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 | Crazy Tronners Wild Catfight |  |
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Ex-CTer
| CT Rank: Not a CTer |
| Field's place: def-sweep |
| Grid Name: ct|SeBoL158 |
| GID: sebol158@ct/public |
| CT Wild Fort Rank: na |
| Joined: 25 Jun 2006 |
| Posts: 1B2361694 Posts |
Location: gryfino
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Posted: Thu Jul 20, 2006 6:06 pm |
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that first rounds are to big ;]
and that one spiral or smth it dont have sens we go to centre and then we turn back
i think all ;] |
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| CT Rank: Not Ranked |
| Field's place: support |
| Grid Name: CT×X3V1 |
| GID: xevic@ct/jedi |
| CT Wild Fort Rank: na |
| Joined: 22 Mar 2006 |
| Posts: 26B362819 Posts |
Location: Barcelona
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Posted: Thu Jul 20, 2006 9:43 pm |
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tryed more exhaustive with kyle, in fact, def and attack map need something to make the attacker do not become sleeped in his way.
about spiral i think need something to be more interesant, we played there like 4 rounds and didn't get any fun, i like it, but i think it needs somethig, maybe making a bigger spiral to allow a real fight there, maybe less levels to get center will help..., dunno, just a thought. Maybe it can be turned into a high rubber map to solve this problems and put a new kind of map. I know this map test the control skill, but maybe it's a bit boring.
i notice that the splat still needs a text with the tip and that maybe the conquere rate is wrong, we didn't take any real sumo there, with a few moves someone is eradicated without staying a real away from zone.
and the last thing, the stats  if the files is still like i left i has to be just a minute more the time to the link to files, but i think u changed it to use local files, is it? |
_________________ Visca el Barça! CUIG (See you in game) and don't forget to sing with us: lalalalala

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| CT Rank: Not Ranked |
| Field's place: sweeper |
| Grid Name: ct-eddie |
| GID: ed@ct/jedi |
| CT Wild Fort Rank: na |
| Joined: 22 Mar 2006 |
| Posts: 1X9362493 Posts |
Location: Wales, UK
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Posted: Thu Jul 20, 2006 9:54 pm |
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thanks for trying it. I suggest you all play a few matches there, try and get a feel for the place.
Then post again with recommendations.
As xevi said, it's being tested, it needs tuning.
sebol, I agree, the fortress rounds are too long, I will shorten them.
The spiral sumo is very odd. I'm not sure about it myself. I'll leave it up for a few days and let others give their veiws.
Kyle, the distance is the same. I've played it several times and no side has an obvious advantage.
Xevi, I agree, 10 maps is enough |
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