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 | 6 new maps on CT Wild. |  |
   
| CT Rank: Not Ranked |
| Field's place: sweeper |
| Grid Name: ct-eddie |
| GID: ed@ct/jedi |
| CT Wild Fort Rank: na |
| Joined: 22 Mar 2006 |
| Posts: 1X9362493 Posts |
Location: Wales, UK
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Posted: Fri Aug 18, 2006 4:56 pm |
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I'll leave you to find them yourself...
http://forums.crazy-tronners.com/servers.php
I'm sure you'll have some comments.
Thanks to Kyle and Wargasm for your maps.
Leave me a couple of weeks before you give me any more.
I have a large project that needs my time till then.
Enjoy. |
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Ex-CTer
| CT Rank: Not a CTer |
| Field's place: |
| Grid Name: |
| GID: Not working |
| CT Wild Fort Rank: |
| Joined: 27 Jul 2006 |
| Posts: 7S36280 Posts |
Location: Bakersfield, Ca
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Posted: Fri Aug 18, 2006 11:54 pm |
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Thanks wrtlprnft. I did NOT want to go in and adjust those by hand.
Also, I noticed you stuck the Half-n-half-n-half on the server, but the zones collapse too quickly, like they are single-touch conquer. Check this out, please, Ed. It took about 1/2 second for the yellows to win the first (and only, so far) time I got to see it played.
Just found it, Round 4... Team Sumo with Long Tails... No longer half-n-half-n-half. |
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_________________ 'Deen Foxx (Wargasm)
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Ex-CTer
| CT Rank: Not a CTer |
| Field's place: |
| Grid Name: syllabear |
| GID: syllabear@ct/public |
| CT Wild Fort Rank: na |
| Joined: 14 May 2006 |
| Posts: 16F361527 Posts |
Location: UK
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Posted: Sun Aug 20, 2006 4:14 am |
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hmm generally good, but im sad that you no longer find my maps interesting... or my opinions
overall the maps are good but i must test them all before saying more
but one level chicos wheel still needs something ed - more rubber or less speed (100 would be nice) or mabye some ping rubber? crashes happen way too easily |
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Ex-CTer
| CT Rank: Not a CTer |
| Field's place: |
| Grid Name: |
| GID: Not working |
| CT Wild Fort Rank: |
| Joined: 27 Jul 2006 |
| Posts: 7S36280 Posts |
Location: Bakersfield, Ca
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Posted: Sun Aug 20, 2006 4:17 am |
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Yet again, the "Round 4... Team Sumo with Long Tails..." gets won instantly by one team... Happened twice out of three times to me so far. |
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_________________ 'Deen Foxx (Wargasm)
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Will rot in Hell
| CT Rank: Not a CTer |
| Field's place: |
| Grid Name: Luzifer |
| GID: Luzifer@ct/public |
| CT Wild Fort Rank: na |
| Joined: 12 Jun 2006 |
| Posts: 3P36133 Posts |
Location: Hell
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Posted: Sun Aug 20, 2006 8:26 am |
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I like the new maps but I have some suggestions: I agree with sylla, I dont like chico's well, it's too fast and I see always many players die because of speed+lag.
Team sumo with long tails.... Well, I think the tails are too long, I played the map twice and just won by staying alive and wait for others to die. That wasn't sumo, it was "stay alive". The other maps are good to play but when I played "Sling or die" for the first time, nearly everyone died in the first 10 seconds and the round was over after about 20 seconds. Maybe it's too hard? I played defense, so I couldn't test how easy it is to get to the other zone. |
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Ex-CTer
| CT Rank: Not a CTer |
| Field's place: |
| Grid Name: |
| GID: Not working |
| CT Wild Fort Rank: |
| Joined: 27 Jul 2006 |
| Posts: 7S36280 Posts |
Location: Bakersfield, Ca
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Posted: Sun Aug 20, 2006 3:07 pm |
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My 32bits...
Chico's Well? Don't know, but if you are referring to Chico's Wheel... Its great. Sure lag gets me every now and then, but not too often, and I'm on dial-up. Otherwise its fun.
Team Sumo with Long Tails... Yes, this one needs some serious help, problem with one team winning instantly is number one problem. I also had the victory simply by camping in the center with my long ass tail. This map started life as Half-n-Half-n-Half (my first map) and I didn't think it was going to make it in at all. It was intended to have to defend half and the attackers fight for the middle. But the remake into one giant sumo didn't work too well. IMHO
Sling or Die... That's also my map. And I like it! haha... It was intended to be hard on purpose, to weed out those that know how to grind and sling from those that don't know what the f**k they are doing. If you weren't playing defense, I'm SURE you would have figured it out.
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_________________ 'Deen Foxx (Wargasm)
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| CT Rank: Not Ranked |
| Field's place: sweeper |
| Grid Name: ct-eddie |
| GID: ed@ct/jedi |
| CT Wild Fort Rank: na |
| Joined: 22 Mar 2006 |
| Posts: 1X9362493 Posts |
Location: Wales, UK
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Posted: Sun Aug 20, 2006 4:45 pm |
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I see now, the conquest rates need adjusting on team sumo with long tails. An easy fix.
I tested it with the half n half settings originally used, but it didn't work - it was difficult to know what's going on, players would leave their base unknowingly, lose the round and fell cheated.
I was trying something new with it, the map design was just so good, I wanted it to work.
Any suggestions on what to do with this place would be appreciated, or maybe it's just destined for round 13.
Bear, I don't know what you're talking about.
Chico's wheel is ok for me too, I like the speed.
Sling or die is perhaps a bit unforgiving, but hey, it's good to have one for the pro's.
I will make a few modification mid next week to a few maps.
Expanding zones on Chico's BIC are not popular.
Why did no one tell me rim_accel on Look Out was messed up? |
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Ex-CTer
| CT Rank: Not a CTer |
| Field's place: |
| Grid Name: syllabear |
| GID: syllabear@ct/public |
| CT Wild Fort Rank: na |
| Joined: 14 May 2006 |
| Posts: 16F361527 Posts |
Location: UK
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Posted: Mon Aug 21, 2006 5:01 am |
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like i said shrink it and make it a dog or a catfight one
its too hard for our noob-friendly ct wild SERIOUSLY |
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