well, the first one looks playable anyway the start is a bit hard with some noobs. Rhe second one is nice, but has the same problem at start, but this time looks like need the front walls to be moved a bit to allow the 3 central plavyers to remaing alive.
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but dont listen to me if it comes down to the crunch cos im a n00b.
and i not making the penta level. mabye staff is.
hey kyle the second can be a penta level - make a hole in the small triangle infrount of the spawns and put some distance between the spawn and the walls.
when i was making it i had the map size 600 by 600 and the speed at 20 so puts 2 seconds or more between the walls and the spawns. easily enof time for anyone who isnt playing for their first time
Last edited by syllabear on Sat Sep 09, 2006 7:12 am; edited 2 times in total _________________ Ex- [CT]Syllabear
Ex- [FE]Syllabear (leader)
A key that opens many doors is a master key. A lock that is opened by many keys is a shit lock
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