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| Read post before voting... |
| Good idea, let's do it. |
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50% |
[ 9 ] |
| Change team names, but not daily. |
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5% |
[ 1 ] |
| Leave team names as they are. |
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33% |
[ 6 ] |
| Change team names, but don't change colors. |
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11% |
[ 2 ] |
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| Total Votes : 18 |
| Voter(s): wargasm, ed, kyle, Luzifer, sol, Super Duck!, syllabear, sebol158, ChiCho, xs20, xevic, Infamous, P4, dr.fux, Scorch, longball_lasch, loops, $ubzero |
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 | Team Names |  |
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Ex-CTer
| CT Rank: Not a CTer |
| Field's place: |
| Grid Name: |
| GID: Not working |
| CT Wild Fort Rank: |
| Joined: 27 Jul 2006 |
| Posts: 7S36280 Posts |
Location: Bakersfield, Ca
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Posted: Fri Sep 08, 2006 5:36 pm |
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Had an idea... Why not rotate the team names daily? Have new team names and colors every day. It will keep Wild Fortress much more interesting and new. Here are some ideas off the top of my head. Everyone can contribute their own ideas as well...
Theme: Hackers
Green: Crash Override
Orange: Acid Burn
Theme: AVP
Blue: Aliens
Green: Predators
Theme: Pets
Yellow: Cats
Brown: Dogs
Can also have special holiday themes, even if they are only in one country, doesn't really matter if they are not understood elsewhere.
Theme: Christmas
Red: Santa's Helpers
Green: Jesus' Disciples
Theme: Halloween
Red: The Tricksters
Orange: The Treeters
Theme: Easter
Pink: Pink Chicks
White: White Bunnies
What do you think? Vote? |
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Last edited by wargasm on Fri Sep 08, 2006 7:55 pm; edited 1 time in total _________________ 'Deen Foxx (Wargasm)
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Will rot in Hell
| CT Rank: Not a CTer |
| Field's place: |
| Grid Name: Luzifer |
| GID: Luzifer@ct/public |
| CT Wild Fort Rank: na |
| Joined: 12 Jun 2006 |
| Posts: 3P36133 Posts |
Location: Hell
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Posted: Fri Sep 08, 2006 7:52 pm |
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I agree with Kyle. I remeber when there were red vs. violet. Totally confusing. I dont really care about the names, but I think the coulors should be as ed said. So I voted "leave them as they are".  |
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Wacko
| CT Rank: Not a CTer |
| Field's place: |
| Grid Name: |x| Legit |
| GID: Not working |
| CT Wild Fort Rank: na |
| Joined: 11 Aug 2006 |
| Posts: 6X36249 Posts |
Location: Arizona, US
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Posted: Fri Sep 08, 2006 11:50 pm |
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wargasm those r awesome ideas and team anmes u thought of i say u all shuld definantly do this. |
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Ex-CTer
| CT Rank: Not a CTer |
| Field's place: |
| Grid Name: syllabear |
| GID: syllabear@ct/public |
| CT Wild Fort Rank: na |
| Joined: 14 May 2006 |
| Posts: 16F361527 Posts |
Location: UK
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Posted: Sat Sep 09, 2006 7:16 am |
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there are three problems.
one it needs alot of doing to make it happen
two it can get confusing with some colours
three it is not worth it because people play our level for the game itself and not the aesthetics. even sometimes ppl play to be with each other instead of the game.
and its colour with a u |
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_________________ Ex- [CT]Syllabear
Ex- [FE]Syllabear (leader)
A key that opens many doors is a master key. A lock that is opened by many keys is a shit lock
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Ex-CTer
| CT Rank: Not a CTer |
| Field's place: |
| Grid Name: syllabear |
| GID: syllabear@ct/public |
| CT Wild Fort Rank: na |
| Joined: 14 May 2006 |
| Posts: 16F361527 Posts |
Location: UK
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Posted: Fri Sep 22, 2006 9:03 am |
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NO |
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_________________ Ex- [CT]Syllabear
Ex- [FE]Syllabear (leader)
A key that opens many doors is a master key. A lock that is opened by many keys is a shit lock
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