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 | Any Comments? |  |
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Ex-CTer
| CT Rank: Not a CTer |
| Field's place: |
| Grid Name: |
| GID: Not working |
| CT Wild Fort Rank: |
| Joined: 05 Apr 2006 |
| Posts: 2W36104 Posts |
Location: Ottawa, ON, Canada
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Posted: Wed Apr 05, 2006 10:11 pm |
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Massive chico sumo would be fun. Just a circular ring, about the size of regular chico, with start positions facing each other (to prevent total death of team by one newbie on the outside). Possibly slow down the fortress takeover time, so that if it's 5v4 the one team has a chance to make a kill.
Anyways, I'm posting about the CT spoon server. Be nice if there was no players per team limit, ie: anyone can join any team, regardless of the number of players. Also be nice if new players were spectators when they joined the game. Not sure if that's were the spoon games are being held, but yah... Ohh and the cvs '/teamshuffle' option with both negative and positive values. |
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 | Win Zone |  |
   
| CT Rank: Not Ranked |
| Field's place: sweeper |
| Grid Name: ct-eddie |
| GID: ed@ct/jedi |
| CT Wild Fort Rank: na |
| Joined: 22 Mar 2006 |
| Posts: 1X9362493 Posts |
Location: Wales, UK
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Posted: Thu Apr 06, 2006 9:56 am |
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I'm happy to change it to a dz for the spoon fortress, I'd prefer it that way.
But it's really up to the opponent. Officially it's a wz.
I have tried to change the team balancing on the spoon server, it might work now, need more people to test it. This shouldn't be a problem in a match as teams will be equal.
It's not as current as the csv spoon which has extra features:
http://forums.armagetronad.net/viewtopic.php?t=3236&highlight=
you can shuffle starting positions there, which could be handy.
Should we play there? |
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Ex-CTer
| CT Rank: Not a CTer |
| Field's place: |
| Grid Name: |
| GID: Not working |
| CT Wild Fort Rank: |
| Joined: 05 Apr 2006 |
| Posts: 2W36104 Posts |
Location: Ottawa, ON, Canada
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Posted: Thu Apr 06, 2006 2:29 pm |
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Might want to ask if we could to avoid extra work (and focus on Wild fort  ), but I was thinking if you got the chance, to patch teamshuffle support to your current spoon server build.
BTW, the death zone on Hourglass chico is way off (dono about regular chico, but i think it's the same), I waited for about 1 minute after it came, and it was still barly visible, I think death zone chico end game would be crazy  maybe put it just to the left of the 'tunnel' so there's still a few seconds to cross over to the other side. |
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| CT Rank: Not Ranked |
| Field's place: sweeper |
| Grid Name: ct-eddie |
| GID: ed@ct/jedi |
| CT Wild Fort Rank: na |
| Joined: 22 Mar 2006 |
| Posts: 1X9362493 Posts |
Location: Wales, UK
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Posted: Fri Apr 07, 2006 8:44 am |
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Both Wild Fortress and CT Spoon run off the same server. So whatever I do to one will effect the other.
Since CVS is a test release (that needs rebooting every couple hours) I'd rather stick with the 2.8.1 release. It's very stable.
It is easy enough to shuffle around, if you go into specator mode and rejoin, you are put at the outer edge of the starting lineup.
(I think this is the case, if not let me know).
And I'll fix the dz on chico hourglass, I need to modify all maps with new settings, bump them up a version, then update my map rotation script accordingly. There's 18 maps there now, so this'll take time that I don't have right now.
If you have any other tweaks you think ought to be made, let me know.
Other changes to be made:
cycle start speed on mini and nano will be less.
on the diamond levels the first point dead ahead is nasty if you're the middle man, do something to this |
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Ex-CTer
| CT Rank: Not a CTer |
| Field's place: |
| Grid Name: |
| GID: Not working |
| CT Wild Fort Rank: |
| Joined: 05 Apr 2006 |
| Posts: 2W36104 Posts |
Location: Ottawa, ON, Canada
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Posted: Wed Apr 12, 2006 4:57 pm |
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Yes, your talking a server modification to do that. I'm sure if you made it, the code would be merged into the official cvs, but it still be a while before you could use that, unless you built the app from source. |
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