ||
| + | ALLOW_CAM_1_3 Allow/forbid the different camera modes | ||
| + | ALLOW_CAM_1_4 Allow/forbid the different camera modes | ||
| + | ALLOW_CAM_1_5 Allow/forbid the different camera modes | ||
| + | ALLOW_CAM_1_6 Allow/forbid the different camera modes | ||
| + | ALLOW_CAM_2_0 Allow/forbid the different camera modes | ||
| + | ALLOW_CAM_2_1 Allow/forbid the different camera modes | ||
| + | ALLOW_CAM_2_2 Allow/forbid the different camera modes | ||
| + | ALLOW_CAM_2_3 Allow/forbid the different camera modes | ||
| + | ALLOW_CAM_2_4 Allow/forbid the different camera modes | ||
| + | ALLOW_CAM_2_5 Allow/forbid the different camera modes | ||
| + | ALLOW_CAM_2_6 Allow/forbid the different camera modes | ||
| + | ALLOW_CAM_3_0 Allow/forbid the different camera modes | ||
| + | ALLOW_CAM_3_1 Allow/forbid the different camera modes | ||
| + | ALLOW_CAM_3_2 Allow/forbid the different camera modes | ||
| + | ALLOW_CAM_3_3 Allow/forbid the different camera modes | ||
| + | ALLOW_CAM_3_4 Allow/forbid the different camera modes | ||
| + | ALLOW_CAM_3_5 Allow/forbid the different camera modes | ||
| + | ALLOW_CAM_3_6 Allow/forbid the different camera modes | ||
| + | ALLOW_CAM_4_0 Allow/forbid the different camera modes | ||
| + | ALLOW_CAM_4_1 Allow/forbid the different camera modes | ||
| + | ALLOW_CAM_4_2 Allow/forbid the different camera modes | ||
| + | ALLOW_CAM_4_3 Allow/forbid the different camera modes | ||
| + | ALLOW_CAM_4_4 Allow/forbid the different camera modes | ||
| + | ALLOW_CAM_4_5 Allow/forbid the different camera modes | ||
| + | ALLOW_CAM_4_6 Allow/forbid the different camera modes | ||
| + | ALLOW_CONTROL_DURING_CHAT If set to 1, this allows a player to issue cycle and camera control commands during chat (losing the chatbot and the yellow chat pyramid). | ||
| + | ALLOW_ENEMIES_SAME_CLIENT If set to 1, this allows two players that play on the same client to fight for points with each other. | ||
| + | ALLOW_ENEMIES_SAME_IP If set to 1, this allows two players that apparently come from the same machine to fight for points with each other. | ||
| + | ALLOW_IMPOSTERS If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed. | ||
| + | ALLOW_IMPOSTORS If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed. | ||
| + | ALLOW_TEAM_NAME_COLOR Allow a team to be named after a color | ||
| + | ALLOW_TEAM_NAME_PLAYER Allow a team to be named after the leading player | ||
| + | ALLOW_VOTING If set to 1, voting will be allowed for players. | ||
| + | ALLOW_VOTING_SPECTATOR If set to 1, voting will be allowed for spectators. | ||
| + | ALPHA_BLEND Enable alpha blending | ||
| + | ARENA_AXES In how many directions a cycle can turn 4 is the default, 6 is hexatron | ||
| + | ARENA_AXES_OVERRIDE Block out older clients when ARENA_AXES differs from its default? | ||
| + | ARMAGETRON_LAST_SCREENMODE Last screen resolution | ||
| + | ARMAGETRON_LAST_WINDOWSIZE Last Window size | ||
| + | ARMAGETRON_SCREENMODE Screen resolution | ||
| + | ARMAGETRON_WINDOWSIZE Window size | ||
| + | AUTO_AIS Automatically spawn AI players? | ||
| + | AUTO_INCAM_1 Automatically switch to internal camera in a maze | ||
| + | AUTO_INCAM_2 Automatically switch to internal camera in a maze | ||
| + | AUTO_INCAM_3 Automatically switch to internal camera in a maze | ||
| + | AUTO_INCAM_4 Automatically switch to internal camera in a maze | ||
| + | AUTO_IQ Automatically adjust AI IQ? | ||
| + | BACKWARD_COMPATIBILITY Maximum number of old protocol versions to support. | ||
| + | BAN Bans the specified player from the server (kicks him first) for a variable time in minutes. | ||
| + | BAN_IP Bans the spedified IP address from the server for a variable time. | ||
| + | BAN_LIST Prints a list of currently banned IPs. | ||
| + | BIG_BROTHER Did we already send the big brother information? | ||
| + | BOOKMARK_0_ADDRESS Server adress of the 1st server bookmark | ||
| + | BOOKMARK_0_NAME Name of the 1st server bookmark | ||
| + | BOOKMARK_0_PORT Server port of the 1st server bookmark | ||
| + | BOOKMARK_10_ADDRESS Server adress of the 11th server bookmark | ||
| + | BOOKMARK_10_NAME Name of the 11th server bookmark | ||
| + | BOOKMARK_10_PORT Server port of the 11th server bookmark | ||
| + | BOOKMARK_1_ADDRESS Server adress of the 2nd server bookmark | ||
| + | BOOKMARK_1_NAME Name of the 2nd server bookmark | ||
| + | BOOKMARK_1_PORT Server port of the 2nd server bookmark | ||
| + | BOOKMARK_2_ADDRESS Server adress of the 3rd server bookmark | ||
| + | BOOKMARK_2_NAME Name of the 3rd server bookmark | ||
| + | BOOKMARK_2_PORT Server port of the 3rd server bookmark | ||
| + | BOOKMARK_3_ADDRESS Server adress of the 4th server bookmark | ||
| + | BOOKMARK_3_NAME Name of the 4th server bookmark | ||
| + | BOOKMARK_3_PORT Server port of the 4th server bookmark | ||
| + | BOOKMARK_4_ADDRESS Server adress of the 5th server bookmark | ||
| + | BOOKMARK_4_NAME Name of the 5th server bookmark | ||
| + | BOOKMARK_4_PORT Server port of the 5th server bookmark | ||
| + | BOOKMARK_5_ADDRESS Server adress of the 6th server bookmark | ||
| + | BOOKMARK_5_NAME Name of the 6th server bookmark | ||
| + | BOOKMARK_5_PORT Server port of the 6th server bookmark | ||
| + | BOOKMARK_6_ADDRESS Server adress of the 7th server bookmark | ||
| + | BOOKMARK_6_NAME Name of the 7th server bookmark | ||
| + | BOOKMARK_6_PORT Server port of the 7th server bookmark | ||
| + | BOOKMARK_7_ADDRESS Server adress of the 8th server bookmark | ||
| + | BOOKMARK_7_NAME Name of the 8th server bookmark | ||
| + | BOOKMARK_7_PORT Server port of the 8th server bookmark | ||
| + | BOOKMARK_8_ADDRESS Server adress of the 9th server bookmark | ||
| + | BOOKMARK_8_NAME Name of the 9th server bookmark | ||
| + | BOOKMARK_8_PORT Server port of the 9th server bookmark | ||
| + | BOOKMARK_9_ADDRESS Server adress of the 10th server bookmark | ||
| + | BOOKMARK_9_NAME Name of the 10th server bookmark | ||
| + | BOOKMARK_9_PORT Server port of the 10th server bookmark | ||
| + | BRAKE_GAUGE_LOCX Horizontal position of the brake meter | ||
| + | BRAKE_GAUGE_LOCY Vertical position of the brake meter | ||
| + | BRAKE_GAUGE_SIZE Size of the brake meter | ||
| + | BUG_COLOR_OVERFLOW Allows the player's colors to overflow and wrap around for the cycle, allowing different colors for cycle and trail. | ||
| + | BUG_RIP Allows the rim wall to be ripped open by a VERY close grind. | ||
| + | BUG_TRANSPARENCY Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests | ||
| + | BUG_TRANSPARENCY_DEMAND Unsupported: use transparency instead of lowering walls | ||
| + | BUG_TUNNEL Allows players to pass through walls on odd occasions. | ||
| + | CAMCENTER_1 Center internal camera on driving direction | ||
| + | CAMCENTER_2 Center internal camera on driving direction | ||
| + | CAMCENTER_3 Center internal camera on driving direction | ||
| + | CAMCENTER_4 Center internal camera on driving direction | ||
| + | CAMERA_CUSTOM_BACK Position of the custom camera: how much is it moved back from the cycle? | ||
| + | CAMERA_CUSTOM_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_CUSTOM_BACK. | ||
| + | CAMERA_CUSTOM_PITCH Position of the custom camera: how much does it look up/down? | ||
| + | CAMERA_CUSTOM_RISE Position of the custom camera: how much is it moved up from the cycle? | ||
| + | CAMERA_CUSTOM_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_CUSTOM_RISE. | ||
| + | CAMERA_CUSTOM_TURN_SPEED Speed the custom camera turns with | ||
| + | CAMERA_CUSTOM_TURN_SPEED_180 Extra factor to CAMERA_CUSTOM_TURN_SPEED after a quick reverse | ||
| + | CAMERA_CUSTOM_ZOOM Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team's formation | ||
| + | CAMERA_FOLLOW_START_X Start position of the fixed external camera | ||
| + | CAMERA_FOLLOW_START_Y Start position of the fixed external camera | ||
| + | CAMERA_FOLLOW_START_Z Start position of the fixed external camera | ||
| + | CAMERA_FORBID_CUSTOM Forbids the use of the custom camera on all clients | ||
| + | CAMERA_FORBID_FOLLOW Forbids the use of the fixed external camera on all clients | ||
| + | CAMERA_FORBID_FREE Forbids the use of the free camera on all clients | ||
| + | CAMERA_FORBID_IN Forbids the use of the internal camera on all clients | ||
| + | CAMERA_FORBID_SERVER_CUSTOM Forbid the use of the server custom camera? | ||
| + | CAMERA_FORBID_SMART Forbids the use of the internal camera on all clients | ||
| + | CAMERA_FREE_START_X Start position of the free camera | ||
| + | CAMERA_FREE_START_Y Start position of the free camera | ||
| + | CAMERA_FREE_START_Z Start position of the free camera | ||
| + | CAMERA_IN_TURN_SPEED Speed the internal camera turns with | ||
| + | CAMERA_SERVER_CUSTOM_BACK Position of the custom camera: how much is it moved back from the cycle? | ||
| + | CAMERA_SERVER_CUSTOM_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_BACK. | ||
| + | CAMERA_SERVER_CUSTOM_PITCH Position of the custom camera: how much does it look up/down? | ||
| + | CAMERA_SERVER_CUSTOM_RISE Position of the custom camera: how much is it moved up from the cycle? | ||
| + | CAMERA_SERVER_CUSTOM_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_RISE. | ||
| + | CAMERA_SERVER_CUSTOM_TURN_SPEED Speed the server custom camera turns with. Turn values are taken from the clientside settings if this is negative. | ||
| + | CAMERA_SERVER_CUSTOM_TURN_SPEED_180 Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse | ||
| + | CAMERA_SMART_START_X Start position of the smart camera | ||
| + | CAMERA_SMART_START_Y Start position of the smart camera | ||
| + | CAMERA_SMART_START_Z Start position of the smart camera | ||
| + | CAMERA_VISIBILITY_CLIP_SPEED Speed with wich the visibility targets is brought into view | ||
| + | CAMERA_VISIBILITY_EXTENSION Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object | ||
| + | CAMERA_VISIBILITY_LOWER_WALL If set to 1, walls are lowerd when they block the view and the camera is not moved | ||
| + | CAMERA_VISIBILITY_LOWER_WALL_SMART Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera | ||
| + | CAMERA_VISIBILITY_RECOVERY_SPEED The speed the external visibility targets recovers from wall hits | ||
| + | CAMERA_VISIBILITY_SIDESKEW Extra forward component of the sideways visibility targets | ||
| + | CAMERA_VISIBILITY_WALL_DISTANCE The distance the visibility targets keep from walls | ||
| + | CAMWOBBLE_1 Lets the internal camera move with your cycle | ||
| + | CAMWOBBLE_2 Lets the internal camera move with your cycle | ||
| + | CAMWOBBLE_3 Lets the internal camera move with your cycle | ||
| + | CAMWOBBLE_4 Lets the internal camera move with your cycle | ||
| + | CENTER_MESSAGE Prints a big message on the screen of all connected clients. | ||
| + | CHATTER_REMOVE_TIME Time in seconds after which a permanent chatter is removed from the game | ||
| + | CHECK_ERRORS Listen to errors claiming a video mode does not exist | ||
| + | CLIENT_PORT Port we try to connect to | ||
| + | COLORDEPTH Color depth to use (0: 16 1: desktop 2: 24) | ||
| + | COLOR_B_1 Cycle and wall color, blue component. | ||
| + | COLOR_B_2 Cycle and wall color, blue component. | ||
| + | COLOR_B_3 Cycle and wall color, blue component. | ||
| + | COLOR_B_4 Cycle and wall color, blue component. | ||
| + | COLOR_G_1 Cycle and wall color, green component. | ||
| + | COLOR_G_2 Cycle and wall color, green component. | ||
| + | COLOR_G_3 Cycle and wall color, green component. | ||
| + | COLOR_G_4 Cycle and wall color, green component. | ||
| + | COLOR_R_1 Cycle and wall color, red component. | ||
| + | COLOR_R_2 Cycle and wall color, red component. | ||
| + | COLOR_R_3 Cycle and wall color, red component. | ||
| + | COLOR_R_4 Cycle and wall color, red component. | ||
| + | COLOR_STRINGS Print colored strings | ||
| + | CONSOLE_DECORATE_ID Decorates every line of console output with the client ID | ||
| + | CONSOLE_DECORATE_IP Decorates every line of console output with the client IP | ||
| + | CONSOLE_MESSAGE Prints a message on the console of all connected clients. | ||
| + | CONSOLE_ROWS Number of lines of console output without user intervention | ||
| + | CONSOLE_ROWS_MAX Number of lines of console output when scrolling back | ||
| + | CUSTOM_SCREEN_ASPECT Custom screen aspect ratio ( pixel width/pixel height) | ||
| + | CUSTOM_SCREEN_HEIGHT Custom screen size | ||
| + | CUSTOM_SCREEN_WIDTH Custom screen size | ||
| + | CUSTOM_SERVER_NAME Name of the server to connect to | ||
| + | CYCLE_ACCEL Wall acceleration factor | ||
| + | CYCLE_ACCEL_ENEMY Multiplicator to CYCLE_ACCEL for your enemies' walls | ||
| + | CYCLE_ACCEL_ENEMY_OVERRIDE Block out older clients when CYCLE_ACCEL_ENEMY differs from its default? | ||
| + | CYCLE_ACCEL_OFFSET Minimum numeric wall distance, must be positive | ||
| + | CYCLE_ACCEL_RIM Multiplicator to CYCLE_ACCEL for the rim walls | ||
| + | CYCLE_ACCEL_RIM_OVERRIDE Block out older clients when CYCLE_ACCEL_RIM differs from its default? | ||
| + | CYCLE_ACCEL_SELF Multiplicator to CYCLE_ACCEL for your own wall | ||
| + | CYCLE_ACCEL_SELF_OVERRIDE Block out older clients when CYCLE_ACCEL_SELF differs from its default? | ||
| + | CYCLE_ACCEL_SLINGSHOT Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall | ||
| + | CYCLE_ACCEL_SLINGSHOT_OVERRIDE Block out older clients when CYCLE_ACCEL_SLINGSHOT differs from its default? | ||
| + | CYCLE_ACCEL_TEAM Multiplicator to CYCLE_ACCEL for your temmates' walls | ||
| + | CYCLE_ACCEL_TEAM_OVERRIDE Block out older clients when CYCLE_ACCEL_TEAM differs from its default? | ||
| + | CYCLE_AVOID_OLDCLIENT_BAD_SYNC If set to 1, old clients will not get sync messages in situations that are known to confuse them | ||
| + | CYCLE_BRAKE Brake intensity | ||
| + | CYCLE_BRAKE_DEPLETE Rate at which the brake reservoir depletes when you are braking | ||
| + | CYCLE_BRAKE_DEPLETE_OVERRIDE Block out older clients when CYCLE_BRAKE_DEPLETE differs from its default? | ||
| + | CYCLE_BRAKE_REFILL Rate at which the brake reservoir refills when you are not braking | ||
| + | CYCLE_BRAKE_REFILL_OVERRIDE Block out older clients when CYCLE_BRAKE_REFILL differs from its default? | ||
| + | CYCLE_DELAY Minimum time between turns (must be greater than 0) | ||
| + | CYCLE_DELAY_BONUS Extra fudge factor to CYCLE_DELAY applied on the dedicated server only. | ||
| + | CYCLE_DELAY_TIMEBASED Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well. | ||
| + | CYCLE_DELAY_TIMEBASED_OVERRIDE Block out older clients when CYCLE_DELAY_TIMEBASED differs from its default? | ||
| + | CYCLE_FAIR_ANTILAG If set to 1, this deactivates the anti lag-sliding code when old clients are connected | ||
| + | CYCLE_MAX_REFCOUNT Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks. | ||
| + | CYCLE_PACKETLOSS_TOLERANCE Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating. | ||
| + | CYCLE_PING_RUBBER Additional niceness for high ping players | ||
| + | CYCLE_RUBBER Niceness factor to allow you drive really close to a wall | ||
| + | CYCLE_RUBBER_DELAY During this fraction of the cycle delay time after each turn, rubber efficiency will be multiplied with CYCLE_RUBBER_DELAY_BONUS. | ||
| + | CYCLE_RUBBER_DELAY_BONUS Factor for CYCLE_RUBBER_DELAY rubber efficiency. | ||
| + | CYCLE_RUBBER_DELAY_BONUS_OVERRIDE Block out older clients when CYCLE_RUBBER_DELAY_BONUS differs from its default? | ||
| + | CYCLE_RUBBER_DELAY_OVERRIDE Block out older clients when CYCLE_RUBBER_DELAY differs from its default? | ||
| + | CYCLE_RUBBER_LEGACY Revert to old, framerate dependant and old-clients-ripping, rubber code if old clients are present. Old means <= 0.2.7.0 here. | ||
| + | CYCLE_RUBBER_MALUS_TURN_OVERRIDE Block out older clients when CYCLE_RUBBER_MALUS_TURN differs from its default? | ||
| + | CYCLE_RUBBER_MINADJUST When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance) | ||
| + | CYCLE_RUBBER_MINADJUST_OVERRIDE Block out older clients when CYCLE_RUBBER_MINADJUST differs from its default? | ||
| + | CYCLE_RUBBER_MINDISTANCE The minimal distance rubber code keeps you from the wall in front of you | ||
| + | CYCLE_RUBBER_MINDISTANCE_LEGACY Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected | ||
| + | CYCLE_RUBBER_MINDISTANCE_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE differs from its default? | ||
| + | CYCLE_RUBBER_MINDISTANCE_PREPARATION Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED. | ||
| + | CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_PREPARATION differs from its default? | ||
| + | CYCLE_RUBBER_MINDISTANCE_RATIO Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you | ||
| + | CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_RATIO differs from its default? | ||
| + | CYCLE_RUBBER_MINDISTANCE_RESERVOIR Addidional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber) | ||
| + | CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_RESERVOIR differs from its default? | ||
| + | CYCLE_RUBBER_MINDISTANCE_UNPREPARED Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION. | ||
| + | CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_UNPREPARED differs from its default? | ||
| + | CYCLE_RUBBER_SPEED Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value}) | ||
| + | CYCLE_RUBBER_SPEED_OVERRIDE Block out older clients when CYCLE_RUBBER_SPEED differs from its default? | ||
| + | CYCLE_RUBBER_TIME Timescale rubber is restored on. | ||
| + | CYCLE_RUBBER_TIMEBASED Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well. | ||
| + | CYCLE_RUBBER_TIMEBASED_OVERRIDE Block out older clients when CYCLE_RUBBER_TIMEBASED differs from its default? | ||
| + | CYCLE_RUBBER_TIME_OVERRIDE Block out older clients when CYCLE_RUBBER_TIME differs from its default? | ||
| + | CYCLE_SMOOTH_MIN_SPEED Minimum speed of smooth correction relative to cycle speed. | ||
| + | CYCLE_SMOOTH_THRESHOLD Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly. | ||
| + | CYCLE_SMOOTH_TIME Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy. | ||
| + | CYCLE_SOUND_SPEED Sound speed divisor | ||
| + | CYCLE_SPEED Basic speed of your cycle if you drive straight and not close to walls | ||
| + | CYCLE_SPEED_DECAY_ABOVE Rate of cycle speed approaching the value of CYCLE_SPEED from above | ||
| + | CYCLE_SPEED_DECAY_ABOVE_OVERRIDE Block out older clients when CYCLE_SPEED_DECAY_ABOVE differs from its default? | ||
| + | CYCLE_SPEED_DECAY_BELOW Rate of cycle speed approaching the value of CYCLE_SPEED from below | ||
| + | CYCLE_SPEED_DECAY_BELOW_OVERRIDE Block out older clients when CYCLE_SPEED_DECAY_BELOW differs from its default? | ||
| + | CYCLE_SPEED_MIN Minimal speed of your cycle, measured relative to CYCLE_SPEED | ||
| + | CYCLE_SPEED_MIN_OVERRIDE Block out older clients when CYCLE_SPEED_MIN differs from its default? | ||
| + | CYCLE_START_SPEED Initial cycle speed | ||
| + | CYCLE_SYNC_FF Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping | ||
| + | CYCLE_SYNC_FF_STEPS Number of extrapolation simulation timesteps each real timestep; increase for better accuracy | ||
| + | CYCLE_SYNC_INTERVAL_ENEMY Time in seconds between server-client updates of enemy cycles | ||
| + | CYCLE_SYNC_INTERVAL_SELF Time in seconds between server-client updates of enemy cycles owned by the client itself | ||
| + | CYCLE_TIME_TOLERANCE Maximum time difference of execution of turns on server and client (for clients that send timing information) | ||
| + | CYCLE_TIME_TOLERANCE_OVERRIDEBlock out older clients when CYCLE_TIME_TOLERANCE differs from its default? | ||
| + | CYCLE_TURN_SPEED_FACTOR Factor the speed of a lightcycle is multiplied with when turning | ||
| + | CYCLE_TURN_SPEED_FACTOR_OVERRIDE Block out older clients when CYCLE_TURN_SPEED_FACTOR differs from its default? | ||
| + | CYCLE_WALL_NEAR Maximum accelerating wall distance | ||
| + | DEDICATED_FPS Maximum simulation steps per second the dedicated server will perform | ||
| + | DEDICATED_IDLE After running this time (in hours), the dedicated server takes the next chance to quit. | ||
| + | DITHER Use dithering | ||
| + | DOUBLEBIND_TIME Time in seconds during which no two different keyboard events can trigger the same action | ||
| + | DOUBLEBIND_TIME_OVERRIDE Block out older clients when DOUBLEBIND_TIME differs from its default? | ||
| + | ENEMY_CHATBOT_PENALTY Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall | ||
| + | ENEMY_CURRENTTIME_INFLUENCE If set to 1, not the build time of the encountered wall, but the current time enters the comparison of enemy influences. Arbitrary blending values are allowed. | ||
| + | ENEMY_DEAD_PENALTY Penalty on the effective time in seconds if the enemy influence detection comes from a dead player | ||
| + | ENEMY_SUICIDE_TIMEOUT If no enemy influence can be found for the last this many seconds, a player's death counts as a suicide. | ||
| + | ENEMY_TEAMMATE_PENALTY Penalty on the effective time in seconds if the enemy influence detection is from a teammate | ||
| + | EXIT Shuts the dedicated server down and quits. | ||
| + | EXPLOSION Enable explosions? | ||
| + | EXPLOSION_RADIUS Blast radius of the cycle explosions | ||
| + | EXTRA_ROUND_TIME Lenght of an extra pause at the beginning of the round | ||
| + | FADEOUT_NAME_DELAY Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always. | ||
| + | FAILED_ATTEMPTS Number of failed attemts to initialize graphics mode | ||
| + | FASTEST_LOCX Horizontal position of the fastest player display | ||
| + | FASTEST_LOCY Vertical position of the fastest player display | ||
| + | FASTEST_SIZE Size of the fastest player display | ||
| + | FAST_FORWARD_MAXSTEP Maximum recording time between rendered frames in fast forward mode | ||
| + | FAST_FORWARD_MAXSTEP_REAL Maximum real time between rendered frames in fast forward mode | ||
| + | FAST_FORWARD_MAXSTEP_REL Maximum fraction of the time left until the end of FF mode between rendered frames | ||
| + | FAV_NUM_PER_TEAM_PLAYER_1 The favorite number of players per team for this player | ||
| + | FAV_NUM_PER_TEAM_PLAYER_2 The favorite number of players per team for this player | ||
| + | FAV_NUM_PER_TEAM_PLAYER_3 The favorite number of players per team for this player | ||
| + | FAV_NUM_PER_TEAM_PLAYER_4 The favorite number of players per team for this player | ||
| + | FILTER_COLOR_NAMES Filter color codes from player names. | ||
| + | FILTER_COLOR_SERVER_NAMES Filter color codes from server names in the server browser. | ||
| + | FILTER_COLOR_STRINGS Filter color codes from strings coming in over the network. | ||
| + | FINISH_TYPE What happens when the last human is dead? | ||
| + | FIRST_USE Is this the first time you use Armagetron Advanced? | ||
| + | FLOOR_BLUE Floor color | ||
| + | FLOOR_DETAIL Floor detail settings | ||
| + | FLOOR_GREEN Floor color | ||
| + | FLOOR_MIRROR Floor mirror mode | ||
| + | FLOOR_MIRROR_INT Intensity of the floor mirror effect | ||
| + | FLOOR_RED Floor color | ||
| + | FORTRESS_CONQUEST_DECAY_RATE Rate a fortress zone "recovers" from being conquered | ||
| + | FORTRESS_CONQUEST_RATE Rate a fortress zone gets conquered with for each enemy in it | ||
| + | FORTRESS_DEFEND_RATE Rate a fortress zone "recovers" for each defending player | ||
| + | FULLSCREEN Fullscreen or windowed mode? | ||
| + | GAME_TIMEOUT Base timeout for game state synchronisation; gives appoximately the maximum time between rounds. | ||
| + | GAME_TYPE Type of game played | ||
| + | GL_EXTENSIONS OpenGL system information | ||
| + | GL_RENDERER OpenGL system information | ||
| + | GL_VENDOR OpenGL system information | ||
| + | GL_VERSION OpenGL system information | ||
| + | GRID_SIZE Distance between gridlines | ||
| + | GRID_SIZE_MOVIEPACK Distance between gridlines when moviepack is active | ||
| + | HIGH_RIM Draw high rim walls | ||
| + | IDLE_KICK_TIME Time in seconds after which an inactive player is kicked | ||
| + | IDLE_REMOVE_TIME Time in seconds after which an inactive player is removed from the game | ||
| + | INCLUDE Includes the following file | ||
| + | INFINITY_PLANE Use infinite points (Does not work properly on most Windows systems) | ||
| + | INSTANT_CHAT_STRING_1_1 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_1_10 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_1_11 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_1_12 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_1_13 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_1_14 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_1_15 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_1_16 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_1_17 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_1_18 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_1_19 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_1_2 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_1_20 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_1_21 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_1_22 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_1_23 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_1_24 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_1_25 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_1_3 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_1_4 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_1_5 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_1_6 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_1_7 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_1_8 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_1_9 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_2_1 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_2_10 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_2_11 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_2_12 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_2_13 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_2_14 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_2_15 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_2_16 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_2_17 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_2_18 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_2_19 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_2_2 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_2_20 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_2_21 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_2_22 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_2_23 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_2_24 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_2_25 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_2_3 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_2_4 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_2_5 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_2_6 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_2_7 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_2_8 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_2_9 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_3_1 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_3_10 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_3_11 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_3_12 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_3_13 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_3_14 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_3_15 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_3_16 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_3_17 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_3_18 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_3_19 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_3_2 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_3_20 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_3_21 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_3_22 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_3_23 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_3_24 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_3_25 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_3_3 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_3_4 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_3_5 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_3_6 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_3_7 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_3_8 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_3_9 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_4_1 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_4_10 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_4_11 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_4_12 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_4_13 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_4_14 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_4_15 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_4_16 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_4_17 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_4_18 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_4_19 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_4_2 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_4_20 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_4_21 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_4_22 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_4_23 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_4_24 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_4_25 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_4_3 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_4_4 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_4_5 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_4_6 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_4_7 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_4_8 Instant chat available with hotkeys | ||
| + | INSTANT_CHAT_STRING_4_9 Instant chat available with hotkeys | ||
| + | KEEP_WINDOW_ACTIVE Keeps rendering active when the program window loses input focus. | ||
| + | KEYBOARD Keyboard settings | ||
| + | KICK Kicks the specified player from the server. | ||
| + | KILL Kill a specific player (as warning before a kick) | ||
| + | LADDER_GAIN_EXTRA Ping dependent ladder extra score for the winner | ||
| + | LADDER_LOSE_MIN_ON_LOAD Minimum of you ladder score lost on each load | ||
| + | LADDER_LOSE_PERCENT_ON_LOAD Percentage of your ladder score lost on each load | ||
| + | LADDER_MIN_BET Minimum score you put in the ladder pot | ||
| + | LADDER_PERCENT_BET Percentage of your score you put in the ladder pot | ||
| + | LADDER_TAX Percentage of the ladder pot the IRS takes | ||
| + | LAG_O_METER Draw Lag-O-Meter in network play | ||
| + | LAG_O_METER_SCALE Scale of the Lag-O-Meter. 1.0 is the "correct" value, older clients were hardcoded to .5 due to a bug. | ||
| + | LANGUAGE_FIRST The language Armagetron Advanced will use | ||
| + | LANGUAGE_SECOND Fallback language if the first language is not available | ||
| + | LAST_CHAT_BREAK_TIME Last round time a player in chat mode is able to pause the timer | ||
| + | LAST_CHECK_ERRORS Listen to errors claiming a video mode does not exist, last successful init | ||
| + | LAST_COLORDEPTH Color depth, last successful init | ||
| + | LAST_FULLSCREEN Fullscreen or windowed mode, last successful init | ||
| + | LAST_ZDEPTH z buffer depth, last successful init | ||
| + | LIMIT_ROUNDS End the match after this number of rounds | ||
| + | LIMIT_SCORE End the match when a player reaches this score | ||
| + | LIMIT_TIME End the match after this number of minutes | ||
| + | LINE_ANTIALIAS Enable line antialiasing | ||
| + | LOWER_SKY Draw lower sky plane | ||
| + | MAP_FILE File that contains the map used for playing | ||
| + | MAP_FILE_OVERRIDE Block out older clients when MAP_FILE differs from its default? | ||
| + | MAP_URI DEPRECIATED - use RESOURCE_REPOSITORY_SERVER and MAP_FILE instead | ||
| + | MAX_CLIENTS Maximum number of network clients to accept | ||
| + | MAX_CLIENTS_SAME_IP_HARD Maximum number of network clients to accept from the same IP; more logins will be ignored | ||
| + | MAX_CLIENTS_SAME_IP_SOFT Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full | ||
| + | MAX_IN_RATE Maximum network input rate | ||
| + | MAX_OUT_RATE Maximum network output rate | ||
| + | MAX_PLAYERS_SAME_IP maximum number of players from the same IP (note that each client can legally host up to four players) | ||
| + | MAX_VOTES The maximum number of total votes that can be active at any given moment. | ||
| + | MAX_VOTES_PER_VOTER The maximum number of votes suggested by each voter that can be active at any given moment. | ||
| + | MESSAGE_OF_DAY Message sent to clients on connection | ||
| + | MIN_PLAYERS Minimum number of players | ||
| + | MIN_VOTERS Number of voters that need to be online to enable voting. | ||
| + | MOUSE_GRAB Grab the mouse pointer, so it can't leave the window | ||
| + | MOVIEPACK Use the moviepack if available | ||
| + | MOVIEPACK_FLOOR_BLUE Floor color | ||
| + | MOVIEPACK_FLOOR_GREEN Floor color | ||
| + | MOVIEPACK_FLOOR_RED Floor color | ||
| + | MOVIEPACK_RIM_WALL_STRETCH_X Extension of one square of rim wall texture in the horizontal direction for the moviepack | ||
| + | MOVIEPACK_RIM_WALL_STRETCH_Y Extension of the rim wall texture in the vertical direction for the moviepack | ||
| + | MOVIEPACK_WALL_STRETCH The distance of the vertical lines on the moviepack walls | ||
| + | NAME_TEAM_AFTER_PLAYER_1 If set, the team is named after the leading player | ||
| + | NAME_TEAM_AFTER_PLAYER_2 If set, the team is named after the leading player | ||
| + | NAME_TEAM_AFTER_PLAYER_3 If set, the team is named after the leading player | ||
| + | NAME_TEAM_AFTER_PLAYER_4 If set, the team is named after the leading player | ||
| + | NETWORK_AUTOBAN_FACTOR Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get. | ||
| + | NETWORK_AUTOBAN_MAX_KPH Maximal value of the kicks per hour; larger values are smoothly clamped. | ||
| + | NETWORK_AUTOBAN_OFFSET Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get. | ||
| + | NETWORK_MIN_BAN When a client's connection is blocked because he's banned, make him banned for at least this many seconds. | ||
| + | NEW_FEATURE_DELAY Disable features that only came in during the last X protocol versions. | ||
| + | NEW_TEAM_ALLOWED Is it currently allowed to create a new team? | ||
| + | NUM_AIS Number of AI players | ||
| + | PASSWORD Password setting | ||
| + | PASSWORD_STORAGE Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all. | ||
| + | PERSP_CORRECT Enable perspective correction | ||
| + | PING_CHARITY How much ping are you willing to take over from your opponent? | ||
| + | PING_FLOOD_GLOBAL The times PING_FLOOD_TIME_X, multiplied by this value, count for all pings from all machines. Negative values disable global flood protection. | ||
| + | PING_FLOOD_TIME_10 Minimum time for 10 ping packets from one machine to arrive. | ||
| + | PING_FLOOD_TIME_100 Minimum time for 100 ping packets from one machine to arrive. | ||
| + | PING_FLOOD_TIME_20 Minimum time for 20 ping packets from one machine to arrive. | ||
| + | PING_FLOOD_TIME_50 Minimum time for 50 ping packets from one machine to arrive. | ||
| + | PING_LOCX Horizontal position of the ping display | ||
| + | PING_LOCY Vertical position of the ping display | ||
| + | PING_SIZE Size of the ping display | ||
| + | PLAYERS Prints list of currently active players | ||
| + | PLAYER_1 Player name | ||
| + | PLAYER_2 Player name | ||
| + | PLAYER_3 Player name | ||
| + | PLAYER_4 Player name | ||
| + | PLAYER_CHAT_WAIT_FRACTION Maximum fraction of time to wait for a single player to stop chatting. | ||
| + | PLAYER_CHAT_WAIT_MAX Maximum time in seconds to wait for a single player to stop chatting. | ||
| + | PLAYER_CHAT_WAIT_SINGLE Set to 1 if only one player should get his chat wait time reduced at any given time. | ||
| + | PLAYER_CHAT_WAIT_TEAMLEADER Set to 1 if only team leaders, and 0 if all players, should be allowed to pause the timer. | ||
| + | POLY_ANTIALIAS Enable polygon antialiasing | ||
| + | PREDICT_OBJECTS Predict cycle movement in network play | ||
| + | QUIT Shuts the dedicated server down and quits. | ||
| + | REAL_ARENA_SIZE_FACTOR The currently active arena size. Leave it alone! Change size_factor instead. | ||
| + | REAL_CYCLE_SPEED_FACTOR The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead. | ||
| + | RECORDING_DEBUGLEVEL Level of additonal information in recording file. | ||
| + | RESOURCE_REPOSITORY_CLIENT URI the client uses to search for map files if they aren't stored locally. Better leave it alone | ||
| + | RESOURCE_REPOSITORY_SERVER URI clients and the server use to search for map files if they aren't stored locally | ||
| + | RIM_WALL_STRETCH_X Extension of the rim wall texture in the horizontal direction | ||
| + | RIM_WALL_STRETCH_Y Extension of the rim wall texture in the vertical direction | ||
| + | RIM_WALL_WRAP_Y Set to 1 if the rim wall texture should repeat in the vertical direction | ||
| + | ROUND_CENTER_MESSAGE Big message sent to clients after every round | ||
| + | ROUND_CONSOLE_MESSAGE Message sent to clients after every round | ||
| + | RUBBER_GAUGE_LOCX Horizontal position of the rubber meter | ||
| + | RUBBER_GAUGE_LOCY Vertical position of the rubber meter | ||
| + | RUBBER_GAUGE_SIZE Size of the rubber meter | ||
| + | SAY Dedicated server only: let the server administator say something. | ||
| + | SCORE_DEATHZONE What you get for hitting the Death Zone | ||
| + | SCORE_DIE What you get for dying | ||
| + | SCORE_KILL What you get for killing someone | ||
| + | SCORE_LOCX Horizontal position of the score display | ||
| + | SCORE_LOCY Vertical position of the score display | ||
| + | SCORE_SIZE Size of the score display | ||
| + | SCORE_SUICIDE What you get for stupidly dying | ||
| + | SCORE_WIN What you get for winning a round | ||
| + | SERVER_DNS If your server is on dynamic IP and you set up a dynamic DNS that always points to it, you can set this variable to the DNS name to help clients remember your server across IP changes. | ||
| + | SERVER_IP IP the server listens on | ||
| + | SERVER_NAME Name of this server | ||
| + | SERVER_OPTIONS Short description of the options on this server | ||
| + | SERVER_PORT Port this server listens on | ||
| + | SETTING_LEGACY_BEHAVIOR_ANNOYING Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE | ||
| + | SETTING_LEGACY_BEHAVIOR_BREAKING Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE | ||
| + | SETTING_LEGACY_BEHAVIOR_BUMPYDefault legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED | ||
| + | SETTING_LEGACY_BEHAVIOR_CHEATING Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME | ||
| + | SETTING_LEGACY_BEHAVIOR_VISUAL Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything) | ||
| + | SHOW_ALIVE Show the number of enemies and friends left on the HUD? | ||
| + | SHOW_BRAKE Show the brake meter on the HUD? | ||
| + | SHOW_FASTEST Show the fastest player on the HUD? | ||
| + | SHOW_FPS Enable fps display | ||
| + | SHOW_HUD Show the HUD? | ||
| + | SHOW_OWN_NAME Should your name be displayed above your cycle on your screen? | ||
| + | SHOW_PING Show your ping on the HUD? | ||
| + | SHOW_RUBBER Show the rubber meter on the HUD? | ||
| + | SHOW_SCORE Show your single player scores on the HUD? | ||
| + | SHOW_SPEED Show the speed meter on the HUD? | ||
| + | SHOW_TIME Show the current time in the top- right corner? | ||
| + | SILENCE_ALL If set to 1, all chat messages will be omitted. | ||
| + | SINCLUDE Includes the following file silently, without error message if it is not found | ||
| + | SIZE_FACTOR Arena size modifier | ||
| + | SKY_WOBBLE Sky animation | ||
| + | SMART_GLANCE_CUSTOM_1 Use custom camera settings when glancing with the smart camera | ||
| + | SMART_GLANCE_CUSTOM_2 Use custom camera settings when glancing with the smart camera | ||
| + | SMART_GLANCE_CUSTOM_3 Use custom camera settings when glancing with the smart camera | ||
| + | SMART_GLANCE_CUSTOM_4 Use custom camera settings when glancing with the smart camera | ||
| + | SMOOTH_SHADING Enable smooth shading | ||
| + | SOFTWARE_RENDERER Is the OpenGL renderer not hadware accelerated? | ||
| + | SOUND_BUFFER_SHIFT Buffer size multiplier | ||
| + | SOUND_QUALITY Sound quality [0=off, 3=high] | ||
| + | SOUND_SOURCES Number of sound sources to be heard at the same time | ||
| + | SPAM_AUTOKICK Spam score that causes you to get kicked instantly. | ||
| + | SPAM_MAXLEN Maximal length of chat message. | ||
| + | SPAM_MAXLEN_OVERRIDE Block out older clients when SPAM_MAXLEN differs from its default? | ||
| + | SPAM_PENALTY Number of seconds to silence a spammer. | ||
| + | SPAM_PROTECTION Harshness of spam protection; determines min delay between chat messages accepted. | ||
| + | SPAM_PROTECTION_CHAT Extra factor for SPAM_PROTECTION for chat messages. | ||
| + | SPAM_PROTECTION_REPEAT Minimum time between identical chat messages. | ||
| + | SPAM_PROTECTION_VOTE Extra factor for SPAM_PROTECTION for votes. | ||
| + | SPARKS Draw sparks when going too close to a wall | ||
| + | SPECTATOR_MODE_1 Sets spectator mode for this player | ||
| + | SPECTATOR_MODE_2 Sets spectator mode for this player | ||
| + | SPECTATOR_MODE_3 Sets spectator mode for this player | ||
| + | SPECTATOR_MODE_4 Sets spectator mode for this player | ||
| + | SPEED_FACTOR Speed modifier for the cycles | ||
| + | SPEED_GAUGE_LOCX Horizontal position of the speed meter | ||
| + | SPEED_GAUGE_LOCY Vertical position of the speed meter | ||
| + | SPEED_GAUGE_SIZE Size of the speed meter | ||
| + | SP_AI_IQ IQ of the AI opponents in single player mode | ||
| + | SP_AUTO_AIS Automatically spawn AI players in single player mode? | ||
| + | SP_AUTO_IQ Automatically adjust AI IQ in single player mode? | ||
| + | SP_EXPLOSION_RADIUS Blast radius of the cycle explosions in single player mode | ||
| + | SP_FINISH_TYPE What happens when the last human is dead in single player mode? | ||
| + | SP_GAME_TYPE Type of game played in single player mode | ||
| + | SP_LIMIT_ROUNDS End the match after this number of rounds in single player mode | ||
| + | SP_LIMIT_SCORE End the match when a player reaches this score in single player mode | ||
| + | SP_LIMIT_TIME End the match after this number of minutes in single player mode | ||
| + | SP_MIN_PLAYERS Minimum number of players in single player mode | ||
| + | SP_NUM_AIS Number of AI players in single player mode | ||
| + | SP_SCORE_WIN What you get for winning a round in single player mode | ||
| + | SP_SIZE_FACTOR Arena size modifier | ||
| + | SP_SPEED_FACTOR Speed modifier for the cycles | ||
| + | SP_TEAMS_MAX Maximum number of teams in single player mode | ||
| + | SP_TEAMS_MIN Minimum number of teams in single player mode | ||
| + | SP_TEAM_BALANCE_ON_QUIT Balance teams on player quit in single player mode? | ||
| + | SP_TEAM_BALANCE_WITH_AIS Balance teams with AI players in single player mode? | ||
| + | SP_TEAM_MAX_IMBALANCE Maximum allowed temporary team imbalance in single player mode | ||
| + | SP_TEAM_MAX_IMBALANCE_PERM Maximum allowed permanent team imbalance in single player mode | ||
| + | SP_TEAM_MAX_PLAYERS Maximum number of players per team in single player mode | ||
| + | SP_TEAM_MIN_PLAYERS Minimum number of players per team in single player mode | ||
| + | SP_WALLS_LENGTH Length of the cycle walls in meters; negative values will make the walls infinite. | ||
| + | SP_WALLS_STAY_UP_DELAY Number of seconds the walls stay up after a player died; negative values will keep them up forever. | ||
| + | SP_WIN_ZONE_MIN_LAST_DEATH Minimum number of seconds since the last death before the instant win zone is activated in single player mode | ||
| + | SP_WIN_ZONE_MIN_ROUND_TIME Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode | ||
| + | START_CAM_1 Initial Camera | ||
| + | START_CAM_2 Initial Camera | ||
| + | START_CAM_3 Initial Camera | ||
| + | START_CAM_4 Initial Camera | ||
| + | START_FOV_1 Initial field of vision | ||
| + | START_FOV_2 Initial field of vision | ||
| + | START_FOV_3 Initial field of vision | ||
| + | START_FOV_4 Initial field of vision | ||
| + | START_NEW_MATCH Initiates a new match | ||
| + | SWAP_MODE Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish(). | ||
| + | TALK_TO_MASTER Announce this server on the internet? | ||
| + | TEAMS_MAX Maximum number of teams | ||
| + | TEAMS_MIN Minimum number of teams | ||
| + | TEAM_BALANCE_ON_QUIT Balance teams on player quit? | ||
| + | TEAM_BALANCE_WITH_AIS Balance teams with AI players? | ||
| + | TEAM_MAX_IMBALANCE Maximum allowed temporary team imbalance | ||
| + | TEAM_MAX_IMBALANCE_PERM Maximum allowed permanent team imbalance | ||
| + | TEAM_MAX_PLAYERS Maximum number of players per team | ||
| + | TEAM_MIN_PLAYERS Minimum number of players per team | ||
| + | TEXTURES_HI Use high color textures | ||
| + | TEXTURE_MODE_0 Floor Texture: | ||
| + | TEXTURE_MODE_1 Wall Textures: | ||
| + | TEXTURE_MODE_2 Object Textures: | ||
| + | TEXTURE_MODE_3 Font: | ||
| + | TEXT_OUT Enable console text output | ||
| + | TOPOLOGY_POLICE The topology police does posteriori checks to determine whether game moves were legal. | ||
| + | UNBAN_IP Revokes the ban of the specified IP address. | ||
| + | UPPER_SKY Draw upper sky plane | ||
| + | URL HTTP URI assiciated with a server | ||
| + | VIEWPORT_CONF Viewport configuration; decides how many players can play on this computer | ||
| + | VIEWPORT_TO_PLAYER_1 Assign this viewport to a player | ||
| + | VIEWPORT_TO_PLAYER_2 Assign this viewport to a player | ||
| + | VIEWPORT_TO_PLAYER_3 Assign this viewport to a player | ||
| + | VIEWPORT_TO_PLAYER_4 Assign this viewport to a player | ||
| + | VOTE_USE_SERVER_CONTROLLED_KICK Set to 1 to use the enhanced server controlled vote items for kick votes. Does not work for clients prior to 0.2.8.0_rc1. | ||
| + | VOTE_USE_SERVER_CONTROLLED_KICK_OVERRIDE Block out older clients when VOTE_USE_SERVER_CONTROLLED_KICK differs from its default? | ||
| + | VOTING_BIAS Add virtual voters that oppose every change. | ||
| + | VOTING_DECAY One non-voter is ignored everytime this many secons pass. | ||
| + | VOTING_KICK_TIME The minimum time in seconds between two kick votes against the same player. | ||
| + | VOTING_PRIVACY Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public | ||
| + | VOTING_SPAM_ISSUE The spam level of issuing a vote. | ||
| + | VOTING_SPAM_REJECT The spam level of getting your vote rejected. | ||
| + | VOTING_START_DECAY Number of seconds after that the non-voters start to get ignored. | ||
| + | VOTING_TIMEOUT Votes older than this time out and are rejected. | ||
| + | VOTING_TIMEOUT_PER_VOTER Additional value for VOTING_TIMEOUT for every voter present. | ||
| + | WALLS_LENGTH Length of the cycle walls in meters; negative values will make the walls infinite. | ||
| + | WALLS_STAY_UP_DELAY Number of seconds the walls stay up after a player died; negative values will keep them up forever. | ||
| + | WHITE_SPARKS Draw sparks in white (instead of cycle colors). | ||
| + | WIN_ZONE_DEATHS A value of 1 turns it into a death zone. | ||
| + | WIN_ZONE_EXPANSION Expansion speed of the instant win zone | ||
| + | WIN_ZONE_INITIAL_SIZE Initial size of the instant win zone | ||
| + | WIN_ZONE_MIN_LAST_DEATH Minimum number of seconds since the last death before the instant win zone is activated | ||
| + | WIN_ZONE_MIN_ROUND_TIME Minimum number of seconds the round has to be going on before the instant win zone is activated | ||
| + | WIN_ZONE_RANDOMNESS Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it. | ||
| + | WORD_DELIMITERS Characters that count as word delimiters when skipping over words in a text input field. | ||
| + | WRAP_MENU If set, you leave a menu to the top and reenter it at the bottom. | ||
| + | ZDEPTH z buffer depth to use (0: 16 1: from color depth 2: 32) | ||
| + | ZTRICK Performance tweak; does not work on most Windows systems | ||
Revision as of 23:34, 8 June 2006
Related
Most Common Settings
- list comming soon
Other Settings
- list of all settings
ADMIN_PASS Password for the basic in game admin
AI_IQ IQ of the AI opponents
ALIVE_LOCX Horizontal position of the alive headcount display
ALIVE_LOCY Vertical position of the alive headcount display
ALIVE_SIZE Size of the alive headcount display
ALLOW_CAM_1_0 Allow/forbid the different camera modes
ALLOW_CAM_1_1 Allow/forbid the different camera modes
ALLOW_CAM_1_2 Allow/forbid the different camera modes
ALLOW_CAM_1_3 Allow/forbid the different camera modes
ALLOW_CAM_1_4 Allow/forbid the different camera modes
ALLOW_CAM_1_5 Allow/forbid the different camera modes
ALLOW_CAM_1_6 Allow/forbid the different camera modes
ALLOW_CAM_2_0 Allow/forbid the different camera modes
ALLOW_CAM_2_1 Allow/forbid the different camera modes
ALLOW_CAM_2_2 Allow/forbid the different camera modes
ALLOW_CAM_2_3 Allow/forbid the different camera modes
ALLOW_CAM_2_4 Allow/forbid the different camera modes
ALLOW_CAM_2_5 Allow/forbid the different camera modes
ALLOW_CAM_2_6 Allow/forbid the different camera modes
ALLOW_CAM_3_0 Allow/forbid the different camera modes
ALLOW_CAM_3_1 Allow/forbid the different camera modes
ALLOW_CAM_3_2 Allow/forbid the different camera modes
ALLOW_CAM_3_3 Allow/forbid the different camera modes
ALLOW_CAM_3_4 Allow/forbid the different camera modes
ALLOW_CAM_3_5 Allow/forbid the different camera modes
ALLOW_CAM_3_6 Allow/forbid the different camera modes
ALLOW_CAM_4_0 Allow/forbid the different camera modes
ALLOW_CAM_4_1 Allow/forbid the different camera modes
ALLOW_CAM_4_2 Allow/forbid the different camera modes
ALLOW_CAM_4_3 Allow/forbid the different camera modes
ALLOW_CAM_4_4 Allow/forbid the different camera modes
ALLOW_CAM_4_5 Allow/forbid the different camera modes
ALLOW_CAM_4_6 Allow/forbid the different camera modes
ALLOW_CONTROL_DURING_CHAT If set to 1, this allows a player to issue cycle and camera control commands during chat (losing the chatbot and the yellow chat pyramid).
ALLOW_ENEMIES_SAME_CLIENT If set to 1, this allows two players that play on the same client to fight for points with each other.
ALLOW_ENEMIES_SAME_IP If set to 1, this allows two players that apparently come from the same machine to fight for points with each other.
ALLOW_IMPOSTERS If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.
ALLOW_IMPOSTORS If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.
ALLOW_TEAM_NAME_COLOR Allow a team to be named after a color
ALLOW_TEAM_NAME_PLAYER Allow a team to be named after the leading player
ALLOW_VOTING If set to 1, voting will be allowed for players.
ALLOW_VOTING_SPECTATOR If set to 1, voting will be allowed for spectators.
ALPHA_BLEND Enable alpha blending
ARENA_AXES In how many directions a cycle can turn 4 is the default, 6 is hexatron
ARENA_AXES_OVERRIDE Block out older clients when ARENA_AXES differs from its default?
ARMAGETRON_LAST_SCREENMODE Last screen resolution
ARMAGETRON_LAST_WINDOWSIZE Last Window size
ARMAGETRON_SCREENMODE Screen resolution
ARMAGETRON_WINDOWSIZE Window size
AUTO_AIS Automatically spawn AI players?
AUTO_INCAM_1 Automatically switch to internal camera in a maze
AUTO_INCAM_2 Automatically switch to internal camera in a maze
AUTO_INCAM_3 Automatically switch to internal camera in a maze
AUTO_INCAM_4 Automatically switch to internal camera in a maze
AUTO_IQ Automatically adjust AI IQ?
BACKWARD_COMPATIBILITY Maximum number of old protocol versions to support.
BAN Bans the specified player from the server (kicks him first) for a variable time in minutes.
BAN_IP Bans the spedified IP address from the server for a variable time.
BAN_LIST Prints a list of currently banned IPs.
BIG_BROTHER Did we already send the big brother information?
BOOKMARK_0_ADDRESS Server adress of the 1st server bookmark
BOOKMARK_0_NAME Name of the 1st server bookmark
BOOKMARK_0_PORT Server port of the 1st server bookmark
BOOKMARK_10_ADDRESS Server adress of the 11th server bookmark
BOOKMARK_10_NAME Name of the 11th server bookmark
BOOKMARK_10_PORT Server port of the 11th server bookmark
BOOKMARK_1_ADDRESS Server adress of the 2nd server bookmark
BOOKMARK_1_NAME Name of the 2nd server bookmark
BOOKMARK_1_PORT Server port of the 2nd server bookmark
BOOKMARK_2_ADDRESS Server adress of the 3rd server bookmark
BOOKMARK_2_NAME Name of the 3rd server bookmark
BOOKMARK_2_PORT Server port of the 3rd server bookmark
BOOKMARK_3_ADDRESS Server adress of the 4th server bookmark
BOOKMARK_3_NAME Name of the 4th server bookmark
BOOKMARK_3_PORT Server port of the 4th server bookmark
BOOKMARK_4_ADDRESS Server adress of the 5th server bookmark
BOOKMARK_4_NAME Name of the 5th server bookmark
BOOKMARK_4_PORT Server port of the 5th server bookmark
BOOKMARK_5_ADDRESS Server adress of the 6th server bookmark
BOOKMARK_5_NAME Name of the 6th server bookmark
BOOKMARK_5_PORT Server port of the 6th server bookmark
BOOKMARK_6_ADDRESS Server adress of the 7th server bookmark
BOOKMARK_6_NAME Name of the 7th server bookmark
BOOKMARK_6_PORT Server port of the 7th server bookmark
BOOKMARK_7_ADDRESS Server adress of the 8th server bookmark
BOOKMARK_7_NAME Name of the 8th server bookmark
BOOKMARK_7_PORT Server port of the 8th server bookmark
BOOKMARK_8_ADDRESS Server adress of the 9th server bookmark
BOOKMARK_8_NAME Name of the 9th server bookmark
BOOKMARK_8_PORT Server port of the 9th server bookmark
BOOKMARK_9_ADDRESS Server adress of the 10th server bookmark
BOOKMARK_9_NAME Name of the 10th server bookmark
BOOKMARK_9_PORT Server port of the 10th server bookmark
BRAKE_GAUGE_LOCX Horizontal position of the brake meter
BRAKE_GAUGE_LOCY Vertical position of the brake meter
BRAKE_GAUGE_SIZE Size of the brake meter
BUG_COLOR_OVERFLOW Allows the player's colors to overflow and wrap around for the cycle, allowing different colors for cycle and trail.
BUG_RIP Allows the rim wall to be ripped open by a VERY close grind.
BUG_TRANSPARENCY Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests
BUG_TRANSPARENCY_DEMAND Unsupported: use transparency instead of lowering walls
BUG_TUNNEL Allows players to pass through walls on odd occasions.
CAMCENTER_1 Center internal camera on driving direction
CAMCENTER_2 Center internal camera on driving direction
CAMCENTER_3 Center internal camera on driving direction
CAMCENTER_4 Center internal camera on driving direction
CAMERA_CUSTOM_BACK Position of the custom camera: how much is it moved back from the cycle?
CAMERA_CUSTOM_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_CUSTOM_BACK.
CAMERA_CUSTOM_PITCH Position of the custom camera: how much does it look up/down?
CAMERA_CUSTOM_RISE Position of the custom camera: how much is it moved up from the cycle?
CAMERA_CUSTOM_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_CUSTOM_RISE.
CAMERA_CUSTOM_TURN_SPEED Speed the custom camera turns with
CAMERA_CUSTOM_TURN_SPEED_180 Extra factor to CAMERA_CUSTOM_TURN_SPEED after a quick reverse
CAMERA_CUSTOM_ZOOM Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team's formation
CAMERA_FOLLOW_START_X Start position of the fixed external camera
CAMERA_FOLLOW_START_Y Start position of the fixed external camera
CAMERA_FOLLOW_START_Z Start position of the fixed external camera
CAMERA_FORBID_CUSTOM Forbids the use of the custom camera on all clients
CAMERA_FORBID_FOLLOW Forbids the use of the fixed external camera on all clients
CAMERA_FORBID_FREE Forbids the use of the free camera on all clients
CAMERA_FORBID_IN Forbids the use of the internal camera on all clients
CAMERA_FORBID_SERVER_CUSTOM Forbid the use of the server custom camera?
CAMERA_FORBID_SMART Forbids the use of the internal camera on all clients
CAMERA_FREE_START_X Start position of the free camera
CAMERA_FREE_START_Y Start position of the free camera
CAMERA_FREE_START_Z Start position of the free camera
CAMERA_IN_TURN_SPEED Speed the internal camera turns with
CAMERA_SERVER_CUSTOM_BACK Position of the custom camera: how much is it moved back from the cycle?
CAMERA_SERVER_CUSTOM_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_BACK.
CAMERA_SERVER_CUSTOM_PITCH Position of the custom camera: how much does it look up/down?
CAMERA_SERVER_CUSTOM_RISE Position of the custom camera: how much is it moved up from the cycle?
CAMERA_SERVER_CUSTOM_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_RISE.
CAMERA_SERVER_CUSTOM_TURN_SPEED Speed the server custom camera turns with. Turn values are taken from the clientside settings if this is negative.
CAMERA_SERVER_CUSTOM_TURN_SPEED_180 Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse
CAMERA_SMART_START_X Start position of the smart camera
CAMERA_SMART_START_Y Start position of the smart camera
CAMERA_SMART_START_Z Start position of the smart camera
CAMERA_VISIBILITY_CLIP_SPEED Speed with wich the visibility targets is brought into view
CAMERA_VISIBILITY_EXTENSION Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object
CAMERA_VISIBILITY_LOWER_WALL If set to 1, walls are lowerd when they block the view and the camera is not moved
CAMERA_VISIBILITY_LOWER_WALL_SMART Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera
CAMERA_VISIBILITY_RECOVERY_SPEED The speed the external visibility targets recovers from wall hits
CAMERA_VISIBILITY_SIDESKEW Extra forward component of the sideways visibility targets
CAMERA_VISIBILITY_WALL_DISTANCE The distance the visibility targets keep from walls
CAMWOBBLE_1 Lets the internal camera move with your cycle
CAMWOBBLE_2 Lets the internal camera move with your cycle
CAMWOBBLE_3 Lets the internal camera move with your cycle
CAMWOBBLE_4 Lets the internal camera move with your cycle
CENTER_MESSAGE Prints a big message on the screen of all connected clients.
CHATTER_REMOVE_TIME Time in seconds after which a permanent chatter is removed from the game
CHECK_ERRORS Listen to errors claiming a video mode does not exist
CLIENT_PORT Port we try to connect to
COLORDEPTH Color depth to use (0: 16 1: desktop 2: 24)
COLOR_B_1 Cycle and wall color, blue component.
COLOR_B_2 Cycle and wall color, blue component.
COLOR_B_3 Cycle and wall color, blue component.
COLOR_B_4 Cycle and wall color, blue component.
COLOR_G_1 Cycle and wall color, green component.
COLOR_G_2 Cycle and wall color, green component.
COLOR_G_3 Cycle and wall color, green component.
COLOR_G_4 Cycle and wall color, green component.
COLOR_R_1 Cycle and wall color, red component.
COLOR_R_2 Cycle and wall color, red component.
COLOR_R_3 Cycle and wall color, red component.
COLOR_R_4 Cycle and wall color, red component.
COLOR_STRINGS Print colored strings
CONSOLE_DECORATE_ID Decorates every line of console output with the client ID
CONSOLE_DECORATE_IP Decorates every line of console output with the client IP
CONSOLE_MESSAGE Prints a message on the console of all connected clients.
CONSOLE_ROWS Number of lines of console output without user intervention
CONSOLE_ROWS_MAX Number of lines of console output when scrolling back
CUSTOM_SCREEN_ASPECT Custom screen aspect ratio ( pixel width/pixel height)
CUSTOM_SCREEN_HEIGHT Custom screen size
CUSTOM_SCREEN_WIDTH Custom screen size
CUSTOM_SERVER_NAME Name of the server to connect to
CYCLE_ACCEL Wall acceleration factor
CYCLE_ACCEL_ENEMY Multiplicator to CYCLE_ACCEL for your enemies' walls
CYCLE_ACCEL_ENEMY_OVERRIDE Block out older clients when CYCLE_ACCEL_ENEMY differs from its default?
CYCLE_ACCEL_OFFSET Minimum numeric wall distance, must be positive
CYCLE_ACCEL_RIM Multiplicator to CYCLE_ACCEL for the rim walls
CYCLE_ACCEL_RIM_OVERRIDE Block out older clients when CYCLE_ACCEL_RIM differs from its default?
CYCLE_ACCEL_SELF Multiplicator to CYCLE_ACCEL for your own wall
CYCLE_ACCEL_SELF_OVERRIDE Block out older clients when CYCLE_ACCEL_SELF differs from its default?
CYCLE_ACCEL_SLINGSHOT Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall
CYCLE_ACCEL_SLINGSHOT_OVERRIDE Block out older clients when CYCLE_ACCEL_SLINGSHOT differs from its default?
CYCLE_ACCEL_TEAM Multiplicator to CYCLE_ACCEL for your temmates' walls
CYCLE_ACCEL_TEAM_OVERRIDE Block out older clients when CYCLE_ACCEL_TEAM differs from its default?
CYCLE_AVOID_OLDCLIENT_BAD_SYNC If set to 1, old clients will not get sync messages in situations that are known to confuse them
CYCLE_BRAKE Brake intensity
CYCLE_BRAKE_DEPLETE Rate at which the brake reservoir depletes when you are braking
CYCLE_BRAKE_DEPLETE_OVERRIDE Block out older clients when CYCLE_BRAKE_DEPLETE differs from its default?
CYCLE_BRAKE_REFILL Rate at which the brake reservoir refills when you are not braking
CYCLE_BRAKE_REFILL_OVERRIDE Block out older clients when CYCLE_BRAKE_REFILL differs from its default?
CYCLE_DELAY Minimum time between turns (must be greater than 0)
CYCLE_DELAY_BONUS Extra fudge factor to CYCLE_DELAY applied on the dedicated server only.
CYCLE_DELAY_TIMEBASED Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well.
CYCLE_DELAY_TIMEBASED_OVERRIDE Block out older clients when CYCLE_DELAY_TIMEBASED differs from its default?
CYCLE_FAIR_ANTILAG If set to 1, this deactivates the anti lag-sliding code when old clients are connected
CYCLE_MAX_REFCOUNT Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks.
CYCLE_PACKETLOSS_TOLERANCE Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating.
CYCLE_PING_RUBBER Additional niceness for high ping players
CYCLE_RUBBER Niceness factor to allow you drive really close to a wall
CYCLE_RUBBER_DELAY During this fraction of the cycle delay time after each turn, rubber efficiency will be multiplied with CYCLE_RUBBER_DELAY_BONUS.
CYCLE_RUBBER_DELAY_BONUS Factor for CYCLE_RUBBER_DELAY rubber efficiency.
CYCLE_RUBBER_DELAY_BONUS_OVERRIDE Block out older clients when CYCLE_RUBBER_DELAY_BONUS differs from its default?
CYCLE_RUBBER_DELAY_OVERRIDE Block out older clients when CYCLE_RUBBER_DELAY differs from its default?
CYCLE_RUBBER_LEGACY Revert to old, framerate dependant and old-clients-ripping, rubber code if old clients are present. Old means <= 0.2.7.0 here.
CYCLE_RUBBER_MALUS_TURN_OVERRIDE Block out older clients when CYCLE_RUBBER_MALUS_TURN differs from its default?
CYCLE_RUBBER_MINADJUST When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance)
CYCLE_RUBBER_MINADJUST_OVERRIDE Block out older clients when CYCLE_RUBBER_MINADJUST differs from its default?
CYCLE_RUBBER_MINDISTANCE The minimal distance rubber code keeps you from the wall in front of you
CYCLE_RUBBER_MINDISTANCE_LEGACY Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected
CYCLE_RUBBER_MINDISTANCE_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE differs from its default?
CYCLE_RUBBER_MINDISTANCE_PREPARATION Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED.
CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_PREPARATION differs from its default?
CYCLE_RUBBER_MINDISTANCE_RATIO Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you
CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_RATIO differs from its default?
CYCLE_RUBBER_MINDISTANCE_RESERVOIR Addidional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber)
CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_RESERVOIR differs from its default?
CYCLE_RUBBER_MINDISTANCE_UNPREPARED Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION.
CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_UNPREPARED differs from its default?
CYCLE_RUBBER_SPEED Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value})
CYCLE_RUBBER_SPEED_OVERRIDE Block out older clients when CYCLE_RUBBER_SPEED differs from its default?
CYCLE_RUBBER_TIME Timescale rubber is restored on.
CYCLE_RUBBER_TIMEBASED Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well.
CYCLE_RUBBER_TIMEBASED_OVERRIDE Block out older clients when CYCLE_RUBBER_TIMEBASED differs from its default?
CYCLE_RUBBER_TIME_OVERRIDE Block out older clients when CYCLE_RUBBER_TIME differs from its default?
CYCLE_SMOOTH_MIN_SPEED Minimum speed of smooth correction relative to cycle speed.
CYCLE_SMOOTH_THRESHOLD Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly.
CYCLE_SMOOTH_TIME Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy.
CYCLE_SOUND_SPEED Sound speed divisor
CYCLE_SPEED Basic speed of your cycle if you drive straight and not close to walls
CYCLE_SPEED_DECAY_ABOVE Rate of cycle speed approaching the value of CYCLE_SPEED from above
CYCLE_SPEED_DECAY_ABOVE_OVERRIDE Block out older clients when CYCLE_SPEED_DECAY_ABOVE differs from its default?
CYCLE_SPEED_DECAY_BELOW Rate of cycle speed approaching the value of CYCLE_SPEED from below
CYCLE_SPEED_DECAY_BELOW_OVERRIDE Block out older clients when CYCLE_SPEED_DECAY_BELOW differs from its default?
CYCLE_SPEED_MIN Minimal speed of your cycle, measured relative to CYCLE_SPEED
CYCLE_SPEED_MIN_OVERRIDE Block out older clients when CYCLE_SPEED_MIN differs from its default?
CYCLE_START_SPEED Initial cycle speed
CYCLE_SYNC_FF Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping
CYCLE_SYNC_FF_STEPS Number of extrapolation simulation timesteps each real timestep; increase for better accuracy
CYCLE_SYNC_INTERVAL_ENEMY Time in seconds between server-client updates of enemy cycles
CYCLE_SYNC_INTERVAL_SELF Time in seconds between server-client updates of enemy cycles owned by the client itself
CYCLE_TIME_TOLERANCE Maximum time difference of execution of turns on server and client (for clients that send timing information)
CYCLE_TIME_TOLERANCE_OVERRIDEBlock out older clients when CYCLE_TIME_TOLERANCE differs from its default?
CYCLE_TURN_SPEED_FACTOR Factor the speed of a lightcycle is multiplied with when turning
CYCLE_TURN_SPEED_FACTOR_OVERRIDE Block out older clients when CYCLE_TURN_SPEED_FACTOR differs from its default?
CYCLE_WALL_NEAR Maximum accelerating wall distance
DEDICATED_FPS Maximum simulation steps per second the dedicated server will perform
DEDICATED_IDLE After running this time (in hours), the dedicated server takes the next chance to quit.
DITHER Use dithering
DOUBLEBIND_TIME Time in seconds during which no two different keyboard events can trigger the same action
DOUBLEBIND_TIME_OVERRIDE Block out older clients when DOUBLEBIND_TIME differs from its default?
ENEMY_CHATBOT_PENALTY Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall
ENEMY_CURRENTTIME_INFLUENCE If set to 1, not the build time of the encountered wall, but the current time enters the comparison of enemy influences. Arbitrary blending values are allowed.
ENEMY_DEAD_PENALTY Penalty on the effective time in seconds if the enemy influence detection comes from a dead player
ENEMY_SUICIDE_TIMEOUT If no enemy influence can be found for the last this many seconds, a player's death counts as a suicide.
ENEMY_TEAMMATE_PENALTY Penalty on the effective time in seconds if the enemy influence detection is from a teammate
EXIT Shuts the dedicated server down and quits.
EXPLOSION Enable explosions?
EXPLOSION_RADIUS Blast radius of the cycle explosions
EXTRA_ROUND_TIME Lenght of an extra pause at the beginning of the round
FADEOUT_NAME_DELAY Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always.
FAILED_ATTEMPTS Number of failed attemts to initialize graphics mode
FASTEST_LOCX Horizontal position of the fastest player display
FASTEST_LOCY Vertical position of the fastest player display
FASTEST_SIZE Size of the fastest player display
FAST_FORWARD_MAXSTEP Maximum recording time between rendered frames in fast forward mode
FAST_FORWARD_MAXSTEP_REAL Maximum real time between rendered frames in fast forward mode
FAST_FORWARD_MAXSTEP_REL Maximum fraction of the time left until the end of FF mode between rendered frames
FAV_NUM_PER_TEAM_PLAYER_1 The favorite number of players per team for this player
FAV_NUM_PER_TEAM_PLAYER_2 The favorite number of players per team for this player
FAV_NUM_PER_TEAM_PLAYER_3 The favorite number of players per team for this player
FAV_NUM_PER_TEAM_PLAYER_4 The favorite number of players per team for this player
FILTER_COLOR_NAMES Filter color codes from player names.
FILTER_COLOR_SERVER_NAMES Filter color codes from server names in the server browser.
FILTER_COLOR_STRINGS Filter color codes from strings coming in over the network.
FINISH_TYPE What happens when the last human is dead?
FIRST_USE Is this the first time you use Armagetron Advanced?
FLOOR_BLUE Floor color
FLOOR_DETAIL Floor detail settings
FLOOR_GREEN Floor color
FLOOR_MIRROR Floor mirror mode
FLOOR_MIRROR_INT Intensity of the floor mirror effect
FLOOR_RED Floor color
FORTRESS_CONQUEST_DECAY_RATE Rate a fortress zone "recovers" from being conquered
FORTRESS_CONQUEST_RATE Rate a fortress zone gets conquered with for each enemy in it
FORTRESS_DEFEND_RATE Rate a fortress zone "recovers" for each defending player
FULLSCREEN Fullscreen or windowed mode?
GAME_TIMEOUT Base timeout for game state synchronisation; gives appoximately the maximum time between rounds.
GAME_TYPE Type of game played
GL_EXTENSIONS OpenGL system information
GL_RENDERER OpenGL system information
GL_VENDOR OpenGL system information
GL_VERSION OpenGL system information
GRID_SIZE Distance between gridlines
GRID_SIZE_MOVIEPACK Distance between gridlines when moviepack is active
HIGH_RIM Draw high rim walls
IDLE_KICK_TIME Time in seconds after which an inactive player is kicked
IDLE_REMOVE_TIME Time in seconds after which an inactive player is removed from the game
INCLUDE Includes the following file
INFINITY_PLANE Use infinite points (Does not work properly on most Windows systems)
INSTANT_CHAT_STRING_1_1 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_10 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_11 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_12 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_13 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_14 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_15 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_16 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_17 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_18 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_19 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_2 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_20 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_21 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_22 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_23 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_24 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_25 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_3 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_4 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_5 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_6 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_7 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_8 Instant chat available with hotkeys
INSTANT_CHAT_STRING_1_9 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_1 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_10 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_11 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_12 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_13 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_14 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_15 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_16 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_17 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_18 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_19 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_2 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_20 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_21 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_22 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_23 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_24 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_25 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_3 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_4 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_5 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_6 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_7 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_8 Instant chat available with hotkeys
INSTANT_CHAT_STRING_2_9 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_1 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_10 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_11 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_12 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_13 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_14 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_15 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_16 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_17 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_18 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_19 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_2 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_20 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_21 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_22 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_23 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_24 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_25 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_3 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_4 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_5 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_6 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_7 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_8 Instant chat available with hotkeys
INSTANT_CHAT_STRING_3_9 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_1 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_10 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_11 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_12 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_13 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_14 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_15 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_16 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_17 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_18 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_19 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_2 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_20 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_21 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_22 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_23 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_24 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_25 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_3 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_4 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_5 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_6 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_7 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_8 Instant chat available with hotkeys
INSTANT_CHAT_STRING_4_9 Instant chat available with hotkeys
KEEP_WINDOW_ACTIVE Keeps rendering active when the program window loses input focus.
KEYBOARD Keyboard settings
KICK Kicks the specified player from the server.
KILL Kill a specific player (as warning before a kick)
LADDER_GAIN_EXTRA Ping dependent ladder extra score for the winner
LADDER_LOSE_MIN_ON_LOAD Minimum of you ladder score lost on each load
LADDER_LOSE_PERCENT_ON_LOAD Percentage of your ladder score lost on each load
LADDER_MIN_BET Minimum score you put in the ladder pot
LADDER_PERCENT_BET Percentage of your score you put in the ladder pot
LADDER_TAX Percentage of the ladder pot the IRS takes
LAG_O_METER Draw Lag-O-Meter in network play
LAG_O_METER_SCALE Scale of the Lag-O-Meter. 1.0 is the "correct" value, older clients were hardcoded to .5 due to a bug.
LANGUAGE_FIRST The language Armagetron Advanced will use
LANGUAGE_SECOND Fallback language if the first language is not available
LAST_CHAT_BREAK_TIME Last round time a player in chat mode is able to pause the timer
LAST_CHECK_ERRORS Listen to errors claiming a video mode does not exist, last successful init
LAST_COLORDEPTH Color depth, last successful init
LAST_FULLSCREEN Fullscreen or windowed mode, last successful init
LAST_ZDEPTH z buffer depth, last successful init
LIMIT_ROUNDS End the match after this number of rounds
LIMIT_SCORE End the match when a player reaches this score
LIMIT_TIME End the match after this number of minutes
LINE_ANTIALIAS Enable line antialiasing
LOWER_SKY Draw lower sky plane
MAP_FILE File that contains the map used for playing
MAP_FILE_OVERRIDE Block out older clients when MAP_FILE differs from its default?
MAP_URI DEPRECIATED - use RESOURCE_REPOSITORY_SERVER and MAP_FILE instead
MAX_CLIENTS Maximum number of network clients to accept
MAX_CLIENTS_SAME_IP_HARD Maximum number of network clients to accept from the same IP; more logins will be ignored
MAX_CLIENTS_SAME_IP_SOFT Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full
MAX_IN_RATE Maximum network input rate
MAX_OUT_RATE Maximum network output rate
MAX_PLAYERS_SAME_IP maximum number of players from the same IP (note that each client can legally host up to four players)
MAX_VOTES The maximum number of total votes that can be active at any given moment.
MAX_VOTES_PER_VOTER The maximum number of votes suggested by each voter that can be active at any given moment.
MESSAGE_OF_DAY Message sent to clients on connection
MIN_PLAYERS Minimum number of players
MIN_VOTERS Number of voters that need to be online to enable voting.
MOUSE_GRAB Grab the mouse pointer, so it can't leave the window
MOVIEPACK Use the moviepack if available
MOVIEPACK_FLOOR_BLUE Floor color
MOVIEPACK_FLOOR_GREEN Floor color
MOVIEPACK_FLOOR_RED Floor color
MOVIEPACK_RIM_WALL_STRETCH_X Extension of one square of rim wall texture in the horizontal direction for the moviepack
MOVIEPACK_RIM_WALL_STRETCH_Y Extension of the rim wall texture in the vertical direction for the moviepack
MOVIEPACK_WALL_STRETCH The distance of the vertical lines on the moviepack walls
NAME_TEAM_AFTER_PLAYER_1 If set, the team is named after the leading player
NAME_TEAM_AFTER_PLAYER_2 If set, the team is named after the leading player
NAME_TEAM_AFTER_PLAYER_3 If set, the team is named after the leading player
NAME_TEAM_AFTER_PLAYER_4 If set, the team is named after the leading player
NETWORK_AUTOBAN_FACTOR Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
NETWORK_AUTOBAN_MAX_KPH Maximal value of the kicks per hour; larger values are smoothly clamped.
NETWORK_AUTOBAN_OFFSET Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
NETWORK_MIN_BAN When a client's connection is blocked because he's banned, make him banned for at least this many seconds.
NEW_FEATURE_DELAY Disable features that only came in during the last X protocol versions.
NEW_TEAM_ALLOWED Is it currently allowed to create a new team?
NUM_AIS Number of AI players
PASSWORD Password setting
PASSWORD_STORAGE Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all.
PERSP_CORRECT Enable perspective correction
PING_CHARITY How much ping are you willing to take over from your opponent?
PING_FLOOD_GLOBAL The times PING_FLOOD_TIME_X, multiplied by this value, count for all pings from all machines. Negative values disable global flood protection.
PING_FLOOD_TIME_10 Minimum time for 10 ping packets from one machine to arrive.
PING_FLOOD_TIME_100 Minimum time for 100 ping packets from one machine to arrive.
PING_FLOOD_TIME_20 Minimum time for 20 ping packets from one machine to arrive.
PING_FLOOD_TIME_50 Minimum time for 50 ping packets from one machine to arrive.
PING_LOCX Horizontal position of the ping display
PING_LOCY Vertical position of the ping display
PING_SIZE Size of the ping display
PLAYERS Prints list of currently active players
PLAYER_1 Player name
PLAYER_2 Player name
PLAYER_3 Player name
PLAYER_4 Player name
PLAYER_CHAT_WAIT_FRACTION Maximum fraction of time to wait for a single player to stop chatting.
PLAYER_CHAT_WAIT_MAX Maximum time in seconds to wait for a single player to stop chatting.
PLAYER_CHAT_WAIT_SINGLE Set to 1 if only one player should get his chat wait time reduced at any given time.
PLAYER_CHAT_WAIT_TEAMLEADER Set to 1 if only team leaders, and 0 if all players, should be allowed to pause the timer.
POLY_ANTIALIAS Enable polygon antialiasing
PREDICT_OBJECTS Predict cycle movement in network play
QUIT Shuts the dedicated server down and quits.
REAL_ARENA_SIZE_FACTOR The currently active arena size. Leave it alone! Change size_factor instead.
REAL_CYCLE_SPEED_FACTOR The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead.
RECORDING_DEBUGLEVEL Level of additonal information in recording file.
RESOURCE_REPOSITORY_CLIENT URI the client uses to search for map files if they aren't stored locally. Better leave it alone
RESOURCE_REPOSITORY_SERVER URI clients and the server use to search for map files if they aren't stored locally
RIM_WALL_STRETCH_X Extension of the rim wall texture in the horizontal direction
RIM_WALL_STRETCH_Y Extension of the rim wall texture in the vertical direction
RIM_WALL_WRAP_Y Set to 1 if the rim wall texture should repeat in the vertical direction
ROUND_CENTER_MESSAGE Big message sent to clients after every round
ROUND_CONSOLE_MESSAGE Message sent to clients after every round
RUBBER_GAUGE_LOCX Horizontal position of the rubber meter
RUBBER_GAUGE_LOCY Vertical position of the rubber meter
RUBBER_GAUGE_SIZE Size of the rubber meter
SAY Dedicated server only: let the server administator say something.
SCORE_DEATHZONE What you get for hitting the Death Zone
SCORE_DIE What you get for dying
SCORE_KILL What you get for killing someone
SCORE_LOCX Horizontal position of the score display
SCORE_LOCY Vertical position of the score display
SCORE_SIZE Size of the score display
SCORE_SUICIDE What you get for stupidly dying
SCORE_WIN What you get for winning a round
SERVER_DNS If your server is on dynamic IP and you set up a dynamic DNS that always points to it, you can set this variable to the DNS name to help clients remember your server across IP changes.
SERVER_IP IP the server listens on
SERVER_NAME Name of this server
SERVER_OPTIONS Short description of the options on this server
SERVER_PORT Port this server listens on
SETTING_LEGACY_BEHAVIOR_ANNOYING Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE
SETTING_LEGACY_BEHAVIOR_BREAKING Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE
SETTING_LEGACY_BEHAVIOR_BUMPYDefault legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED
SETTING_LEGACY_BEHAVIOR_CHEATING Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME
SETTING_LEGACY_BEHAVIOR_VISUAL Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything)
SHOW_ALIVE Show the number of enemies and friends left on the HUD?
SHOW_BRAKE Show the brake meter on the HUD?
SHOW_FASTEST Show the fastest player on the HUD?
SHOW_FPS Enable fps display
SHOW_HUD Show the HUD?
SHOW_OWN_NAME Should your name be displayed above your cycle on your screen?
SHOW_PING Show your ping on the HUD?
SHOW_RUBBER Show the rubber meter on the HUD?
SHOW_SCORE Show your single player scores on the HUD?
SHOW_SPEED Show the speed meter on the HUD?
SHOW_TIME Show the current time in the top- right corner?
SILENCE_ALL If set to 1, all chat messages will be omitted.
SINCLUDE Includes the following file silently, without error message if it is not found
SIZE_FACTOR Arena size modifier
SKY_WOBBLE Sky animation
SMART_GLANCE_CUSTOM_1 Use custom camera settings when glancing with the smart camera
SMART_GLANCE_CUSTOM_2 Use custom camera settings when glancing with the smart camera
SMART_GLANCE_CUSTOM_3 Use custom camera settings when glancing with the smart camera
SMART_GLANCE_CUSTOM_4 Use custom camera settings when glancing with the smart camera
SMOOTH_SHADING Enable smooth shading
SOFTWARE_RENDERER Is the OpenGL renderer not hadware accelerated?
SOUND_BUFFER_SHIFT Buffer size multiplier
SOUND_QUALITY Sound quality [0=off, 3=high]
SOUND_SOURCES Number of sound sources to be heard at the same time
SPAM_AUTOKICK Spam score that causes you to get kicked instantly.
SPAM_MAXLEN Maximal length of chat message.
SPAM_MAXLEN_OVERRIDE Block out older clients when SPAM_MAXLEN differs from its default?
SPAM_PENALTY Number of seconds to silence a spammer.
SPAM_PROTECTION Harshness of spam protection; determines min delay between chat messages accepted.
SPAM_PROTECTION_CHAT Extra factor for SPAM_PROTECTION for chat messages.
SPAM_PROTECTION_REPEAT Minimum time between identical chat messages.
SPAM_PROTECTION_VOTE Extra factor for SPAM_PROTECTION for votes.
SPARKS Draw sparks when going too close to a wall
SPECTATOR_MODE_1 Sets spectator mode for this player
SPECTATOR_MODE_2 Sets spectator mode for this player
SPECTATOR_MODE_3 Sets spectator mode for this player
SPECTATOR_MODE_4 Sets spectator mode for this player
SPEED_FACTOR Speed modifier for the cycles
SPEED_GAUGE_LOCX Horizontal position of the speed meter
SPEED_GAUGE_LOCY Vertical position of the speed meter
SPEED_GAUGE_SIZE Size of the speed meter
SP_AI_IQ IQ of the AI opponents in single player mode
SP_AUTO_AIS Automatically spawn AI players in single player mode?
SP_AUTO_IQ Automatically adjust AI IQ in single player mode?
SP_EXPLOSION_RADIUS Blast radius of the cycle explosions in single player mode
SP_FINISH_TYPE What happens when the last human is dead in single player mode?
SP_GAME_TYPE Type of game played in single player mode
SP_LIMIT_ROUNDS End the match after this number of rounds in single player mode
SP_LIMIT_SCORE End the match when a player reaches this score in single player mode
SP_LIMIT_TIME End the match after this number of minutes in single player mode
SP_MIN_PLAYERS Minimum number of players in single player mode
SP_NUM_AIS Number of AI players in single player mode
SP_SCORE_WIN What you get for winning a round in single player mode
SP_SIZE_FACTOR Arena size modifier
SP_SPEED_FACTOR Speed modifier for the cycles
SP_TEAMS_MAX Maximum number of teams in single player mode
SP_TEAMS_MIN Minimum number of teams in single player mode
SP_TEAM_BALANCE_ON_QUIT Balance teams on player quit in single player mode?
SP_TEAM_BALANCE_WITH_AIS Balance teams with AI players in single player mode?
SP_TEAM_MAX_IMBALANCE Maximum allowed temporary team imbalance in single player mode
SP_TEAM_MAX_IMBALANCE_PERM Maximum allowed permanent team imbalance in single player mode
SP_TEAM_MAX_PLAYERS Maximum number of players per team in single player mode
SP_TEAM_MIN_PLAYERS Minimum number of players per team in single player mode
SP_WALLS_LENGTH Length of the cycle walls in meters; negative values will make the walls infinite.
SP_WALLS_STAY_UP_DELAY Number of seconds the walls stay up after a player died; negative values will keep them up forever.
SP_WIN_ZONE_MIN_LAST_DEATH Minimum number of seconds since the last death before the instant win zone is activated in single player mode
SP_WIN_ZONE_MIN_ROUND_TIME Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode
START_CAM_1 Initial Camera
START_CAM_2 Initial Camera
START_CAM_3 Initial Camera
START_CAM_4 Initial Camera
START_FOV_1 Initial field of vision
START_FOV_2 Initial field of vision
START_FOV_3 Initial field of vision
START_FOV_4 Initial field of vision
START_NEW_MATCH Initiates a new match
SWAP_MODE Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish().
TALK_TO_MASTER Announce this server on the internet?
TEAMS_MAX Maximum number of teams
TEAMS_MIN Minimum number of teams
TEAM_BALANCE_ON_QUIT Balance teams on player quit?
TEAM_BALANCE_WITH_AIS Balance teams with AI players?
TEAM_MAX_IMBALANCE Maximum allowed temporary team imbalance
TEAM_MAX_IMBALANCE_PERM Maximum allowed permanent team imbalance
TEAM_MAX_PLAYERS Maximum number of players per team
TEAM_MIN_PLAYERS Minimum number of players per team
TEXTURES_HI Use high color textures
TEXTURE_MODE_0 Floor Texture:
TEXTURE_MODE_1 Wall Textures:
TEXTURE_MODE_2 Object Textures:
TEXTURE_MODE_3 Font:
TEXT_OUT Enable console text output
TOPOLOGY_POLICE The topology police does posteriori checks to determine whether game moves were legal.
UNBAN_IP Revokes the ban of the specified IP address.
UPPER_SKY Draw upper sky plane
URL HTTP URI assiciated with a server
VIEWPORT_CONF Viewport configuration; decides how many players can play on this computer
VIEWPORT_TO_PLAYER_1 Assign this viewport to a player
VIEWPORT_TO_PLAYER_2 Assign this viewport to a player
VIEWPORT_TO_PLAYER_3 Assign this viewport to a player
VIEWPORT_TO_PLAYER_4 Assign this viewport to a player
VOTE_USE_SERVER_CONTROLLED_KICK Set to 1 to use the enhanced server controlled vote items for kick votes. Does not work for clients prior to 0.2.8.0_rc1.
VOTE_USE_SERVER_CONTROLLED_KICK_OVERRIDE Block out older clients when VOTE_USE_SERVER_CONTROLLED_KICK differs from its default?
VOTING_BIAS Add virtual voters that oppose every change.
VOTING_DECAY One non-voter is ignored everytime this many secons pass.
VOTING_KICK_TIME The minimum time in seconds between two kick votes against the same player.
VOTING_PRIVACY Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public
VOTING_SPAM_ISSUE The spam level of issuing a vote.
VOTING_SPAM_REJECT The spam level of getting your vote rejected.
VOTING_START_DECAY Number of seconds after that the non-voters start to get ignored.
VOTING_TIMEOUT Votes older than this time out and are rejected.
VOTING_TIMEOUT_PER_VOTER Additional value for VOTING_TIMEOUT for every voter present.
WALLS_LENGTH Length of the cycle walls in meters; negative values will make the walls infinite.
WALLS_STAY_UP_DELAY Number of seconds the walls stay up after a player died; negative values will keep them up forever.
WHITE_SPARKS Draw sparks in white (instead of cycle colors).
WIN_ZONE_DEATHS A value of 1 turns it into a death zone.
WIN_ZONE_EXPANSION Expansion speed of the instant win zone
WIN_ZONE_INITIAL_SIZE Initial size of the instant win zone
WIN_ZONE_MIN_LAST_DEATH Minimum number of seconds since the last death before the instant win zone is activated
WIN_ZONE_MIN_ROUND_TIME Minimum number of seconds the round has to be going on before the instant win zone is activated
WIN_ZONE_RANDOMNESS Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it.
WORD_DELIMITERS Characters that count as word delimiters when skipping over words in a text input field.
WRAP_MENU If set, you leave a menu to the top and reenter it at the bottom.
ZDEPTH z buffer depth to use (0: 16 1: from color depth 2: 32)
ZTRICK Performance tweak; does not work on most Windows systems