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Ex-CTer
| CT Rank: Not a CTer |
| Field's place: |
| Grid Name: |
| GID: Not working |
| CT Wild Fort Rank: |
| Joined: 21 May 2006 |
| Posts: 6736223 Posts |
Location: On earth...duhh
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Posted: Wed Jun 14, 2006 5:42 am |
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Mabey this?
its a pyramid |
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_________________ joo r te noob i m te Pwn3r
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Ex-CTer
| CT Rank: Not a CTer |
| Field's place: |
| Grid Name: syllabear |
| GID: syllabear@ct/public |
| CT Wild Fort Rank: na |
| Joined: 14 May 2006 |
| Posts: 16F361527 Posts |
Location: UK
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Posted: Wed Jun 14, 2006 5:45 am |
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Like i said to u in real life, you dont need so many levels with sumo centres. its good though, and im underway with the code, but it would be nice if u gave me some size specs. |
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_________________ Ex- [CT]Syllabear
Ex- [FE]Syllabear (leader)
A key that opens many doors is a master key. A lock that is opened by many keys is a shit lock
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Ex-CTer
| CT Rank: Not a CTer |
| Field's place: |
| Grid Name: syllabear |
| GID: syllabear@ct/public |
| CT Wild Fort Rank: na |
| Joined: 14 May 2006 |
| Posts: 16F361527 Posts |
Location: UK
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Posted: Thu Jun 15, 2006 12:02 am |
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i cant be bothered to get armabell. maybe on the holidays (less then 4 weeks or sumthing) |
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_________________ Ex- [CT]Syllabear
Ex- [FE]Syllabear (leader)
A key that opens many doors is a master key. A lock that is opened by many keys is a shit lock
|
|
Ex-CTer
| CT Rank: Not a CTer |
| Field's place: |
| Grid Name: syllabear |
| GID: syllabear@ct/public |
| CT Wild Fort Rank: na |
| Joined: 14 May 2006 |
| Posts: 16F361527 Posts |
Location: UK
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Posted: Thu Jun 15, 2006 12:05 pm |
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ok i did the code - a bit longer then 1 or 2 minutes (45 to 60) but i like to practice...
code( , it was I Syllabear) wrote: |
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE Resource SYSTEM "map-0.2.8_beta3.dtd">
<Resource type="aamap" name="St@ffs_Tomb" version="0.0.1" author="Syllabear" category="fortress">
<Map version="1">
<Settings>
<!--Fortress Settings-->
<Setting name="FORTRESS_SURVIVE_WIN" value="1" />
<Setting name="FORTRESS_MAX_PER_TEAM" value="1" />
<Setting name="FORTRESS_CONQUEST_DECAY_RATE" value=".1" />
<Setting name="FORTRESS_CONQUEST_RATE" value=".4" />
<Setting name="FORTRESS_DEFEND_RATE" value=".45" />
<!--Cycle Settings-->
<Setting name="CYCLE_SPEED" value="20" />
<Setting name="CYCLE_START_SPEED" value="15" />
<Setting name="CYCLE_ACCEL_RIM" value="1" />
<Setting name="CYCLE_WALL_LENGTH" value="175" />
<Setting name="CYCLE_DELAY" value=".01" />
<Setting name="CYCLE_TURN_SPEED_FACTOR" value="0.85" />
<Setting name="CYCLE_RUBBER" value="7" />
<Setting name="CYCLE_BRAKE" value="33" />
<Setting name="CYCLE_BRAKE_REFIL" value=".2" />
<Setting name="CYCLE_BRAKE_DEPLETE" value="1" />
<!--Deathzone Settings-->
<Setting name="WIN_ZONE_DEATH" value="1" />
<Setting name="WIN_ZONE_RANDOMNESS" value="0" />
<Setting name="WIN_ZONE_INITIAL_SIZE" value="20" />
<Setting name="WIN_ZONE_EXPANSION" value="4" />
</Settings>
<World>
<Field>
<Spawn x="12.5" y="150" xdir="1" ydir="0" />
<Spawn x="12.5" y="150" xdir="-1" ydir="0" />
<!--Exterior Wall-->
<Wall>
<Point x="0" y="0" />
<Point x="400" y="0" />
<Point x="400" y="112.5" />
<Point x="425" y="112.5" />
<Point x="425" y="187.5" />
<Point x="400" y="187.5" />
<Point x="400" y="300" />
<Point x="0" y="300" />
<Point x="0" y="187.5" />
<Point x="-25" y="187.5" />
<Point x="-25" y="112.5" />
<Point x="0" y="112.5" />
<Point x="0" y="0" />
</Wall>
<!--Bottom inside Wall-->
<Wall>
<Point x="25" y="25" />
<Point x="375" y="25" />
<Point x="375" y="112.5" />
<Point x="350" y="112.5" />
<Point x="350" y="137.5" />
<Point x="300" y="137.5" />
<Point x="300" y="50" />
<Point x="100" y="50" />
<Point x="100" y="137.5" />
<Point x="50" y="137.5" />
<Point x="50" y="112.5" />
<Point x="25" y="112.5" />
<Point x="25" y="25" />
</Wall>
<!--Top inside Wall-->
<Wall>
<Point x="25" y="275" />
<Point x="375" y="275" />
<Point x="375" y="187.5" />
<Point x="350" y="187.5" />
<Point x="350" y="162.5" />
<Point x="300" y="162.5" />
<Point x="300" y="250" />
<Point x="100" y="250" />
<Point x="100" y="162.5" />
<Point x="50" y="162.5" />
<Point x="50" y="187.5" />
<Point x="25" y="187.5" />
<Point x="25" y="275" />
</Wall>
<!--Outermost Cloyster-->
<Wall>
<Point x="190" y="75" />
<Point x="125" y="75" />
<Point x="125" y="225" />
<Point x="190" y="225" />
</Wall>
<Wall>
<Point x="210" y="75" />
<Point x="325" y="75" />
<Point x="325" y="225" />
<Point x="210" y="225" />
</Wall>
<!--Middle Cloyster-->
<Wall>
<Point x="150" y="160" />
<Point x="150" y="200" />
<Point x="250" y="200" />
<Point x="250" y="160" />
</Wall>
<Wall>
<Point x="190" y="175" />
<Point x="175" y="175" />
<Point x="175" y="125" />
<Point x="190" y="125" />
</Wall>
<!--Innermost Cloyster-->
<Wall>
<Point x="150" y="140" />
<Point x="150" y="100" />
<Point x="250" y="100" />
<Point x="250" y="140" />
</Wall>
<Wall>
<Point x="210" y="175" />
<Point x="225" y="175" />
<Point x="225" y="125" />
<Point x="210" y="125" />
</Wall>
<!--Start Zone Code-->
<Zone effect="fortress">
<ShapeCircle radius="20">
<Point x="12.5" y="150" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="20">
<Point x="200" y="150" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="20">
<Point x="200" y="150" />
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="20">
<Point x="387.5" y="150" />
</ShapeCircle>
</Zone>
</Field>
</World>
</Map>
</Resource>
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_________________ Ex- [CT]Syllabear
Ex- [FE]Syllabear (leader)
A key that opens many doors is a master key. A lock that is opened by many keys is a shit lock
|
|
Ex-CTer
| CT Rank: Not a CTer |
| Field's place: |
| Grid Name: syllabear |
| GID: syllabear@ct/public |
| CT Wild Fort Rank: na |
| Joined: 14 May 2006 |
| Posts: 16F361527 Posts |
Location: UK
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Posted: Fri Jun 16, 2006 12:00 am |
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ok ok, the spawn points are the same - i had no time to test
but what do u mean about the walls? the cloysters cannot be closed, since they are just walls |
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_________________ Ex- [CT]Syllabear
Ex- [FE]Syllabear (leader)
A key that opens many doors is a master key. A lock that is opened by many keys is a shit lock
|
|
Ex-CTer
| CT Rank: Not a CTer |
| Field's place: |
| Grid Name: syllabear |
| GID: syllabear@ct/public |
| CT Wild Fort Rank: na |
| Joined: 14 May 2006 |
| Posts: 16F361527 Posts |
Location: UK
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Posted: Fri Jun 16, 2006 12:27 am |
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i dont get wat u mean |
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_________________ Ex- [CT]Syllabear
Ex- [FE]Syllabear (leader)
A key that opens many doors is a master key. A lock that is opened by many keys is a shit lock
|
|
Ex-CTer
| CT Rank: Not a CTer |
| Field's place: |
| Grid Name: syllabear |
| GID: syllabear@ct/public |
| CT Wild Fort Rank: na |
| Joined: 14 May 2006 |
| Posts: 16F361527 Posts |
Location: UK
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Posted: Fri Jun 16, 2006 3:27 am |
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again ty kyle |
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_________________ Ex- [CT]Syllabear
Ex- [FE]Syllabear (leader)
A key that opens many doors is a master key. A lock that is opened by many keys is a shit lock
|
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