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 | Two suggestions |  |
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Will rot in Hell
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Location: Hell
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Posted: Tue Jan 02, 2007 4:48 pm |
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While playing the last days, I noticed two things:
1. Octa Gone Loopy in Nanoland: Urgh, you get too much speed grinding the rim-wall. And I think it's a bit too small, at least when it's 7 vs 7
2. The Mighty Staff: Has somebody reduced the wall lenght? It was harder to defend than normally because now it seems that two attackers can conquer the zone easily by crowding. |
_________________ Revenge is a dish best served cold
Creotronic
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 | Re: Two suggestions |  |
 | Re: Two suggestions |  |
 | Re: Two suggestions |  |
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Will rot in Hell
| CT Rank: Not a CTer |
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| Grid Name: Luzifer |
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Location: Hell
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Posted: Tue Jan 02, 2007 5:44 pm |
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It was always 300?
Well, then my eyes have tricked me...
I agree with kyle. The map is basically funny, just play around with cycle_accel_rim. |
_________________ Revenge is a dish best served cold
Creotronic
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 | Re: Two suggestions |  |
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Wacko
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Posted: Tue Jan 02, 2007 6:44 pm |
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| ed wrote: | | Wrtlprnft, you change anything? |
Umm, no
I set CYCLE_ACCEL_RIM to .5 on the nano gone loopy map, though. |
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Ex-CTer
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Location: Bakersfield, Ca
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Posted: Tue Jan 02, 2007 6:52 pm |
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Wusses... If you can't handle the speed, stay off the walls. I like the speed. In fact, increase it.  |
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_________________ 'Deen Foxx (Wargasm)
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Ex-CTer
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Location: Winterthur, Switzerland
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Posted: Tue Jan 02, 2007 7:23 pm |
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i like the speed too!
you have to look forward and plan your ways. like that very well. and you can make highspeed attacks. very nice level as it is! |
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_________________ getting fuxed is a matter of attitude...
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Wacko
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Posted: Sun Jan 07, 2007 3:07 pm |
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heh nice avatar fux
make it sling! (jk)
leave it be (real)
if u cant handle it, then it means...dat ur not good enuff  |
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Loony
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Location: Germany
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Posted: Tue Jan 09, 2007 6:39 pm |
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idk if its my eyes but is the tail lengh shorter than befor in Little Boxes map ? if i remember right it is 350. can i put it back to 400? or is it to be that lenght?
cya ppl |
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Loony
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Location: Germany
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Posted: Tue Jan 09, 2007 9:49 pm |
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easy? looooool def is wayyyyyyyy to hard in boxes
its easy to attack if some1 def both zones and now its even more easier for attack (well for me hihihihahaha  ) |
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Ex-CTer
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Posted: Tue Jan 09, 2007 11:50 pm |
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Yet again, I immediately latched on to a new one-box defense strategy that works even better than the old two-box def. So, you must not be good enough.  |
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_________________ 'Deen Foxx (Wargasm)
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Wacko
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Posted: Wed Jan 10, 2007 11:25 am |
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| ed wrote: | Yeah, I shortened the tail length. It was too easy for a good defender to fill 2 boxes with walls and make attacking nigh on impossible.
Revel in the new challenge. |
I'd much rather attack than defend that round, and even more so with short tails. But now you can only really defend one zone well, so the other 7 zones are open... The dz already favours the attackers more than any other round.
What about meeting halfway? add 50? |
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Location: Wales, UK
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Posted: Wed Jan 10, 2007 11:54 am |
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Must just be me then.
I am not a fan of that map, guess it has something to do with my complete lack of patience. Instead of biding my time I steam into their defence knowing I have perhaps a 25% chance of suceeding, usually die, sometimes a hero (wd ed, you've got the moves). I just get bored of waiting. Wrtl, shame on you.
I dislike Chico's eye and his sisters for the same personal inadequesies.
I've put tail length back to 400 (as it was). Does anyone prefer it the other (350) way?
edit: maybe I should modify all maps to suit my own personal style of play, perhaps I too can post my top scores then  |
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