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 | 0.2.8.3 Is finally released |  |
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Wacko
| CT Rank: Not a CTer |
| Field's place: |
| Grid Name: freetosk8brd |
| GID: freetosk8brd@ct/public |
| CT Wild Fort Rank: na |
| Joined: 19 Feb 2009 |
| Posts: 3J36127 Posts |
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Posted: Mon Jan 18, 2010 9:04 pm |
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hmm.. i think i may download it in a bit although i'm still pretty happy
with my 0.2.8.2 what differences are there? |
_________________
| peiaemanuel wrote: | | Life is about spirit, mind and body in harmony; contemplation, study/social life, beer and food. |
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| CT Rank: 10 |
| Field's place: def-sweep |
| Grid Name: ct¤kyle |
| GID: kyle@ct/jedi |
| CT Wild Fort Rank: na |
| Joined: 31 Mar 2006 |
| Posts: 459365373 Posts |
Location: United States
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Posted: Mon Jan 18, 2010 9:09 pm |
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| Z-Man wrote: | | Lots of small improvements went into this release. There are new cycle physics settings, chat can be moderated, new anti-lag code and the lag-o-meter now looks correct. We've got player authentication, a friends list and server subcommunities. Players joining a server now get a nice fullscreen message, making server specific policies more visible. |
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In theory it should work in reality who knows if it will work.
MB53: I am 26 years old how can i be a teen ?
owned: You got the heart of a teen
Gonzap: and the innocence of a little child
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 | Re: 0.2.8.3 Is finally released |  |
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Wacko
| CT Rank: Not a CTer |
| Field's place: |
| Grid Name: freetosk8brd |
| GID: freetosk8brd@ct/public |
| CT Wild Fort Rank: na |
| Joined: 19 Feb 2009 |
| Posts: 3J36127 Posts |
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Posted: Mon Jan 18, 2010 10:05 pm |
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| kyle wrote: | | Z-Man wrote: | | Lots of small improvements went into this release. There are new cycle physics settings, chat can be moderated, new anti-lag code and the lag-o-meter now looks correct. We've got player authentication, a friends list and server subcommunities. Players joining a server now get a nice fullscreen message, making server specific policies more visible. |
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so.. does this friends list allow us to see whos online/ communicate with them or...? |
_________________
| peiaemanuel wrote: | | Life is about spirit, mind and body in harmony; contemplation, study/social life, beer and food. |
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Wacko
| CT Rank: Not a CTer |
| Field's place: |
| Grid Name: freetosk8brd |
| GID: freetosk8brd@ct/public |
| CT Wild Fort Rank: na |
| Joined: 19 Feb 2009 |
| Posts: 3J36127 Posts |
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Posted: Tue Jan 19, 2010 12:53 am |
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hmm... this could be quite useful, i think i may download
it and give it a try |
_________________
| peiaemanuel wrote: | | Life is about spirit, mind and body in harmony; contemplation, study/social life, beer and food. |
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Ex-CTer
| CT Rank: Not a CTer |
| Field's place: attack |
| Grid Name: cT¤speed |
| GID: speedx@ct/public |
| CT Wild Fort Rank: na |
| Joined: 12 Apr 2008 |
| Posts: 6736223 Posts |
Location: Luxemburg
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Posted: Tue Jan 19, 2010 3:27 pm |
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is it not similar to the 0.3 client? |
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Newbie
| CT Rank: Not a CTer |
| Field's place: |
| Grid Name: modis |
| GID: MobiusPoint@ct/public |
| CT Wild Fort Rank: na |
| Joined: 15 Apr 2009 |
| Posts: 3363 Posts |
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Posted: Sat Jan 23, 2010 8:01 pm |
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The lag meter doesn't show up on cycles until they turn.  With the old way of sliding, I could easily tell that I had slid, now, if there aren't any walls nearby, it just looks like the zone moved. I like the new lag meter shapes, very useful for different axes. |
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Wacko
| CT Rank: Not a CTer |
| Field's place: |
| Grid Name: freetosk8brd |
| GID: freetosk8brd@ct/public |
| CT Wild Fort Rank: na |
| Joined: 19 Feb 2009 |
| Posts: 3J36127 Posts |
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Posted: Mon Jan 25, 2010 12:30 am |
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hmm.... everything seems a lot faster, still undecided |
_________________
| peiaemanuel wrote: | | Life is about spirit, mind and body in harmony; contemplation, study/social life, beer and food. |
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