Posted: Thu Jun 15, 2006 1:23 am |
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think this is the end of Hex for all you people that hate hex well its not
Just a map filled with tough to navigate passageways between death Zones
I practiced on my own and it is hard; You have to time yourself just right in order to navigate the paths.
Think Three deadly sumo's is hard just weight for this one, when Ed gets the rounds remapped out.
Forgot to mention the defender needs to be on top of it the Fortress zone expands on them
Here is an Image of it
Here is the code (made it easy for you ed kept your name)
Updated the code so there is more space in between outer 10 zones
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE Resource SYSTEM "AATeam/map-0.2.8.0_rc4.dtd">
<Resource type="aamap" author="ed" name="Death_of_Hex" version="0.0.1" category="fortress">
<Map version="0.2.8">
<!-- Crazy Tronners Fortress Map
Map Created by Kyle
License: Do with it what you want.-->
<Settings>
<Setting name="FORTRESS_CONQUERED_KILL_MIN" value="0" />
<Setting name="FORTRESS_CONQUEST_DECAY_RATE" value=".1" />
<Setting name="FORTRESS_CONQUEST_RATE" value=".3" />
<Setting name="FORTRESS_DEFEND_RATE" value=".2" />
<Setting name="WIN_ZONE_INITIAL_SIZE" value="40" />
<Setting name="WIN_ZONE_RANDOMNESS" value="0" />
<Setting name="WIN_ZONE_DEATHS" value="1" />
<Setting name="WIN_ZONE_EXPANSION" value="4" />
<Setting name="CYCLE_BRAKE" value="30" />
<Setting name="CYCLE_BRAKE_REFILL" value=".1" />
<Setting name="CYCLE_BRAKE_DEPLETE" value="1" />
<Setting name="WALLS_LENGTH" value="400" />
<Setting name="CYCLE_ACCEL_RIM" value="1" />
<Setting name="CYCLE_ACCEL" value="20" />
<Setting name="CYCLE_SPEED" value="20" />
<Setting name="CYCLE_START_SPEED" value="20" />
<Setting name="CYCLE_SPEED_MIN" value=".25" />
<Setting name="CYCLE_RUBBER" value="5" />
<Setting name="CYCLE_TURN_SPEED_FACTOR" value=".95" />
</Settings>
<World>
<Field>
<Axes number="6"/>
<Spawn x="400" y="216.506351" angle="180"/>
<Spawn x="100" y="216.506351" angle="0"/>
<!--Fortress zones-->
<Zone effect="fortress">
<ShapeCircle radius="37" growth="1">
<Point x="400" y="216.506351"/>
</ShapeCircle>
</Zone>
<Zone effect="fortress">
<ShapeCircle radius="37" growth="1">
<Point x="100" y="216.506351"/>
</ShapeCircle>
</Zone>
<!--DEATH ZONES-->
<Zone effect="death">
<ShapeCircle radius="15" growth="0">
<Point x="250" y="15"/>
</ShapeCircle>
</Zone>
<!-- Passageway 1-->
<Zone effect="death">
<ShapeCircle radius="15" growth="0">
<Point x="250" y="59.6025404"/>
</ShapeCircle>
</Zone>
<Zone effect="death">
<ShapeCircle radius="15" growth="0">
<Point x="250" y="89.6025404"/>
</ShapeCircle>
</Zone>
<!-- Passageway 2-->
<Zone effect="death">
<ShapeCircle radius="15" growth="0">
<Point x="250" y="134.2050808"/>
</ShapeCircle>
</Zone>
<Zone effect="death">
<ShapeCircle radius="15" growth="0">
<Point x="250" y="164.2050808"/>
</ShapeCircle>
</Zone>
<Zone effect="death">
<ShapeCircle radius="15" growth="0">
<Point x="250" y="194.2050808"/>
</ShapeCircle>
</Zone>
<!-- Passageway 3-->
<Zone effect="death">
<ShapeCircle radius="15" growth="0">
<Point x="250" y="238.8076212"/>
</ShapeCircle>
</Zone>
<Zone effect="death">
<ShapeCircle radius="15" growth="0">
<Point x="250" y="268.8076212"/>
</ShapeCircle>
</Zone>
<Zone effect="death">
<ShapeCircle radius="15" growth="0">
<Point x="250" y="298.8076212"/>
</ShapeCircle>
</Zone>
<!-- Passageway 4-->
<Zone effect="death">
<ShapeCircle radius="15" growth="0">
<Point x="250" y="343.4101616"/>
</ShapeCircle>
</Zone>
<Zone effect="death">
<ShapeCircle radius="15" growth="0">
<Point x="250" y="373.4101616"/>
</ShapeCircle>
</Zone>
<!-- Passageway 5-->
<Zone effect="death">
<ShapeCircle radius="15" growth="0">
<Point x="250" y="418.012702"/>
</ShapeCircle>
</Zone>
<!--Blocks-->
<Zone effect="death">
<ShapeCircle radius="15" growth="0">
<Point x="305" y="29.8012702"/>
</ShapeCircle>
</Zone>
<Zone effect="death">
<ShapeCircle radius="15" growth="0">
<Point x="195" y="29.8012702"/>
</ShapeCircle>
</Zone>
<Zone effect="death">
<ShapeCircle radius="15" growth="0">
<Point x="305" y="111.9038106"/>
</ShapeCircle>
</Zone>
<Zone effect="death">
<ShapeCircle radius="15" growth="0">
<Point x="195" y="111.9038106"/>
</ShapeCircle>
</Zone>
<Zone effect="death">
<ShapeCircle radius="15" growth="0">
<Point x="305" y="216.506351"/>
</ShapeCircle>
</Zone>
<Zone effect="death">
<ShapeCircle radius="15" growth="0">
<Point x="195" y="216.506351"/>
</ShapeCircle>
</Zone>
<Zone effect="death">
<ShapeCircle radius="15" growth="0">
<Point x="305" y="321.1088914"/>
</ShapeCircle>
</Zone>
<Zone effect="death">
<ShapeCircle radius="15" growth="0">
<Point x="195" y="321.1088914"/>
</ShapeCircle>
</Zone>
<Zone effect="death">
<ShapeCircle radius="15" growth="0">
<Point x="305" y="395.7114318"/>
</ShapeCircle>
</Zone>
<Zone effect="death">
<ShapeCircle radius="15" growth="0">
<Point x="195" y="395.7114318"/>
</ShapeCircle>
</Zone>
<Wall>
<Point x="500.000000" y="216.506351" />
<Point x="375.000000" y="433.012702" />
<Point x="125.000000" y="433.012702" />
<Point x="0.000000" y="216.506351" />
<Point x="125.000000" y="0.000000" />
<Point x="375.000000" y="0.000000" />
<Point x="500.000000" y="216.506351" />
</Wall>
</Field>
</World>
</Map>
</Resource>
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Have fun!!!!
Posited it on the wiki too
Noobs will die here

, But i like it this way.
My instant chat will probably be beware of death zones.